A Flexible AR-based Training System for Industrial Maintenance. - Andrea Sanna; Federico Manuri; Giovanni Piumatti; Gianluca Paravati; Fabrizio Lamberti; Pietro Pezzolla (AVR, 2015)

Phygital play HRI in a new gaming scenario. - Maria Luce Lupetti; Giovanni Piumatti; Federica Rossetto (INTETAIN, 2015)

A preliminary study of a hybrid user interface for augmented reality applications. - Federico Manuri; Giovanni Piumatti (INTETAIN, 2015)

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces. - Stefano Bonaiuto; Alberto Cannavò; Giovanni Piumatti; Gianluca Paravati; Fabrizio Lamberti (COMPSAC (2), 2017)

Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments. - Giovanni Piumatti; Andrea Sanna; Marco Gaspardone; Fabrizio Lamberti (ICCE, 2017)

Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications. - Fabrizio Lamberti; Federico Manuri; Gianluca Paravati; Giovanni Piumatti; Andrea Sanna (IEEE Trans. Hum. Mach. Syst., 2017)

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features. - Fabrizio Lamberti; Filippo G. Pratticò; Davide Calandra 001; Giovanni Piumatti; Federica Bazzano; Thiago R. K. Villani (GEM, 2018)

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming. - Giovanni Piumatti; Filippo G. Pratticò; Gianluca Paravati; Fabrizio Lamberti (ICCE, 2018)

Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games. - Maria Luce Lupetti; Giovanni Piumatti; Claudio Germak; Fabrizio Lamberti (Multimodal Technol. Interact., 2018)

Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments. - Giovanni Piumatti; Fabrizio Lamberti; Andrea Sanna; Paolo Montuschi (IEEE Trans. Emerg. Top. Comput., 2020)