Development of an Intuitive User-Centric Font Selection Menu. - Girish Dalvi (HWID, 2009)

Design and evaluation of Devanagari virtual keyboards for touch screen mobile phones. - Anirudha N. Joshi; Girish Dalvi; Manjiri Joshi; Prasad Girish Rashinkar; Aniket Sarangdhar (Mobile HCI, 2011)

Corpus of Marathi Word Frequencies from Touch-Screen Devices Using Swarachakra Android Keyboard. - Anirudha Joshi; Girish Dalvi; Manjiri Joshi (IHCI, 2014)

A Protocol to Evaluate Virtual Keyboards for Indian Languages. - Girish Dalvi; Shashank Ahire; Nagraj Emmadi; Manjiri Joshi; Nirav Malsattar; Debasis Samanta; Devendra Jalihal; Anirudha Joshi (IndiaHCI, 2015)

Interaction design for Indian needs lab, IIT Bombay. - Shashank Ahire; Girish Dalvi; Manjiri Joshi; Anirudha N. Joshi (Interactions, 2015)

Does prediction really help in Marathi text input?: empirical analysis of a longitudinal study. - Girish Dalvi; Shashank Ahire; Nagraj Emmadi; Manjiri Joshi; Anirudha N. Joshi; Sanjay Ghosh; Prasad Ghone; Narendra Parmar (MobileHCI, 2016)

Shift+Tap or Tap+LongPress?: The Upper Bound of Typing Speed on InScript. - Sanjay Ghosh; Anirudha Joshi; Manjiri Joshi; Nagraj Emmadi; Girish Dalvi; Shashank Ahire; Swati Rangale (CHI, 2017)

An. - An interactive full body exercise experience for patients suffering from Ankylosing Spondylitis. - Jayati Bandyopadhyay; Girish Dalvi (SeGAH, 2017)

A method to study purposeful game design process. - Sandeep Athavale; Girish Dalvi (SeGAH, 2018)

NudgeEntrance: Domestic intervention to change hand washing behaviour. - Malay Dhamelia; Girish Dalvi (SeGAH, 2018)

FAND: A shareable gesture based foot interface device. - Rohit Gupta; Girish Dalvi (SeGAH, 2018)

Strategies for Endogenous Design of Educational Games. - Sandeep Athavale; Girish Dalvi (DiGRA Conference, 2019)

Endogen: Framework for Designing Endogenous Educational Games. - Sandeep Athavale; Girish Dalvi (DiGRA, 2020)

Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. - Malay Dhamelia; Girish Dalvi (ISAGA, 2021)

Designing Fun: A Method to Identify Experiential Elements in Analog Abstract Games. - Malay Dhamelia; Girish Dalvi (DiGRA, 2022)

From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies. - Shruti Agrawal; Girish Dalvi (CHI PLAY (Companion), 2023)

Designerly Ways of Analysing Gameplay and Player Experiences. - Malay Dhamelia; Girish Dalvi (DiGRA, 2023)

In the Flux: A Constructivist Perspective on Effort andEmotions in Tabletop Games. - Shruti Agrawal; Girish Dalvi (DiGRA, 2024)

Subjective Experience of Rule-Based Immersion in AbstractStrategy Tabletop Games. - Shruti Agrawal; Girish Dalvi (DiGRA, 2024)

Developing a Theory of Player Intent in Board Games. - Malay Dhamelia; Girish Dalvi (DiGRA, 2024)

Navigating Uncertainty: The Emergence of Effort and Emotion in Tabletop Games. - Shruti Agrawal; Girish Dalvi (ISAGA, 2024)

Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis. - Ishika Gupta; Girish Dalvi (ICEC, 2025)