Functional 3D Graphics in C++ - with an Object-Oriented, Multiple Dispatching Implementation. - Greg Schechter; Conal Elliott; Ricky Yeung; Salim S. Abi-Ezzi (Workshop on Object-Oriented Graphics, 1994)

TBAG: a high level framework for interactive, animated 3D graphics applications. - Conal Elliott; Greg Schechter; Ricky Yeung; Salim S. Abi-Ezzi (SIGGRAPH, 1994)