"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use. - Gillian Puttick; Amanda Strawhacker; Debra Bernstein; Elisabeth Sylvan (ICLS, 2014)

Digital Curriculum in the Classroom: Authority, Control, and Teacher Role. - Gillian Puttick; Brian Drayton; Joan Karp (Int. J. Emerg. Technol. Learn., 2015)

Assessing Computational Thinking in Students' Game Designs. - Amy K. Hoover; Jackie Barnes; Borna Fatehi; Jesús Moreno-León; Gillian Puttick; Eli Tucker-Raymond; Casper Harteveld (CHI PLAY (Companion), 2016)

Problem Scoping in Designing Biomimetic Robots. - Fayette Shaw; Kristen B. Wendell; Gillian Puttick; Debra Bernstein; Ethan Danahy (ICLS, 2018)

Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM. - Giovanni Maria Troiano; Sam Snodgrass; Erinç Argimak; Gregorio Robles; Gillian Smith 001; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (IDC, 2019)

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development. - Giovanni Maria Troiano; Qinyu Chen; Ángela Vargas-Alba; Gregorio Robles; Gillian Smith 001; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (CHI, 2020)

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games. - Giovanni Maria Troiano; Dylan G. M. Schouten; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (CHI PLAY, 2020)

Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit. - Fayette Shaw; Khushbu Kshirsagar; Kristen B. Wendell; Ethan Danahy; Debra Bernstein; Gillian Puttick; Michael P. Cassidy (FabLearn, 2020)

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design. - Giovanni Maria Troiano; Dylan G. M. Schouten; Michael P. Cassidy; Eli Tucker-Raymond; Gillian Puttick; Casper Harteveld (FDG, 2020)

Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment. - Shuchi Grover; Gautam Biswas; Amanda Dickes; Amy Voss Farris; Pratim Sengupta; Beth Covitt; Kristin Gunckel; Alan Berkowitz; John Moore; Golnaz Arastoopour Irgens; Michael Horn 001; Uri Wilensky; et al. (ICLS, 2020)

Navigating Dual Goals of Team Collaboration and Design Concept Development in a Middle School Bio-Inspired Robotics Unit. - Kristen B. Wendell; Fayette Shaw; Khushbu Kshirsagar; Ethan Danahy; Debra Bernstein; Gillian Puttick; Michael P. Cassidy (ICLS, 2020)

Science teachers can teach computational thinking through distributed expertise. - Eli Tucker-Raymond; Michael P. Cassidy; Gillian Puttick (Comput. Educ., 2021)

CT4ALL: Towards Putting Teachers in the Loop to Advance Automated Computational Thinking Metric Assessments in Game-Based Learning. - Giovanni Maria Troiano; Michael P. Cassidy; Daniel Escobar Morales; Guillermo Pons; Amir Abdollahi; Gregorio Robles; Gillian Puttick; Casper Harteveld (CHI, 2025)

Leveling the computational playing field: Inquiring about factors predicting computational thinking in constructionist game-based learning. - Giovanni Maria Troiano; Amir Abdollahi; Michael P. Cassidy; Gillian Puttick; Tiago Machado; Casper Harteveld (Comput. Educ., 2025)