Listen to This - Using Ethnography to Inform the Design of Auditory Interfaces. - Graeme W. Coleman; Catriona Macaulay; Alan F. Newell (HAID, 2006)

Sonic mapping: towards engaging the user in the design of sound for computerized artifacts. - Graeme W. Coleman; Catriona Macaulay; Alan F. Newell (NordiCHI, 2008)

Engaging the disengaged: how do we design technology for digitally excluded older adults? - Graeme W. Coleman; Lorna Gibson; Vicki L. Hanson; Ania Bobrowicz; Alison McKay (Conference on Designing Interactive Systems, 2010)

Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers. - Elizabeth Valentine; Ania Bobrowicz; Graeme W. Coleman; Lorna Gibson; Vicki L. Hanson; Saikat Kundu; Alison McKay; Raymond J. Holt (HCI (6), 2011)

Twasebook: a "crowdsourced phrasebook" for language learners using Twitter. - Graeme W. Coleman; Nick A. Hine (NordiCHI, 2012)

On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People. - Sergio Sayago; Andrea Rosales; Valeria Righi; Susan M. Ferreira; Graeme W. Coleman; Josep Blat (Games Cult., 2016)