Design of interaction in a virtual environment for post-stroke rehabilitation: A cognitive perspective. - Andrea Zangiacomi; Claudia Redaelli; Francesca Valentini; Giuseppina Bernardelli (CogInfoCom, 2014)

Validity and usability of a smart ball-driven serious game to monitor grip strength in independent elderlies. - Francesca Lunardini; N. Alberto Borghese; Luca Piccini; Giuseppina Bernardelli; Matteo Cesari; Simona Ferrante (Health Informatics J., 2020)

A Virtual Reality Based Application for Children with ADHD: Design and Usability Evaluation. - Giuseppina Bernardelli; Valeria Flori; Luca Greci; Arianna Scaglione; Andrea Zangiacomi (AVR, 2021)