Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices. - Giorgio Ballestin; Fabio Solari; Manuela Chessa (ISMAR Adjunct, 2018)

Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality. - Giorgio Ballestin; Manuela Chessa; Fabio Solari (ICCV Workshops, 2019)

A VR Game-based System for Multimodal Emotion Data Collection. - Chiara Bassano; Giorgio Ballestin; Eleonora Ceccaldi; Fanny Isabelle Larradet; Maurizio Mancini; Erica Volta; Radoslaw Niewiadomski (MIG, 2019)

A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept. - Giorgio Ballestin; Chiara Bassano; Fabio Solari; Manuela Chessa (UMAP (Adjunct Publication), 2020)

Improving Obstacle Awareness to Enhance Interaction in Virtual Reality. - Ivan Valentini; Giorgio Ballestin; Chiara Bassano; Fabio Solari; Manuela Chessa (VR, 2020)

A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality. - Giorgio Ballestin; Manuela Chessa; Fabio Solari (IEEE Access, 2021)

A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality. - Giorgio Ballestin (2021)

Experimental Validation of Photogrammetry based 3D Reconstruction Software. - Razeen Hussain; Marianna Pizzo; Giorgio Ballestin; Manuela Chessa; Fabio Solari (IPAS, 2022)

Sense of Presence, Realism, and Simulation Sickness in Operational Tasks: A Comparative Analysis of Virtual and Mixed Reality. - Giorgio Ballestin; Heike Diepeveen (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

From Presence to Plausibility: Towards a Comprehensive Questionnaire for the Full Mixed Reality Spectrum. - Giorgio Ballestin; Heike Diepeveen; Ece Alev Çatar; Simone Borsci (SN Comput. Sci., 2025)