Visual undersampling in raster sampled images. - Göte Nyman; Pentii Laurinen (IEEE Trans. Syst. Man Cybern., 1985)

Frequency Change Detection in Human Auditory Cortex. - Patrick J. C. May; Hannu Tiitinen; Risto J. Ilmoniemi; Göte Nyman; John G. Taylor; Risto Näätänen (J. Comput. Neurosci., 1999)

Understanding and Evaluating Collaborative Work in Multi-site Software Projects - A Framework and Preliminary Results. - Pentti Marttiin; Jari A. Lehto; Göte Nyman (HICSS, 2002)

Learning virtual project work. - Pentti Marttiin; Göte Nyman; Jari Takatalo; Jari A. Lehto (Computer Supported Acitivity Coordination, 2004)

Attitudes to new technology and experiential dimensions of two different digital games. - Heikki Särkelä; Jari Takatalo; Jeppe Komulainen; Göte Nyman; Jukka Häkkinen (NordiCHI, 2004)

Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. - Jukka Häkkinen; Monika Pölönen; Jari Takatalo; Göte Nyman (Mobile HCI, 2006)

The impact of the display type and content to a game adaptation. - Jari Takatalo; Jukka Häkkinen; Jeppe Komulainen; Heikki Särkelä; Göte Nyman (Mobile HCI, 2006)

Involvement and presence in digital gaming. - Jari Takatalo; Jukka Häkkinen; Jeppe Komulainen; Heikki Särkelä; Göte Nyman (NordiCHI, 2006)

Comparing Two Head-Mounted Displays in Ultrasound Scanning. - Juha Havukumpu; Jukka Häkkinen; Eija Grönroos; Pia Vähäkangas; Göte Nyman (HCI (2), 2007)

Psychologically structured approach to user experience in games. - Jeppe Komulainen; Jari Takatalo; Miikka Lehtonen; Göte Nyman (NordiCHI, 2008)

Is there hope for predicting human visual quality experience? - Tuomas Eerola; Joni-Kristian Kämäräinen; Tuomas Leisti; Raisa Halonen; Lasse Lensu; Heikki Kälviäinen; Göte Nyman; Pirkko Oittinen (SMC, 2008)

Finding best measurable quantities for predicting human visual quality experience. - Tuomas Eerola; Joni-Kristian Kämäräinen; Tuomas Leisti; Raisa Halonen; Lasse Lensu; Heikki Kälviäinen; Pirkko Oittinen; Göte Nyman (SMC, 2008)

Components of human experience in virtual environments. - Jari Takatalo; Göte Nyman; Leif Laaksonen (Comput. Hum. Behav., 2008)

Content and quality: Interpretation-based estimation of image quality. - Jenni Radun; Tuomas Leisti; Jukka Häkkinen; Harri Ojanen; Jean-Luc Olives; Tero Vuori; Göte Nyman (ACM Trans. Appl. Percept., 2008)

The movement patterns and the experiential components of virtual environments. - Heikki Särkelä; Jari Takatalo; Patrick J. C. May; Mikko Laakso; Göte Nyman (Int. J. Hum. Comput. Stud., 2009)

Knowledge Creating Inquiry in a Distributed Project-Management Course. - Hanni Muukkonen; Minna Lakkala; Jyrki Kaistinen; Göte Nyman (Res. Pract. Technol. Enhanc. Learn., 2010)

Evaluating the multivariate visual quality performance of image-processing components. - Jenni Radun; Tuomas Leisti; Toni Virtanen; Jukka Häkkinen; Tero Vuori; Göte Nyman (ACM Trans. Appl. Percept., 2010)

Presence, Involvement, and Flow in Digital Games. - Jari Takatalo; Jukka Häkkinen; Jyrki Kaistinen; Göte Nyman (Evaluating User Experience in Games, 2010)

Psycho-physiological effects of head-mounted displays in ubiquitous use. - Takashi Kawai; Jukka Häkkinen; Keisuke Oshima; Hiroko Saito; Takashi Yamazoe; Hiroyuki Morikawa; Göte Nyman (Multimedia on Mobile Devices / Multimedia Content Access: Algorithms and Systems, 2011)

Bayesian network model of overall print quality: Construction and structural optimisation. - Tuomas Eerola; Lasse Lensu; Joni-Kristian Kämäräinen; Tuomas Leisti; Risto Ritala; Göte Nyman; Heikki Kälviäinen (Pattern Recognit. Lett., 2011)

How do we watch images? A case of change detection and quality estimation. - Jenni Radun; Tuomas Leisti; Toni Virtanen; Göte Nyman (IQSP, 2012)

The Role of the iPad in the Hands of the Learner. - Amandeep Dhir; Nahla M. Gahwaji; Göte Nyman (J. Univers. Comput. Sci., 2013)

Why is quality estimation judgment fast? Comparison of gaze control strategies in quality and difference estimation tasks. - Jenni Radun; Tuomas Leisti; Toni Virtanen; Göte Nyman; Jukka Häkkinen (J. Electronic Imaging, 2014)

Understanding Presence, Involvement, and Flow in Digital Games. - Jari Takatalo; Jukka Häkkinen; Göte Nyman (Game User Experience Evaluation, 2015)