Dynamic Expansion of Behaviour Trees. - Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (AIIDE, 2008)

Experience-Based Design of Behaviors in Videogames. - Gonzalo Flórez Puga; Belén Díaz-Agudo; Pedro A. González-Calero (ECCBR, 2008)

Workflow matching using semantic metadata. - Yolanda Gil; Jihie Kim; Gonzalo Flórez Puga; Varun Ratnakar; Pedro A. González-Calero (K-CAP, 2009)

Query-Enabled Behavior Trees. - Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Belén Díaz-Agudo; Pedro A. González-Calero (IEEE Trans. Comput. Intell. AI Games, 2009)

Similarity Measures in Hierarchical Behaviours from a Structural Point of View. - Gonzalo Flórez Puga; Belén Díaz-Agudo; Pedro A. González-Calero (FLAIRS, 2010)

eCo: Managing a Library of Reusable Behaviours. - Gonzalo Flórez Puga; Guillermo Jiménez-Díaz; Pedro A. González-Calero (ICCBR, 2012)

Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots. - Gonzalo Flórez Puga; Belén Díaz-Agudo; Pedro A. González-Calero (FLAIRS, 2013)

Supporting sketch-based retrieval from a library of reusable behaviours. - Gonzalo Flórez Puga; Pedro A. González-Calero; Guillermo Jiménez-Díaz; Belén Díaz-Agudo (Expert Syst. Appl., 2013)

Implementación de nodos consulta en árboles de comportamiento. - Ismael Sagredo-Olivenza; Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro A. González-Calero (CoSECivi, 2015)

Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity. - Ismael Sagredo-Olivenza; Gonzalo Flórez Puga; Marco Antonio Gómez-Martín; Pedro A. González-Calero (Int. J. Creative Interfaces Comput. Graph., 2015)