Scientific Computing Using Consumer Video-Gaming Hardware Devices. - Glenn Volkema; Gaurav Khanna 001 (CoRR, 2016)

Scientific computing using consumer video-gaming embedded devices. - Glenn Volkema; Gaurav Khanna 001 (HPEC, 2017)

Overcoming Limitations of GPGPU-Computing in Scientific Applications. - Connor Kenyon; Glenn Volkema; Gaurav Khanna 001 (HPEC, 2019)