The impact of interactive visual simulations on learning statistics. - Glena Helen Iten; Silvia Heinz; Markus Karl Stöcklin; Roland Hübscher; Klaus Opwis (CHI Extended Abstracts, 2014)

A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences. - Serge Petralito; Florian Brühlmann; Glena Helen Iten; Elisa D. Mekler; Klaus Opwis (CHI, 2017)

To Save or To Sacrifice?: Understanding Meaningful Choices in Games. - Glena Helen Iten; Sharon T. Steinemann; Klaus Opwis (CHI PLAY (Companion), 2017)

Interactive Narratives Affecting Social Change. - Sharon T. Steinemann; Glena Helen Iten; Klaus Opwis; Seamus F. Forde; Lars Fraßeck; Elisa D. Mekler (J. Media Psychol. Theor. Methods Appl., 2017)

Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives. - Glena Helen Iten; Sharon T. Steinemann; Klaus Opwis (CHI, 2018)

Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning. - Glena Helen Iten; Julia Ayumi Bopp; Clemens Steiner; Klaus Opwis; Elisa D. Mekler (Comput. Hum. Behav., 2018)

Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success. - Glena Helen Iten; Antonin Troendle; Klaus Opwis (Interact. Comput., 2018)

Salient beliefs influencing the intention to consider Web Accessibility. - Beat Vollenwyder; Glena Helen Iten; Florian Brühlmann; Klaus Opwis; Elisa D. Mekler (Comput. Hum. Behav., 2019)

How compliance with web accessibility standards shapes the experiences of users with and without disabilities. - Beat Vollenwyder; Serge Petralito; Glena Helen Iten; Florian Brühlmann; Klaus Opwis; Elisa D. Mekler (Int. J. Hum. Comput. Stud., 2023)