Pressure-based menu selection for mobile devices. - Graham A. Wilson; Craig D. Stewart; Stephen A. Brewster (Mobile HCI, 2010)

Tilt and go: exploring multimodal mobile maps in the field. - Andrew Ramsay; Marilyn Rose McGee-Lennon; Graham A. Wilson; Steven J. Gray; Philip D. Gray; François De Turenne (J. Multimodal User Interfaces, 2010)

The effects of walking and control method on pressure-based interaction. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey (CHI Extended Abstracts, 2011)

Some like it hot: thermal feedback for mobile devices. - Graham A. Wilson; Martin Halvey; Stephen A. Brewster; Stephen A. Hughes (CHI, 2011)

Using multimodal interactions for 3D television and multimedia browsing. - David Hannah; Martin Halvey; Graham A. Wilson; Stephen A. Brewster (EuroITV, 2011)

The effect of clothing on thermal feedback perception. - Martin Halvey; Graham A. Wilson; Yolanda Vazquez-Alvarez; Stephen A. Brewster; Stephen A. Hughes (ICMI, 2011)

The effects of walking, feedback and control method on pressure-based interaction. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey; Andrew Crossan; Craig D. Stewart (Mobile HCI, 2011)

"Baby it's cold outside": the influence of ambient temperature and humidity on thermal feedback. - Martin Halvey; Graham A. Wilson; Stephen A. Brewster; Stephen A. Hughes (CHI, 2012)

Investigating one-handed multi-digit pressure input for mobile devices. - Graham A. Wilson; David Hannah; Stephen A. Brewster; Martin Halvey (CHI Extended Abstracts, 2012)

Augmenting Media with Thermal Stimulation. - Martin Halvey; Michael Henderson; Stephen A. Brewster; Graham A. Wilson; Stephen A. Hughes (HAID, 2012)

Feeling it: the roles of stiffness, deformation range and feedback in the control of deformable ui. - Johan Kildal; Graham A. Wilson (ICMI, 2012)

Tempera-tour, hot apps, cool widgets: thermal feedback for mobile devices. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey; Stephen A. Hughes (Mobile HCI (Companion), 2012)

Thermal icons: evaluating structured thermal feedback for mobile interaction. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey; Stephen A. Hughes (Mobile HCI, 2012)

Investigating Gesture and Pressure Interaction with a 3D Display. - Martin Halvey; David Hannah; Graham A. Wilson; Stephen A. Brewster (MMM, 2012)

Perception of thermal stimuli for continuous interaction. - Martin Halvey; Graham A. Wilson; Stephen A. Brewster; Stephen A. Hughes (CHI Extended Abstracts, 2013)

Towards utilising one-handed multi-digit pressure input. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey (CHI Extended Abstracts, 2013)

Thermal Feedback Identification in a Mobile Environment. - Graham A. Wilson; Stephen A. Brewster; Martin Halvey; Stephen A. Hughes (HAID, 2013)

Using pressure input and thermal feedback to broaden haptic interaction with mobile devices. - Graham Alasdair Wilson (2013)

Perception of ultrasonic haptic feedback on the hand: localisation and apparent motion. - Graham A. Wilson; Thomas Carter; Sriram Subramanian; Stephen A. Brewster (CHI, 2014)

Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People. - Graham A. Wilson; Stephen A. Brewster (ASSETS, 2015)

Effects of Sound Type on Recreating the Trajectory of a Moving Source. - Graham A. Wilson; Stephen A. Brewster; Héctor A. Caltenco; Charlotte Magnusson; Sara Finocchietti; Gabriel Baud-Bovy; Monica Gori (CHI Extended Abstracts, 2015)

In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction. - Graham A. Wilson; Gavin Davidson; Stephen A. Brewster (CHI, 2015)

Investigating Pressure-based Interactions with Mobile Phones While Walking and Encumbered. - Shimin Feng; Graham A. Wilson; Alexander Ng; Stephen A. Brewster (MobileHCI Adjunct, 2015)

What Do You Like? Early Design Explorations of Sound and Haptic Preferences. - Charlotte Magnusson; Héctor A. Caltenco; Sara Finocchietti; Giulia Cappagli; Graham A. Wilson; Monica Gori (MobileHCI Adjunct, 2015)

Using Dynamic Audio Feedback to Support Peripersonal Reaching in Young Visually Impaired People. - Graham A. Wilson; Stephen A. Brewster (ASSETS, 2016)

Hot Under the Collar: Mapping Thermal Feedback to Dimensional Models of Emotion. - Graham A. Wilson; Dobromir Dobrev; Stephen A. Brewster (CHI, 2016)

Mapping Abstract Visual Feedback to a Dimensional Model of Emotion. - Graham A. Wilson; Pietro Romeo; Stephen A. Brewster (CHI Extended Abstracts, 2016)

Towards a multimodal adaptive lighting system for visually impaired children. - Euan Freeman; Graham A. Wilson; Stephen A. Brewster (ICMI, 2016)

Multimodal affective feedback: combining thermal, vibrotactile, audio and visual signals. - Graham A. Wilson; Euan Freeman; Stephen A. Brewster (ICMI, 2016)

Automatically Adapting Home Lighting to Assist Visually Impaired Children. - Euan Freeman; Graham A. Wilson; Stephen A. Brewster (NordiCHI, 2016)

