Testing Geometric Primitive Shaders. - Graham J. Dunnett; Martin White; Paul F. Lister; Richard L. Grimsdale (Advances in Computer Graphics Hardware (Machines), 1991)

Hardware Acceleration of Texture Mapping. - Graham J. Dunnett; Richard L. Grimsdale; Paul F. Lister; Martin White (Eurographics Workshop on Graphics Hardware, 1992)

The Image chip for high performance 3D rendering. - Graham J. Dunnett; Martin White; Paul F. Lister; Richard L. Grimsdale; F. Gelmot (IEEE Computer Graphics and Applications, 1992)

VHDL Based Design of Graphics ASICs. - Martin White; Graham J. Dunnett; Paul F. Lister; Richard L. Grimsdale (Workshop on Graphics Hardware, 1993)

The Sussex Multimedia Frame Buffer. - Simon F. Pearce; Mike C. Bassett; Graham J. Dunnett; Paul F. Lister (Workshop on Graphics Hardware, 1994)

Graphics ASIC design using VHDL. - Martin White; Marcus D. Waller; Graham J. Dunnett; Paul F. Lister; Richard L. Grimsdale (Comput. Graph., 1995)

TAYRA - A 3D Graphics Raster Processor. - Marcus D. Waller; Graham J. Dunnett; Mike C. Bassett; Shaun McCann; Alex Makris; Martin White; Paul F. Lister (Workshop on Graphics Hardware, 1996)

The TAYRA 3-D graphics raster processor. - Martin White; Mike C. Bassett; Dairsie Latimer; Shaun McCann; Alex Makris; Marcus D. Waller; Graham J. Dunnett; Joachim Binder; Paul F. Lister (Comput. Graph., 1997)