Designing for discovery: opening the hood for open-source end user tinkering. - Gifford Cheung; Parmit K. Chilana; Shaun K. Kane; Braden Pellett (CHI Extended Abstracts, 2009)

Customization for games: lessons from variants of texas hold'em. - Gifford Cheung (CHI Extended Abstracts, 2011)

Starcraft from the stands: understanding the game spectator. - Gifford Cheung; Jeff Huang 002 (CHI, 2011)

Remix and play: lessons from rule variants in texas hold'em and halo 2. - Gifford Cheung; Jeff Huang 002 (CSCW, 2012)

Card board: a flexible environment for any game, anyone, any moment. - Gifford Cheung (CHI Extended Abstracts, 2013)

Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay. - Gifford Cheung; Alison Lee; Kevin Cheng; Hae Jin Lee (Games Cult., 2013)

The first hour experience: how the initial play can engage (or lose) new players. - Gifford K. Cheung; Thomas Zimmermann 001; Nachiappan Nagappan (CHI PLAY, 2014)

Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2. - Eddie Q. Yan; Jeff Huang 002; Gifford K. Cheung (CHI, 2015)

Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior. - Jeff Huang 002; Eddie Q. Yan; Gifford Cheung; Nachiappan Nagappan; Thomas Zimmermann 001 (Top. Cogn. Sci., 2017)

Rewind: Automatically Reconstructing Everyday Memories with First-Person Perspectives. - Neille-Ann H. Tan; Han Sha; Eda Celen; Phucanh Tran; Kelly Wang; Gifford Cheung; Philip Hinch; Jeff Huang 002 (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018)