Dynamic analysis of human walking. - François Faure; Gilles Debunne; Marie-Paule Gascuel; Franck Multon (Computer Animation and Simulation, 1997)

Dualizing Scene Reconstruction Algorithms. - Richard I. Hartley; Gilles Debunne (SMILE, 1998)

Interactive multiresolution animation of deformable models. - Gilles Debunne; Mathieu Desbrun; Alan H. Barr; Marie-Paule Cani (Computer Animation and Simulation, 1999)

Computer animation of human walking: a survey. - Franck Multon; Laure France; Marie-Paule Cani; Gilles Debunne (Comput. Animat. Virtual Worlds, 1999)

Adaptive Simulation of Soft Bodies in Real-Time. - Gilles Debunne; Mathieu Desbrun; Marie-Paule Cani; Alan H. Barr (CA, 2000)

Animation multirésolution d'objets déformables en temps-réel. Application à la simulation chirurgicale. (Real-time multiresolution animation of deformable objects Application to surgery simulation). - Gilles Debunne (2000)

Dynamic real-time deformations using space & time adaptive sampling. - Gilles Debunne; Mathieu Desbrun; Marie-Paule Cani; Alan H. Barr (SIGGRAPH, 2001)

Interactive animation of cloth-like objects in virtual reality. - Mark Meyer; Gilles Debunne; Mathieu Desbrun; Alan H. Barr (Comput. Animat. Virtual Worlds, 2001)

Dynamic Canvas for Non-Photorealistic Walkthroughs. - Matthieu Cunzi; Joëlle Thollot; Sylvain Paris; Gilles Debunne; Jean-Dominique Gascuel; Frédo Durand (Graphics Interface, 2003)

Erosion Based Visibility Preprocessing. - Xavier Décoret; Gilles Debunne; François X. Sillion (Rendering Techniques, 2003)