Social Translucence of the Xbox Live Voice Channel. - Martin R. Gibbs; Kevin Hew; Greg Wadley (ICEC, 2004)

Online Community Building Techniques Used by Video Game Developers. - Christopher Ruggles; Greg Wadley; Martin R. Gibbs (ICEC, 2005)

Factors influencing users' decisions to adopt voice communication in online console games. - Greg Wadley; Martin R. Gibbs; Kevin Hew (Int. J. Adv. Media Commun., 2005)

Speaking in character: using voice-over-IP to communicate within MMORPGs. - Greg Wadley; Martin R. Gibbs; Peter Benda (IE, 2007)

Body and mind: a study of avatar personalization in three virtual worlds. - Nicolas Ducheneaut; Ming-Hui Wen; Nicholas Yee; Greg Wadley (CHI, 2009)

The 'Out-of-Avatar Experience': Object Focused Collaboration in Second Life. - Greg Wadley; Nicolas Ducheneaut (ECSCW, 2009)

You can be too rich: mediated communication in a virtual world. - Greg Wadley; Martin R. Gibbs; Nicolas Ducheneaut (OZCHI, 2009)

Speaking in Character: Voice Communication in Virtual Worlds. - Greg Wadley; Martin R. Gibbs (Online Worlds: Convergence of the Real and the Virtual, 2010)

Public engagement with biomedical research through location-sensitive technology. - Ryan Naylor; Kristine Elliott; Kathleen Gray; Greg Wadley (C&T, 2011)

Supporting Young People With Psychosis In The Community: An ICT Enabled Relapse Prevention Tool. - Reeva Lederman; Gregory Wadley; John F. M. Gleeson; Mario Alvarez-Jimenez; Anneliese Spiteri-Staines (PACIS, 2011)

"Friendly, don't shoot!": how communication design can enable novel social interactions. - Marcus Carter; Greg Wadley; Martin R. Gibbs (OZCHI, 2012)

Using On-Line Technologies To Identify And Track Early Warning Signs Of Psychosis. - Reeva Lederman; Greg Wadley; John F. M. Gleeson; Mario Alvarez-Jimenez (ECIS, 2013)

Death and dying in DayZ. - Marcus Carter; Martin R. Gibbs; Greg Wadley (IE, 2013)

Participatory design of an online therapy for youth mental health. - Greg Wadley; Reeva Lederman; John F. M. Gleeson; Mario Alvarez-Jimenez (OZCHI, 2013)

Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'. - Greg Wadley; Stefan Schutt (OZCHI, 2013)

Mobile ambient presence. - Greg Wadley; Frank Vetere; Lars Kulik; Liza Hopkins; Julie Green (OZCHI, 2013)

Quitty: using technology to persuade smokers to quit. - Jeni Paay; Jesper Kjeldskov; Umachanger Brinthaparan; Lars Lichon; Stephan Rasmussen; Nirojan Srikandaraja; Wally Smith; Greg Wadley; Bernd Ploderer (NordiCHI, 2014)

Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being. - Wally Smith; Greg Wadley; Sarah Webber; Bernd Ploderer; Reeva Lederman (OZCHI, 2014)

Citizen involvement in the design of technology for climate change adaptation projects in the Pacific. - Greg Wadley; Adam Bumpus; Ray Green (OZCHI, 2014)

What people talk about when they talk about quitting. - Greg Wadley; Wally Smith; Bernd Ploderer; Jon M. Pearce; Sarah Webber; Mark Whooley; Ron Borland (OZCHI, 2014)

Exploring ambient technology for connecting hospitalised children with school and home. - Greg Wadley; Frank Vetere; Liza Hopkins; Julie Green; Lars Kulik (Int. J. Hum. Comput. Stud., 2014)

Moderated online social therapy: Designing and evaluating technology for mental health. - Reeva Lederman; Greg Wadley; John F. M. Gleeson; Sarah Bendall; Mario Alvarez-Jimenez (ACM Trans. Comput. Hum. Interact., 2014)