Multimodal feedback in HCI: haptics, non-speech audio, and their applications. - Euan Freeman; Graham A. Wilson; Dong-Bach Vo; Alexander Ng; Ioannis Politis; Stephen A. Brewster (The Handbook of Multimodal-Multisensor Interfaces, Volume 1 (1), 2017)

Audible Beacons and Wearables in Schools: Helping Young Visually Impaired Children Play and Move Independently. - Euan Freeman; Graham A. Wilson; Stephen A. Brewster; Gabriel Baud-Bovy; Charlotte Magnusson; Héctor A. Caltenco (CHI, 2017)

Multi-moji: Combining Thermal, Vibrotactile & Visual Stimuli to Expand the Affective Range of Feedback. - Graham A. Wilson; Stephen A. Brewster (CHI, 2017)

Everything's Cool: Extending Security Warnings with Thermal Feedback. - Graham A. Wilson; Harry Maxwell; Mike Just (CHI Extended Abstracts, 2017)

Textured surfaces for ultrasound haptic displays. - Euan Freeman; Ross Anderson; Julie R. Williamson; Graham A. Wilson; Stephen A. Brewster (ICMI, 2017)

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain. - Graham A. Wilson; Mark McGill; Matthew Jamieson; Julie R. Williamson; Stephen A. Brewster (CHI, 2018)

Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences. - Graham A. Wilson; Mark McGill (CHI PLAY, 2018)

Could a Coding Bootcamp Experience Prepare You for Industry? - Graham A. Wilson (IT Prof., 2018)

Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality. - Mark McGill; Stephen A. Brewster; David K. McGookin; Graham A. Wilson (CHI, 2020)

Perception of Ultrasound Haptic Focal Point Motion. - Euan Freeman; Graham A. Wilson (ICMI, 2021)

In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay. - Henry Togwell; Mark McGill; Graham A. Wilson; Daniel Medeiros 001; Stephen Anthony Brewster (CHI Extended Abstracts, 2022)

PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences. - Mark McGill; Graham A. Wilson; Daniel Medeiros 001; Stephen Anthony Brewster (UIST, 2022)

Pimp My Ride: Designing Versatile eHMIs for Cyclists. - Ammar Al-Taie; Graham A. Wilson; Frank E. Pollick; Stephen Anthony Brewster (AutomotiveUI, 2023)

The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces. - Daniel Medeiros 001; Graham A. Wilson; Mark McGill; Stephen Anthony Brewster (CHI, 2023)

A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating. - Graham A. Wilson; Mark McGill; Daniel Medeiros 001; Stephen A. Brewster (IEEE Trans. Vis. Comput. Graph., 2023)

Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos. - Daniel Medeiros 001; Romane Dubus; Julie R. Williamson; Graham A. Wilson; Katharina Margareta Theresa Pöhlmann; Mark McGill (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023)

Bike to the Future: Designing Holistic Autonomous Vehicle-Cyclist Interfaces. - Ammar Al-Taie; Graham A. Wilson; Thomas Goodge; Frank E. Pollick; Stephen Anthony Brewster (AutomotiveUI, 2024)

Light it Up: Evaluating Versatile Autonomous Vehicle-Cyclist External Human-Machine Interfaces. - Ammar Al-Taie; Graham A. Wilson; Euan Freeman; Frank E. Pollick; Stephen Anthony Brewster (CHI, 2024)

From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation. - Katharina Margareta Theresa Pöhlmann; Graham A. Wilson; Gang Li 011; Mark McGill; Stephen Anthony Brewster (CHI, 2024)

The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces. - Daniel Medeiros 001; Graham A. Wilson; Stephen A. Brewster; Mark McGill (VR Workshops, 2024)

Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space. - Daniel Medeiros 001; Graham A. Wilson; Maurício Sousa; Nadia Pantidi; Mark McGill; Diego Drago; Stephen A. Brewster (VRST, 2024)

Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task. - Katharina Margareta Theresa Pöhlmann; Gang Li 011; Graham A. Wilson; Mark McGill; Frank E. Pollick; Stephen A. Brewster (IEEE Trans. Vis. Comput. Graph., 2024)

Improving Ergonomic Viewing of Spatial XR Workspaces Through 2D Rotational Assistance. - Joseph O'Hagan; Daniel Medeiros 001; Graham A. Wilson; Robert J. McDermid; Mark McGill (CHI Extended Abstracts, 2025)

InterFACE: Establishing a Facial Action Unit Input Vocabulary for Hands-Free Extended Reality Interactions, From VR Gaming to AR Web Browsing. - Graham A. Wilson; Jamie McCready; Euan Freeman; Florian Mathis; Harvey Russell; Mark McGill (CHI, 2025)

The Spin Doctor: Leveraging Insensitivity to Passive Rotational & Translational Gain For Unbounded Motion-Based VR Experiences. - Graham A. Wilson; Katharina Margareta Theresa Pöhlmann; David Al Baiaty Suarez; Mark McGill; Stephen Anthony Brewster (CHI, 2025)

Winter is Coming... To Your Commute: Adapting Passenger ARTV Ornamentations to Match On-screen Visuals For Enhanced Immersion in Fantasy Drama TV Content. - Iain Christie; Graham A. Wilson; Mark McGill; Stephen Anthony Brewster (IMX, 2025)

Do We Need Responsible XR? Drawing on Responsible AI to Inform Ethical Research and Practice into XRAI / the Metaverse. - Mark McGill; Joseph O'Hagan; Thomas Goodge; Graham A. Wilson; Mohamed Khamis; Veronika Krauß; Jan Gugenheimer (CoRR, 2025)