nite_aura: An Audio-Visual Interactive Immersive Installation. - Jinsil Seo; Greg J. Corness (NIME, 2007)

Playing with the sound maker: do embodied metaphors help children learn? - Alissa Nicole Antle; Milena Droumeva; Greg J. Corness (IDC, 2008)

nite_aura: audio-visual immersive installation. - Jinsil Seo; Greg J. Corness (ACM Multimedia, 2008)

Performer Model: Towards a Framework for Interactive Performance Based on Perceived Intention. - Greg J. Corness (NIME, 2008)

Designing to support reasoned imagination through embodied metaphor. - Alissa Nicole Antle; Greg J. Corness; Saskia Bakker; Milena Droumeva; Elise van den Hoven; Allen Bevans (Creativity & Cognition, 2009)

Springboard: exploring embodiment, balance and social justice. - Alissa Nicole Antle; Greg J. Corness; Milena Droumeva (CHI Extended Abstracts, 2009)

Experience Structuring Factors Affecting Learning in Family Visits to Museums. - Marek Hatala; Karen Tanenbaum; Ron Wakkary; Kevin Muise; Bardia Mohabbati; Greg J. Corness; Jim Budd; Tom Loughin (EC-TEL, 2009)

Kurio: a museum guide for families. - Ron Wakkary; Marek Hatala; Kevin Muise; Karen Tanenbaum; Greg J. Corness; Bardia Mohabbati; Jim Budd (TEI, 2009)

Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. - Alissa Nicole Antle; Greg J. Corness; Milena Droumeva (Int. J. Arts Technol., 2009)

What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. - Alissa Nicole Antle; Greg J. Corness; Milena Droumeva (Interact. Comput., 2009)

Audience empathy: a phenomenological method for mediated performance. - Greg J. Corness; Kristin Carlson; Thecla Schiphorst (Creativity & Cognition, 2011)

Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. - Alissa Nicole Antle; Greg J. Corness; Allen Bevans (Whole Body Interaction, 2011)

Light strings: kinesthetic immersive environment. - Jinsil Seo; Greg J. Corness (SIGGRAPH ASIA Art Gallery, 2012)

Performing with a system's intention: embodied cues in performer-system interaction. - Greg J. Corness; Thecla Schiphorst (Creativity & Cognition, 2013)

Balancing justice: comparing whole body and controller-based interaction for an abstract domain. - Alissa Nicole Antle; Greg J. Corness; Allen Bevans (Int. J. Arts Technol., 2013)

Ziklo: bicycle navigation through tactile feedback. - Brianna Jean Huxtable; Carlo Ka-Ho Lai; Johnson Wen Jun Zhu; Paulina Mun-Yee Lam; Yeseul Tracy Choi; Carman Neustaedter; Greg J. Corness (CHI Extended Abstracts, 2014)

Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. - Kristin Carlson; Prophecy Sun; Shannon Cuykendall; Maria Lantin; Thecla Schiphorst; Greg J. Corness (Presence Teleoperators Virtual Environ., 2017)

Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures. - Greg J. Corness; Kristin Carlson (EVA, 2018)

Active Listening: Encouraging Sound Awareness Through Tangible Sonic Toys. - Kristin Carlson; Greg J. Corness; Prophecy Sun (IDC, 2019)

Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation. - Kristin Carlson; Sarah Fdili Alaoui; Greg J. Corness; Thecla Schiphorst (MOCO, 2019)

Embodied Intention: Robot Spinal Initiation to Indicate Directionality. - Greg J. Corness; Kristin Carlson (MOCO, 2019)

Perceiving the Light: Exploring Embodied Cues in Interactive Agents for Dance. - Kristin Carlson; Greg J. Corness (MOCO, 2020)

Physical Time: A Model for Generating Rhythmic Gestures Based on Time Metaphors. - Greg J. Corness; Kristin Carlson (MOCO, 2020)

Sounds of Connection: Tactile support of family engagement in elderly memory-care residents. - Kristin Carlson; Greg J. Corness; Zahra Irannezhad; Kimberly Brucker; Lyndsie Schlink (EVA, 2023)

Can You Feel What I Feel? Leveraging aesthetics in visual and spatial audio VR experience. - Rochele Gloor; Greg J. Corness; Rose Marshack; Aaron Paolucci (EVA, 2023)

Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. - Greg J. Corness; Kristin Carlson; Annie Sungkajun (TEI, 2023)

Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency. - Dohyun Kim; Greg J. Corness; Kristin Carlson (DiGRA, 2024)

Catching the Inverse Ghosts: A Virtual Reality Installation. - Greg J. Corness; Kristin Carlson; Sargylana Cherepanova (MOCO, 2024)