ICT's Effect on Parents' Feelings of Presence, Awareness, and Connectedness during a Child's Hospitalization. - Abbas Heidari; Yahya Kazemzadeh; Greg Wadley (ACIS, 2015)

Developing Skills for Social and Emotional Wellbeing. - Petr Slovák; Greg Wadley; David Coyle; Anja Thieme; Naomi Yamashita; Reeva Lederman; Stefan Schutt; Mia Doces (CHI Extended Abstracts, 2015)

It feels different from real life: Users' Opinions of Mobile Applications for Mental Health. - Fernando Estrada Martinez de Alva; Greg Wadley; Reeva Lederman (OZCHI, 2015)

The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'. - Jenny Waycott; Greg Wadley; Stefan Schutt; Arthur Stabolidis; Reeva Lederman (OZCHI, 2015)

Designing a health screening tool to help young people communicate with their general practitioner. - Marianne Webb; Lena Sanci; Sylvia Kauer; Greg Wadley (OZCHI, 2015)

Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play. - Greg Wadley; Marcus Carter; Martin R. Gibbs (Hum. Comput. Interact., 2015)

Mood-enhancing technology. - Greg Wadley (OZCHI, 2016)

ICTs Effect on Parents Feelings of Presence, Awareness, and Connectedness during a Childs Hospitalization. - Abbas Heidari; Greg Wadley; Yahya Kazemzadeh (CoRR, 2016)

Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App. - Wally Smith; Bernd Ploderer; Greg Wadley; Sarah Webber; Ron Borland (CHI, 2017)

#thismymob: digital land rights and reconnecting indigenous communities. - Christopher Lawrence; Tuck Wah Leong; Valérie Gay; Aimee Woods; Greg Wadley (OZCHI, 2017)

Designing an app for pregnancy care for a culturally and linguistically diverse community. - Wally Smith; Greg Wadley; Oliver Daly; Marianne Webb; Jo Hughson; John Hajek; Anna Parker; Robyn Woodward-Kron; David Story (OZCHI, 2017)

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. - Jenny Waycott; Greg Wadley; Steven Baker 001; Hasan Shahid Ferdous; Thuong N. Hoang; Kathrin Gerling; Christopher James Headleand; Adalberto L. Simeone (Conference on Designing Interactive Systems (Companion Volume), 2018)

3rd Symposium on Computing and Mental Health: Understanding, Engaging, and Delighting Users. - Greg Wadley; Rafael A. Calvo; John B. Torous; Mary Czerwinski (CHI Extended Abstracts, 2018)

Forum on Video Games for Mental Health. - Max Valentin Birk; Vero Vanden Abeele; Greg Wadley; John B. Torous (CHI PLAY (Companion), 2018)

Ubiquitous Mobile Sensing: Behaviour, Mood, and Environment. - Aku Visuri; Kennedy Opoku Asare; Elina Kuosmanen; Yuuki Nishiyama; Denzil Ferreira; Zhanna Sarsenbayeva; Jorge Gonçalves 001; Niels van Berkel; Greg Wadley; Vassilis Kostakos; Sarah Clinch; Oludamilare Matthews; et al. (UbiComp/ISWC Adjunct, 2018)

4th Symposium on Computing and Mental Health: Designing Ethical eMental Health Services. - John B. Torous; Maria K. Wolters; Greg Wadley; Rafael A. Calvo (CHI Extended Abstracts, 2019)

Virtual and Augmented Reality for Positive Social Impact. - Kate Ferris; Ryan M. Kelly 001; Ross Brown 001; Greg Wadley; Steven Baker 001; Jenny Waycott; Eduardo Velloso; Selen Türkay (OZCHI, 2019)

Indigenous HCl: Workshop at OzCHI 2019, Perth. - Christopher Lawrence; Tuck Wah Leong; Margot Brereton; Jennyfer Lawrence Taylor; Nicola J. Bidwell; Greg Wadley (OZCHI, 2019)

Designing for diversity in Aboriginal Australia: Insights from a national technology project. - Tuck Wah Leong; Christopher Lawrence; Greg Wadley (OZCHI, 2019)

