José G. R. Maia

Orcid: 0000-0002-2607-2729

Affiliations:
  • Federal University of Ceará, Department of Computer Science, Brazil


According to our database1, José G. R. Maia authored at least 36 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Natural Language Text to Role-Playing Game Animation Generator.
Proceedings of the 16th International Conference on Computational Processing of Portuguese, 2024

2023
Building Oriented Bounding Boxes by the intermediate use of ODOPs.
Comput. Graph., November, 2023

Harnessing generative grammars and genetic algorithms for immersive 2D maps.
Entertain. Comput., August, 2023

RPG Creature Design: Cross-System Analysis and Conversion.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023

Dog Face Recognition Using Deep Features Embeddings.
Proceedings of the Intelligent Systems - 12th Brazilian Conference, 2023

2022
Evaluating Link Lifetime Prediction to Support Computational Offloading Decision in VANETs.
Sensors, 2022

ExQuestions: An Expanded Factual Corpus for Question Answering over Knowledge Graphs.
Proceedings of the 16th IEEE International Conference on Semantic Computing, 2022

Generating Rooms using Generative Grammars and Genetic Algorithms.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

SeAct: Semantic Adaptive Segmentation of Sensor Data Streams for Human Activity Recognition.
Proceedings of the 37th Brazilian Symposium on Databases, 2022

2021
Point and Control it!: Using Computer Vision for Service Discovery to Control Smart Objects.
Proceedings of the WebMedia '21: Brazilian Symposium on Multimedia and the Web, 2021

Deep Convolutional Features for Fingerprint Indexing.
Proceedings of the Intelligent Systems - 10th Brazilian Conference, 2021

2020
A short survey on end-to-end simple question answering systems.
Artif. Intell. Rev., 2020

CONQUEST: A Framework for Building Template-Based IQA Chatbots for Enterprise Knowledge Graphs.
Proceedings of the Natural Language Processing and Information Systems, 2020

A Novel Approach for Automatic Enhancement of Fingerprint Images via Deep Transfer Learning.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

Vehicle Re-Identification by Deep Feature Embedding and Approximate Nearest Neighbors.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

Ontology-based Question Answering Systems over Knowledge Bases: A Survey.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

2019
A Method based on Convolutional Neural Networks for Fingerprint Segmentation.
Proceedings of the International Joint Conference on Neural Networks, 2019

OntoVal: A Tool for Ontology Evaluation by Domain Specialists.
Proceedings of the ER Forum and Poster & Demos Session 2019 on Publishing Papers with CEUR-WS co-located with 38th International Conference on Conceptual Modeling (ER 2019), 2019

2018
Regression based performance modeling and provisioning for NoSQL cloud databases.
Future Gener. Comput. Syst., 2018

Analyzing Actions in Play-by-Forum RPG.
Proceedings of the Computational Processing of the Portuguese Language, 2018

2017
Assessing the Experience of Immersion in Electronic Games.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
Elastic provisioning for cloud databases with uncertainty management.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Learning Optimal Decision Lists as a Metaheuristic Search for Diagnosis of Parkinson's Disease.
Proceedings of the Machine Learning, Optimization, and Big Data, 2016

Machine Learning Approach for Cloud NoSQL Databases Performance Modeling.
Proceedings of the IEEE/ACM 16th International Symposium on Cluster, 2016

2015
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

GameVis: Game Data Visualization for the Web.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

2014
Cloth Simulation with Triangular Mesh Adaptivity.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

Towards improvements on the quality of service for multi-tenant RDBMS in the cloud.
Proceedings of the Workshops Proceedings of the 30th International Conference on Data Engineering Workshops, 2014

How to deploy a virtual learning environment in the cloud?
Proceedings of the 7th Euro American Conference on Telematics and Information Systems, 2014

2013
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Live Migration Approach for Multi-Tenant RDBMS in the Cloud.
Proceedings of the XXVIII Simpósio Brasileiro de Banco de Dados - Short Papers, Recife, Pernambuco, Brasil, September 30, 2013

A Machine Learning Approach for SQL Queries Response Time Estimation in the Cloud.
Proceedings of the XXVIII Simpósio Brasileiro de Banco de Dados - Short Papers, Recife, Pernambuco, Brasil, September 30, 2013

Scale-Space Filtering for Workload Analysis and Forecast.
Proceedings of the 2013 IEEE Sixth International Conference on Cloud Computing, Santa Clara, CA, USA, June 28, 2013

2007
Automatic Eye Localization in Color Images.
Proceedings of the SIBGRAPI 2007, 2007

2006
Transformation Semantics: An Efficient Approach for Collision Detection.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006


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