VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications. - Jason Daly; Bryan Kline; Glenn A. Martin (VR, 2002)

Haptic enhancements for collaborative scenarios in virtual environment. - Jason Daly; Donald Washburn; Todd Lazarus; John Reeder; Glenn A. Martin (SIGGRAPH, 2003)

Software infrastructure for multi-modal virtual environments. - Brian F. Goldiez; Glenn A. Martin; Jason Daly; Donald Washburn; Todd Lazarus (ICMI, 2004)

Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning. - Cali M. Fidopiastis; Christopher B. Stapleton; Janet D. Whiteside; Charles E. Hughes; Stephen M. Fiore; Glenn A. Martin; Jannick P. Rolland; Eileen M. Smith (Cyberpsychology Behav. Soc. Netw., 2006)

E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training. - Todd Lazarus; Glenn A. Martin; Razia Nayeem; Jennifer Fowlkes; Dawn Riddle (VR, 2008)

The use of functional L-systems for scenario generation in serious games. - Glenn A. Martin; Charles E. Hughes; Sae Lynne Schatz; Denise M. Nicholson (PCGames@FDG, 2010)

A scenario generation framework for automating instructional support in scenario-based training. - Glenn A. Martin; Charles E. Hughes (SpringSim, 2010)

Dynamic Terrain for Multiuser Real-Time Environments. - Christopher Ellis; Pavel Babenko; Brian F. Goldiez; Jason Daly; Glenn A. Martin (IEEE Computer Graphics and Applications, 2010)

A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles. - Jaime H. Flores; Glenn A. Martin; Paula J. Durlach (HCI (21), 2011)

Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting. - Matthew C. Fontaine; Glenn A. Martin; Jason Daly; Casey L. Thurston (HCI (21), 2011)

User Interface and Information Management of Scenarios. - Robert Louden; Matthew C. Fontaine; Glenn A. Martin; Jason Daly; Sae Lynne Schatz (HCI (11), 2011)

An After Action Review Engine for Training in Multiple Areas. - Glenn A. Martin; Jason Daly; Casey L. Thurston (HCI (21), 2011)

Viability of Mobile Devices for Training Purposes. - Shehan Sirigampola; Steven Zielinski; Glenn A. Martin; Jason Daly; Jaime H. Flores (HCI (21), 2011)

A Generic After Action Review Capability for Game-Based Training. - Casey L. Thurston; Glenn A. Martin (HCI (21), 2011)

Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications. - Chandler Lattin; Glenn A. Martin; Shehan Sirigampola; Steven Zielinski (HCI (34), 2019)