Dust and water splashing models for hopping figures. - Golam Ashraf; Kok Cheong Wong (Comput. Animat. Virtual Worlds, 1999)

Dynamic Time Warp Based Framespace Interpolation for Motion Editing. - Golam Ashraf; Kok Cheong Wong (Graphics Interface, 2000)

Generating Consistent Motion Transition via Decoupled Framespace Interpolation. - Golam Ashraf; Kok Cheong Wong (Comput. Graph. Forum, 2000)

Constrained framespace interpolation. - Golam Ashraf; Kok Cheong Wong (CA, 2001)

State-based motion transitions using framespace interpolation - Golam Ashraf (2002)

Semantic Representation and Correspondence for State-Based Motion Transition. - Golam Ashraf; Kok Cheong Wong (IEEE Trans. Vis. Comput. Graph., 2003)

Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation. - Keng Siang Lee; Golam Ashraf (CGVR, 2007)

Hardware Accelerated Skin Deformation for Animated Crowds. - Golam Ashraf; Junyu Zhou (MMM (2), 2007)

Learning Character Design from Experts and Laymen. - Md. Tanvirul Islam; Kaiser Md. Nahiduzzaman; Why Yong Peng; Golam Ashraf (CW, 2010)

Learning from Humanoid Cartoon Designs. - Md. Tanvirul Islam; Kaiser Md. Nahiduzzaman; Why Yong Peng; Golam Ashraf (ICDM, 2010)

Shape Stylized Face Caricatures. - Nguyen Kim Hai Le; Why Yong Peng; Golam Ashraf (MMM (1), 2011)

Learning Primitive Shapes in Cartoon Designs. - Md. Tanvirul Islam; Kaiser Md. Nahiduzzaman; Why Yong Peng; Golam Ashraf (Trans. Mach. Learn. Data Min., 2011)

Sketch Based 3D Character Deformation. - Mo Li; Golam Ashraf (Trans. Edutainment, 2011)

Informed character pose and proportion design. - Md. Tanvirul Islam; Kaiser Md. Nahiduzzaman; Why Yong Peng; Golam Ashraf (Vis. Comput., 2011)