Third-Order Ambisonic Extensions for Max/MSP with Musical Applications. - Graham Wakefield (ICMC, 2006)

Experiencing Audio and Music in a Fully Immersive Environment. - Xavier Amatriain; Jorge Castellanos; Tobias Höllerer; JoAnn Kuchera-Morin; Stephen Travis Pope; Graham Wakefield; Will Wolcott (CMMR, 2007)

Using Lua for audiovisual Compostion. - Graham Wakefield; Wesley Smith (ICMC, 2007)

Artificial Nature: Immersive World Making. - Graham Wakefield; Haru (Hyunkyung) Ji (EvoWorkshops, 2009)

Augmenting Computer Music with Just-In-Time Compilation. - Wesley Smith; Graham Wakefield (ICMC, 2009)

Artificial nature: fluid space. - Haru (Hyunkyung) Ji; Graham Wakefield (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world. - John Thompson; JoAnn Kuchera-Morin; Marcos Novak; Dan Overholt; Lance Putnam; Graham Wakefield; Wesley Smith (Int. J. Hum. Comput. Stud., 2009)

Immersed in Unfolding Complex Systems. - Lance Putnam; Graham Wakefield; Haru (Hyunkyung) Ji; Basak Alper; Dennis Adderton; JoAnn Kuchera-Morin (Beautiful Visualization, 2010)

COSM: A toolkit for composing immersive audio-visual worlds of agency and autonomy. - Graham Wakefield; Wesley Smith (ICMC, 2011)

Time of Doubles. - Haru Hyunkyung Ji; Graham Wakefield (SIGGRAPH ASIA Art Gallery, 2011)

Mobile Controls On-The-Fly: An Abstraction for Distributed NIMEs. - Charles Roberts; Graham Wakefield; Matthew Wright 002 (NIME, 2012)

The Web Browser As Synthesizer And Interface. - Charles Roberts; Graham Wakefield; Matthew Wright 002 (NIME, 2013)

Spatial Interaction in a Multiuser Immersive Instrument. - Graham Wakefield; Tobias Höllerer; JoAnn Kuchera-Morin; Charles Roberts; Matthew Wright 002 (IEEE Computer Graphics and Applications, 2013)

Poetry of Separation: The Aesthetics of Spatial Montage and Generative Editing for Multi-layered Screens. - So Jung Bang; Doo Won Yoo; Patrick Hutchings; Chung-Kon Shi; Graham Wakefield (ArtsIT, 2014)

Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger. - So Jung Bang; Yoonji Song; Jae Dong Kim; Kiseul Suh; Chung-Kon Shi; Graham Wakefield; Sungju Woo (HCI (3), 2014)

AiRSculpt: A Wearable Augmented Reality 3D Sculpting System. - Sung-A Jang; Hyung-il Kim; Woontack Woo; Graham Wakefield (HCI (21), 2014)

Collaborative Live-Coding with an Immersive Instrument. - Graham Wakefield; Charlie Roberts; Matthew Wright 002; Timothy Wood 002; Karl Yerkes (NIME, 2014)

Immersive full-surround multi-user system design. - JoAnn Kuchera-Morin; Matthew Wright 002; Graham Wakefield; Charles Roberts; Dennis Adderton; Behzad Sajadi; Tobias Höllerer; Aditi Majumder (Comput. Graph., 2014)

Toward Certain Sonic Properties of an Audio Feedback System by Evolutionary Control of Second-Order Structures. - Seunghun Kim; Juhan Nam; Graham Wakefield (EvoMUSART, 2015)

Augmenting Room Acoustics and System Interaction for Intentional Control of Audio Feedback. - Seunghun Kim; Graham Wakefield; Juhan Nam (ICMC, 2015)

Designing Musical Instruments for the Browser. - Charles Roberts; Graham Wakefield; Matthew Wright 002; JoAnn Kuchera-Morin (Comput. Music. J., 2015)

Endogenous Biologically Inspired Art of Complex Systems. - Haru (Hyunkyung) Ji; Graham Wakefield (IEEE Computer Graphics and Applications, 2016)

Incorporating Kinesthetic Creativity and Gestural Play into Immersive Modeling. - Sung-A Jang; Graham Wakefield; Sung-Hee Lee (MOCO, 2017)

Gibberwocky: new live-coding instruments for musical performance. - Charles Roberts; Graham Wakefield (NIME, 2017)

A virtual machine for live coding language design. - Graham Wakefield; Charles Roberts (NIME, 2017)

Tensions and Techniques in Live Coding Performance. - Charlie Roberts; Graham Wakefield (The Oxford Handbook of Algorithmic Music, 2018)

Affordances and Constraints of Modular Synthesis in Virtual Reality. - Graham Wakefield; Michael Palumbo; Alexander Zonta (NIME, 2020)

Creative Artificial Intelligence within the Artificial Life Installation "Infranet". - Graham Wakefield; Haru Hyunkyung Ji (EVA, 2021)

A streamlined workflow from Max/gen to modular hardware. - Graham Wakefield (NIME, 2021)

Conservation of Shadows. - Haru Hyunkyung Ji; Graham Wakefield (SIGGRAPH Art Gallery, 2023)