An Overview of the Use of Mobile Agents in Virtual Environments. - Gonzalo Méndez 001; Pedro Pérez; Angélica de Antonio (IVA, 2001)

Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales. - Gonzalo Méndez 001; María Isabel Sánchez Segura; Angélica de Antonio Jiménez (JISBD, 2001)

Design Task in Virtual Environments Development. - María Isabel Sánchez Segura; Angélica de Antonio; Ricardo Imbert; Gonzalo Méndez 001; Antonio de Amescua Seco (SEKE, 2001)

Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities. - Gonzalo Méndez 001; Jeff Rickel; Angélica de Antonio (IVA, 2003)

Intelligent Virtual Environments for Training in Nuclear Power Plants. - Gonzalo Méndez 001; Pilar Herrero; Angélica de Antonio (ICEIS (2), 2004)

Intelligent Virtual Environments for Training: An Agent-Based Approach. - Angélica de Antonio; Jaime Ramírez; Ricardo Imbert; Gonzalo Méndez 001 (CEEMAS, 2005)

Training Agents: An Architecture for Reusability. - Gonzalo Méndez 001; Angélica de Antonio (IVA, 2005)

AWeSOMe 2005 PC Co-chairs' Message. - Pilar Herrero; Gonzalo Méndez 001; Lawrence Cavedon; David B. Martin (OTM Workshops, 2005)

AWeSOMe 2006 PC Co-chairs' Message. - Daniel Grosu; Pilar Herrero; Gonzalo Méndez 001; Marta Sabou (OTM Workshops (1), 2006)

SIAPAS: A Case Study on the Use of a GPS-Based Parking System. - Gonzalo Méndez 001; Pilar Herrero; Ramon Valladares (OTM Workshops (1), 2006)

A Multiagent Extension for Virtual Reality Based Intelligent Tutoring Systems. - Ricardo Imbert; Leticia Sánchez; Angélica de Antonio; Gonzalo Méndez 001; Jaime Ramírez (ICALT, 2007)

AWeSOMe 2007 PC Co-chairs' Message. - Pilar Herrero; Gonzalo Méndez 001; Rainer Unland (OTM Workshops (1), 2007)

Design of a Model of Human Interaction in Virtual Environments. - Javier Carlos Jerónimo; Angélica de Antonio; Gonzalo Méndez 001; Jaime Ramírez (CADUI, 2008)

How Do Agents Affect Modifiability? A Comparison between Two Architectures for Intelligent Virtual Environments for Training. - Gonzalo Méndez 001; Angélica de Antonio (ECSA, 2008)

AWeSOMe 2008 PC Co-chairs' Message. - Jörg Denzinger; Pilar Herrero; Gonzalo Méndez 001; Rainer Unland (OTM Workshops, 2008)

A Modifiable Agent-Based Software Architecture for Intelligent Virtual Environments for Training. - Gonzalo Méndez 001; Angélica de Antonio (WICSA, 2008)

Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente. - Gonzalo Méndez Pozo (2008)

Special issue: New tendencies on agents and grid environments. - Pilar Herrero; Gonzalo Méndez 001 (Multiagent Grid Syst., 2009)

Teaching about Madrid: A collaborative agents-based distributed learning course. - José Luis Bosque; Pilar Herrero; Susana Mata; Gonzalo Méndez 001 (Multiagent Grid Syst., 2011)

Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator. - Iván M. Laclaustra; José Ledesma; Gonzalo Méndez 001; Pablo Gervás (ICCC, 2014)

On the Use of Character Affinities for Story Plot Generation. - Gonzalo Méndez 001; Pablo Gervás; Carlos León 002 (KICSS, 2014)

Schemas for Narrative Generation Mined from Existing Descriptions of Plot. - Pablo Gervás; Carlos León 002; Gonzalo Méndez 001 (CMN, 2015)

Mining Knowledge in Storytelling Systems for Narrative Generation. - Eugenio Concepción; Gonzalo Méndez 001; Pablo Gervás (CC-NLG, 2016)

Using CNL for Knowledge Elicitation and Exchange Across Story Generation Systems. - Eugenio Concepción; Pablo Gervás; Gonzalo Méndez 001; Carlos León 002 (CNL, 2016)

Exploring the Role of Word Associations in the Construction of Rhetorical Figures. - Paloma Galvan; Virginia Francisco; Raquel Hervás; Gonzalo Méndez 001; Pablo Gervás (ICCC, 2016)

A Challenge Proposal for Narrative Generation Using CNLs. - Eugenio Concepción; Gonzalo Méndez 001; Pablo Gervás; Carlos León 002 (INLG, 2016)

Riddle Generation using Word Associations. - Paloma Galvan; Virginia Francisco; Raquel Hervás; Gonzalo Méndez 001 (LREC, 2016)

Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images. - Gonzalo Méndez 001; Raquel Hervás; Susana Bautista; Adrian Rabadan; Teresa Rodriguez-Ferreira (INLG, 2017)

Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems. - Alejandro Oñate; Gonzalo Méndez 001; Pablo Gervás (TriCoLore (C3GI/ISD/SCORE), 2018)

INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework. - Pablo Gervás; Eugenio Concepción; Gonzalo Méndez 001 (ICCC, 2018)

Adapting Descriptions of People to the Point of View of a Moving Observer. - Gonzalo Méndez 001; Raquel Hervás; Pablo Gervás; Ricardo de la Rosa; Daniel Ruiz (INLG, 2018)

Evolving the INES Story Generation System: From Single to Multiple Plot Lines. - Eugenio Concepción; Pablo Gervás; Gonzalo Méndez 001 (ICCC, 2019)

Emolift: Elevator Conversations Based on Emotions. - Alejandro Oñate; Gonzalo Méndez 001; Pablo Gervás (ICCC, 2019)

A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism. - Raquel Hervás; Virginia Francisco; Gonzalo Méndez 001; Susana Bautista (INTERACT (1), 2019)

Dynamic emphatical narration for reduced authorial burden and increased user freedom in interactive storytelling. - Gonzalo Méndez 001; Raquel Hervás; Pablo Gervás; Alejandro Martín; Frank Julca (Connect. Sci., 2019)

The long path to narrative generation. - Pablo Gervás; Eugenio Concepción; Carlos León 002; Gonzalo Méndez 001; Pablo Delatorre (IBM J. Res. Dev., 2019)

Computational creativity infrastructure for online software composition: A conceptual blending use case. - Pedro Martins 003; Hugo Gonçalo Oliveira; João Gonçalves; António Cruz; Amílcar Cardoso; Martin Znidarsic; Nada Lavrac; Simo Linkola; Hannu Toivonen; Raquel Hervás; Gonzalo Méndez 001; Pablo Gervás (IBM J. Res. Dev., 2019)

An approach to Beethoven's 10th Symphony. - Paula Muñoz-Lago; Gonzalo Méndez 001 (CoRR, 2020)

Predictive composition of pictogram messages for users with autism. - Raquel Hervás; Susana Bautista; Gonzalo Méndez 001; Paloma Galvan; Pablo Gervás (J. Ambient Intell. Humaniz. Comput., 2020)

Exploring Baselines for Combining Full Plots into Multiple-plot Stories. - Eugenio Concepción; Pablo Gervás; Gonzalo Méndez 001 (New Gener. Comput., 2020)

Assessing MultiPlot Stories: From Formative Analysis to Computational Metrics. - Pablo Gervás; Eugenio Concepción; Gonzalo Méndez 001 (ICCC, 2021)

Evolutionary Construction of Stories that Combine Several Plot Lines. - Pablo Gervás; Eugenio Concepción; Gonzalo Méndez 001 (EvoMUSART, 2022)

Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-Playing Games. - Santiago Góngora; Luis Chiruzzo; Gonzalo Méndez 001; Pablo Gervás (GALA, 2023)

Using ChatGPT for Story Sifting in Narrative Generation. - Gonzalo Méndez 001; Pablo Gervás (ICCC, 2023)

Evolutionary Story Sifting over the Log of a Social Simulation. - Pablo Gervás; Gonzalo Méndez 001 (WIVACE, 2023)

Evolutionary combination of connected event schemas into meaningful plots. - Pablo Gervás; Gonzalo Méndez 001; Eugenio Concepción (Genet. Program. Evolvable Mach., 2023)

Tagging Narrative with Propp's Character Functions Using Large Language Models. - Pablo Gervás; Gonzalo Méndez 001 (Text2Story@ECIR, 2024)

Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer. - Pablo Gervás; Gonzalo Méndez 001 (EPIA (1), 2024)

Pruning Worlds into Stories: Affective Interactions as Fitness Function. - Pablo Gervás; Gonzalo Méndez 001 (EvoMUSART, 2024)

Evolutionary Plot Arcs for a Series of Neurally-Generated Episodes. - Pablo Gervás; Gonzalo Méndez 001 (ICCC, 2024)

PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games. - Santiago Góngora; Luis Chiruzzo; Gonzalo Méndez 001; Pablo Gervás (ICCC, 2024)

Creating an API Ecosystem for Assistive Technologies Oriented to Cognitive Disabilities. - Raquel Hervás; Virginia Francisco; Eugenio Concepción; Antonio F. G. Sevilla; Gonzalo Méndez 001 (IEEE Access, 2024)

Prompting an LLM Chatbot to Role Play Conversational Situations for Language Practice. - Pablo Gervás; Carlos León 002; Mayuresh Kumar; Gonzalo Méndez 001; Susana Bautista (CSEDU (2), 2025)

Heating up Interactions in an Agent-Based Simulation to Ensure Narrative Interest. - Gonzalo Méndez 001; Pablo Gervás (ICAART (2), 2025)

SAHDA: A Semantic-Aware Hybrid Approach for Arabic Spell Checking with Domain Adaptation. - Mossa'B Ibrahim; Pablo Gervás; Gonzalo Méndez 001 (ICIT, 2025)