Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0. - Giulia Wally Scurati; Michele Gattullo; Michele Fiorentino 001; Francesco Ferrise; Monica Bordegoni; Antonio Emmanuele Uva (Comput. Ind., 2018)

Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR. - Giulia Wally Scurati; Francesco Ferrise (IEEE Computer Graphics and Applications, 2020)

Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions. - Federica Marcolin; Giulia Wally Scurati; Luca Ulrich; Francesca Nonis; Enrico Vezzetti; Nicolò Dozio; Francesco Ferrise (IEEE Computer Graphics and Applications, 2021)

Design of a Serious Game for Children to Raise Awareness on Plastic Pollution and Promoting Pro-Environmental Behaviors. - Loukia Panagiotopoulou; Nora Cía Gayarre; Giulia Wally Scurati; Roberta Etzi; Gemma Massetti; Alberto Gallace; Francesco Ferrise (J. Comput. Inf. Sci. Eng., 2021)

Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information. - Alice Chirico; Giulia Wally Scurati; Chiara Maffi; Siyuan Huang; Serena Graziosi; Francesco Ferrise; Andrea Gaggioli (Virtual Real., 2021)

Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator. - Andrea Pietra; Marina Vazquez Rull; Roberta Etzi; Alberto Gallace; Giulia Wally Scurati; Francesco Ferrise; Monica Bordegoni (Virtual Real., 2021)

Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping. - Giulia Wally Scurati; Alessandro Bertoni; Marco Bertoni (PRO-VE, 2022)

An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses. - Ivana Frigione; Gemma Massetti; Matteo Girondini; Roberta Etzi; Giulia Wally Scurati; Francesco Ferrise; Alice Chirico; Andrea Gaggioli; Alberto Gallace (Cyberpsychology Behav. Soc. Netw., 2022)

A design methodology for affective Virtual Reality. - Nicolò Dozio; Federica Marcolin; Giulia Wally Scurati; Luca Ulrich; Francesca Nonis; Enrico Vezzetti; Gabriele Marsocci; Alba La Rosa; Francesco Ferrise (Int. J. Hum. Comput. Stud., 2022)

Leveraging Information Visualization Through Extended Reality (XR) for Incorporating Changeability in Product-Service Systems. - Raj Jiten Machchhar; Giulia Wally Scurati; Alessandro Bertoni (PRO-VE, 2023)

Extended Reality-Assisted Risk Assessment in Conceptual Product Development. - Leon Peter Poot; Giulia Wally Scurati (PRO-VE, 2023)

CalD3r and MenD3s: Spontaneous 3D facial expression databases. - Luca Ulrich; Federica Marcolin; Enrico Vezzetti; Francesca Nonis; Daniel C. Mograbi; Giulia Wally Scurati; Nicolò Dozio; Francesco Ferrise (J. Vis. Commun. Image Represent., 2024)