User expectations and experiences of a speech and thought controlled computer game. - Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Anton Nijholt (Advances in Computer Entertainment Technology, 2011)

Modality switching and performance in a thought and speech controlled computer game. - Hayrettin Gürkök; Gido Hakvoort; Mannes Poel (ICMI, 2011)

Measuring Immersion and Affect in a Brain-Computer Interface Game. - Gido Hakvoort; Hayrettin Gürkök; Danny Plass-Oude Bos; Michel Obbink; Mannes Poel (INTERACT (1), 2011)

Social Interaction in a Cooperative Brain-Computer Interface Game. - Michel Obbink; Hayrettin Gürkök; Danny Plass-Oude Bos; Gido Hakvoort; Mannes Poel; Anton Nijholt (INTETAIN, 2011)

Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study. - Hayrettin Gürkök; Gido Hakvoort; Mannes Poel (ICEC, 2011)

Connect and connectivity: revealing a world of interactions. - Gido Hakvoort; Russell Beale; Eugene Ch'ng (CHI Extended Abstracts, 2013)

The immersive museum. - Gido Hakvoort (ITS, 2013)

Challenges of using Stereoscopic Displays in a Touch Interaction Context. - Chris P. Bowers; Benjamin R. Cowan; Chris Creed; Gido Hakvoort (BCS HCI, 2014)

Stigmergy in comparative settlement choice and palaeoenvironment simulation. - Eugene Ch'ng; Vincent Gaffney; Gido Hakvoort (Complex., 2016)

Meeting the Expectations from Brain-Computer Interfaces. - Hayrettin Gürkök; Gido Hakvoort; Mannes Poel; Anton Nijholt (Comput. Entertain., 2017)

Experiencing Mirror Therapy in a Virtual Reality Environment. - Gido Hakvoort; Loes Bulle-Smid; Martijn Klarenbeek; Sander Brink; Raoul Winter; Marike Hettinga (SeGAH, 2023)