A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries. - Gonçalo Amador; Abel João Padrão Gomes (ICCSA Workshops, 2010)

TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0. - Gonçalo Amador; Abel João Padrão Gomes (MUE, 2011)

Delegation Theory in the Design of Cross-Platform User Interfaces. - Dagmawi L. Gobena; Gonçalo N. P. Amador; Abel João Padrão Gomes; Dejene Ejigu (HCI (2), 2015)

A Video Games Technologies Course: Teaching, Learning, and Research. - Gonçalo Amador; Abel João Padrão Gomes (Eurographics (Education Papers), 2016)

xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders. - Gonçalo N. P. Amador; Abel João Padrão Gomes (Int. J. Comput. Games Technol., 2018)

Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors. - Gonçalo N. P. Amador; Abel João Padrão Gomes (IEEE Trans. Games, 2021)