Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. - Gonçalo Duarte Garcia Pereira; Pedro Alexandre Santos; Rui Prada (Advances in Computer Entertainment Technology, 2009)

"I'm happy if you are happy.": a model for emotional contagion in game characters. - Joana Dimas; Gonçalo Duarte Garcia Pereira; Pedro Alexandre Santos; Rui Prada; Ana Paiva 001 (Advances in Computer Entertainment Technology, 2011)

A Generic Emotional Contagion Computational Model. - Gonçalo Duarte Garcia Pereira; Joana Dimas; Rui Prada; Pedro Alexandre Santos; Ana Paiva 001 (ACII (1), 2011)

A Game Prototype with Emotional Contagion. - Gonçalo Duarte Garcia Pereira; Joana Dimas; Rui Prada; Pedro Alexandre Santos; Ana Paiva 001 (ACII (2), 2011)

Serious Games for Personal and Social Learning & Ethics: Status and Trends. - Gonçalo Duarte Garcia Pereira; António Brisson; Rui Prada; Ana Paiva 001; Francesco Bellotti; Milos Kravcik; Ralf Klamma (VS-GAMES, 2012)

Bases of social power for agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2013)

Conceptualizing Social Power for Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (IVA, 2013)

Free Your Brain a Working Memory Training Game. - Gonçalo Duarte Garcia Pereira; Manuel Ninaus; Rui Prada; Guilherme Wood; Christa Neuper; Ana Paiva 001 (GALA, 2014)

Disaster Prevention Social Awareness: The Stop Disasters! Case Study. - Gonçalo Duarte Garcia Pereira; Rui Prada; Ana Paiva 001 (VS-GAMES, 2014)

Towards Social Power Intelligent Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Exploring Social Power Intelligent Behavior. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Social Theatre: Showcasing Social Power Aware Agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (AAMAS, 2015)

Game elements improve performance in a working memory training task. - Manuel Ninaus; Gonçalo Duarte Garcia Pereira; René Stefitz; Rui Prada; Ana Paiva 001; Christa Neuper; Guilherme Wood (Int. J. Serious Games, 2015)

Integrating social power into the decision-making of cognitive agents. - Gonçalo Duarte Garcia Pereira; Rui Prada; Pedro Alexandre Santos (Artif. Intell., 2016)