A Semantic Frame Approach to Support Serious Game Design. - Manuel Gentile; Giuseppe Città; Simona Ottaviano; Dario La Guardia; Valentina Dal Grande; Mario Allegra; Aki Järvinen (GALA, 2016)

A Personal Intelligent Coach for Smart Embodied Learning Environments. - Agnese Augello; Ignazio Infantino; Adriano Manfré; Giovanni Pilato; Filippo Vella; Manuel Gentile; Giuseppe Città; Giulia Crifaci; Rossella Raso; Mario Allegra (IIMSS, 2016)

Improving Spatial Reasoning by Interacting with a Humanoid Robot. - Agnese Augello; Giuseppe Città; Manuel Gentile; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Umberto Maniscalco; Simona Ottaviano; Giovanni Pilato; Filippo Vella; Mario Allegra (IIMSS, 2017)

Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. - Giuseppe Città; Sylvester Arnab; Agnese Augello; Manuel Gentile; Sebastian Idelsohn-Zielonka; Dirk Ifenthaler; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Mario Allegra (IIMSS, 2017)

The Effect of Disposition to Critical Thinking on Playing Serious Games. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Francesco Reale; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (GALA, 2018)

Some Notes on the Possibile Role of Cognitive Architectures in Serious Games. - Manuel Gentile; Giuseppe Città; Antonio Lieto; Mario Allegra (GALA, 2019)

The effects of mental rotation on computational thinking. - Giuseppe Città; Manuel Gentile; Mario Allegra; Marco Arrigo; Daniela Conti; Simona Ottaviano; Francesco Reale; Marinella Sciortino (Comput. Educ., 2019)

The role of disposition to critical thinking in digital game-based learning. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (Int. J. Serious Games, 2019)

The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study. - Mario Allegra; Antonella Bongiovanni; Giuseppe Città; Antonella Cusimano; Valentina Dal Grande; Manuel Gentile; Annamaria Kisslinger; Dario La Guardia; Giovanna Liguori; Fabrizio Lo Presti; Salvatore Perna; Sabrina Picciotto; et al. (GALA, 2021)

SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning. - Flavio Manganello; Peadar Callaghan; Giuseppe Città; Paola Denaro; Jeffrey Earp; Chiara Fante; Dirk Ifenthaler; Catlyn Kirna; Luca Janka Laszlo; Ilaria Matteucci; Salvatore Perna; Nicolai Plintz; et al. (HELMeTO, 2023)

Artificial Intelligence for Personalized Learning in K-12 Education. A Scoping Review. - Vanessa Pitrella; Salvatore Perna; Mario Allegra; Manuel Gentile; Simona Ottaviano; Anna Re; Crispino Tosto; Giuseppe Città (HELMeTO, 2023)

Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage. - Sofia Pescarin; Giuseppe Città; Manuel Gentile; Samuele Spotti (GCH, 2023)

A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study. - Agnese Augello; Giuseppe Città; Manuel Gentile; Antonio Lieto (Int. J. Soc. Robotics, 2023)

AI-Awareness: Fostering Teachers' Awareness of Artificial Intelligence Through a Board Game. - Anna Re; Giuseppe Città; Manuel Gentile; Fabrizio Lo Presti; Vanessa Pitrella; Crispino Tosto; Salvatore Perna (GALA, 2024)