Motion estimation for the correction of twin-lens telecine flicker. - Theodore Vlachos; Graham A. Thomas (ICIP (1), 1996)

A Virtual Studio for Live Broadcasting: The Mona Lisa Project. - Laurent Blondé; Matthias Buck; Ricardo Galli; Wolfgang Niem; Yakup Paker; Wolfgang Schmidt; Graham A. Thomas (IEEE Multim., 1996)

A comparison of motion-compensated interlace-to-progressive conversion methods. - Graham Thomas 001 (Signal Process. Image Commun., 1998)

Broadcast technologies for disseminating cultural heritage. - John Cosmas; Take Itagaki; Kannan Krishnapillai; Alan Lucas; Mohammed Akhtar; Graham A. Thomas; Jigna Chandaria; Wolfgang Putz; André Everts; Michael Probst; Peter Stammnitz; Jens Guether; et al. (Virtual Reality, Archeology, and Cultural Heritage, 2001)

The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content. - Giovanni Bazzoni; Enrico Bianchi; Oliver Grau; Alec Knox; Reinhard Koch; Fabio Lavagetto; Alex Parkinson; Federico Pedersini; Augusto Sarti; Graham A. Thomas; Stefano Tubaro (3DPVT, 2002)

3D image sequence acquisition for TV & film production. - Graham A. Thomas; Oliver Grau (3DPVT, 2002)

A 3D studio production system with immersive actor feedback. - Oliver Grau; M. Price; Graham A. Thomas (SIGGRAPH, 2003)

A combined studio production system for 3-D capturing of live action and immersive actor feedback. - Oliver Grau; T. Pullen; Graham A. Thomas (IEEE Trans. Circuits Syst. Video Technol., 2004)

The MATRIS project: real-time markerless camera tracking for Augmented Reality and broadcast applications. - Jigna Chandaria; Graham A. Thomas; Didier Stricker (J. Real Time Image Process., 2007)

Real-time camera tracking using sports pitch markings. - Graham A. Thomas (J. Real Time Image Process., 2007)

Virtual Graphics for Broadcast Production. - Graham A. Thomas; Oliver Grau (Computer, 2009)

Pragmatic Software Testing. By Rex Black. Published by Wiley. ISBN: 978-0-470-12790-2, 366 pages. - Graham A. Thomas (Softw. Test. Verification Reliab., 2009)

Free-Viewpoint Video for TV Sport Production. - Adrian Hilton 001; Jean-Yves Guillemaut; Joe Kilner; Oliver Grau; Graham A. Thomas (Image and Geometry Processing for 3-D Cinematography, 2010)

Sports TV Applications of Computer Vision. - Graham A. Thomas (Visual Analysis of Humans, 2011)

Evolutionary augmented reality at the Natural History Museum. - Paul Debenham; Graham A. Thomas; Jonathan Trout (ISMAR, 2011)

Virtual Graphics for Broadcast Production. - Graham A. Thomas (Adv. Comput., 2011)

3D-TV Production From Conventional Cameras for Sports Broadcast. - Adrian Hilton 001; Jean-Yves Guillemaut; Joe Kilner; Oliver Grau; Graham A. Thomas (IEEE Trans. Broadcast., 2011)

Augmented Reality in a Public Space: The Natural History Museum, London. - Ailsa Barry; Graham A. Thomas; Paul Debenham; Jonathan Trout (Computer, 2012)

1st International workshop on interactive content consumption at euroITV 2013. - Rene Kaiser; Omar Niamut; Goranka Zoric; Graham Thomas 001 (EuroITV, 2013)

Immersive media experiences: immersiveme 2013 workshop at ACM multimedia. - Teresa Chambel; V. Michael Bove Jr.; Sharon Strover; Paula Viana; Graham Thomas 001 (ACM Multimedia, 2013)

ImmersiveMe'14: 2nd ACM international workshop on immersive media experiences. - Teresa Chambel; Paula Viana; V. Michael Bove Jr.; Sharon Strover; Graham Thomas 001 (ACM Multimedia, 2014)

Television and Live Broadcasting. - Graham Thomas 001; Philippe Bekaert; Robert Dawes (Digital Representations of the Real World, 2015)

RE@CT: A new production pipeline for interactive 3D content. - Florian Schweiger; Graham A. Thomas; Alia Sheikh; Wolfgang Paier; Markus Kettern; Peter Eisert; Jean-Sébastien Franco; Marco Volino; Peng Huang 001; John P. Collomosse; Adrian Hilton 001; Vincent Jantet; et al. (ICME Workshops, 2015)

ImmersiveMe'15: 3rd ACM International Workshop on Immersive Media Experiences. - Teresa Chambel; Paula Viana; V. Michael Bove Jr.; Sharon Strover; Graham Thomas 001 (ACM Multimedia, 2015)

Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display. - John O'Hare; Robert C. A. Bendall; John Rae; Graham Thomas 001; Bruce Weir; David J. Roberts 001 (ICAT-EGVE, 2016)

Guest Editorial: Immersive Media Experiences. - Paula Viana; Teresa Chambel; V. Michael Bove Jr.; Sharon Strover; Graham Thomas 001 (Multim. Tools Appl., 2016)

Edinburgh Festival Explorer Demo. - Andrew Gibb; Sam Nicholson; Graham Thomas 001 (TVX (Adjunct), 2017)

Computer Vision in Sports. - Thomas B. Moeslund; Graham A. Thomas; Adrian Hilton 001; Peter Carr 001; Irfan Essa (Comput. Vis. Image Underst., 2017)

Computer vision for sports: Current applications and research topics. - Graham A. Thomas; Rikke Gade; Thomas B. Moeslund; Peter Carr 001; Adrian Hilton 001 (Comput. Vis. Image Underst., 2017)

Introduction to the Special Section on Augmented Video. - Peter Eisert; Yebin Liu; Kyuong Mu Lee; Didier Stricker; Graham A. Thomas (IEEE Trans. Circuits Syst. Video Technol., 2017)

On the Immersive Properties of High Dynamic Range Video. - Stephen J. Hinde; Katy C. Noland; Graham A. Thomas; David R. Bull; Iain D. Gilchrist (ACM Trans. Appl. Percept., 2022)

SEM-POS: Grammatically and Semantically Correct Video Captioning. - Asmar Nadeem; Adrian Hilton 001; Robert Dawes; Graham A. Thomas; Armin Mustafa (CVPR Workshops, 2023)

CAD - Contextual Multi-modal Alignment for Dynamic AVQA. - Asmar Nadeem; Adrian Hilton 001; Robert Dawes; Graham Thomas 001; Armin Mustafa (WACV, 2024)