Use of music streaming platforms for emotion regulation by international students. - Greg Wadley; Amanda E. Krause; Jiahui Liang; Zihe Wang; Tuck Wah Leong (OZCHI, 2019)

Video games for mental health. - Max Valentin Birk; Greg Wadley; Vero Vanden Abeele; Regan L. Mandryk; John B. Torous (Interactions, 2019)

Support for Carers of Young People with Mental Illness: Design and Trial of a Technology-Mediated Therapy. - Reeva Lederman; John F. M. Gleeson; Greg Wadley; Simon D'Alfonso; Simon Rice; Olga Santesteban-Echarri; Mario Alvarez-Jimenez (ACM Trans. Comput. Hum. Interact., 2019)

On Being Iterated: The Affective Demands of Design Participation. - Paul Dourish; Christopher Lawrence; Tuck Wah Leong; Greg Wadley (CHI, 2020)

Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis. - Zhanna Sarsenbayeva; Gabriele Marini; Niels van Berkel; Chu Luo; Weiwei Jiang 001; Kangning Yang; Greg Wadley; Tilman Dingler; Vassilis Kostakos; Jorge Gonçalves 001 (CHI, 2020)

Ethical Issues in Online Mental Health Interventions. - Reeva Lederman; Simon D'Alfonso; Simon Rice; Simon Coghlan; Greg Wadley; Mario Alvarez-Jimenez (ECIS, 2020)

Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change. - Kate Ferris; Gonzalo García-Martinez; Greg Wadley; Kathryn Williams (OZCHI, 2020)

"It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness. - Ryan M. Kelly 001; Yueyang Cheng; Dana McKay; Greg Wadley; George Buchanan 001 (CHI, 2021)

Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions. - Benjamin Tag; Sarah Webber; Greg Wadley; Vanessa Bartlett; Jorge Gonçalves 001; Peter Koval; Petr Slovák; Wally Smith; Tom Hollenstein; Anna L. Cox; Vassilis Kostakos (UbiComp/ISWC Adjunct, 2021)

Clinical decision support for increased-risk organ transplants: participatory design. - Martin John Dutch; Jonathon Knott; Greg Wadley (OZCHI, 2021)

Design Considerations for Supporting Mindfulness in Virtual Reality. - Ryan M. Kelly 001; Elizabeth M. Seabrook; Fiona Foley; Neil Thomas; Maja Nedeljkovic; Greg Wadley (Frontiers Virtual Real., 2021)

Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets. - Kangning Yang; Chaofan Wang; Zhanna Sarsenbayeva; Benjamin Tag; Tilman Dingler; Greg Wadley; Jorge Gonçalves 001 (Vis. Comput., 2021)

Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination. - Elahi Hossain; Greg Wadley; Nadia Berthouze; Anna L. Cox (CHI Extended Abstracts, 2022)

Digital Emotion Regulation in Everyday Life. - Wally Smith; Greg Wadley; Sarah Webber; Benjamin Tag; Vassilis Kostakos; Peter Koval; James J. Gross (CHI, 2022)

The Future of Emotion in Human-Computer Interaction. - Greg Wadley; Vassilis Kostakos; Peter Koval; Wally Smith; Sarah Webber; Anna L. Cox; James J. Gross; Kristina Höök; Regan L. Mandryk; Petr Slovák (CHI Extended Abstracts, 2022)

Design and Evaluation of a Prototype 'HiBaby' for Pregnancy Assistance. - Sam Jiangyue Yan; Greg Wadley; Thanh Vo; Yutong Xiao; Huy Truong (ICHMI, 2022)

Mobile Emotion Recognition via Multiple Physiological Signals using Convolution-augmented Transformer. - Kangning Yang; Benjamin Tag; Yue Gu; Chaofan Wang; Tilman Dingler; Greg Wadley; Jorge Gonçalves 001 (ICMR, 2022)

Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild. - Benjamin Tag; Zhanna Sarsenbayeva; Anna L. Cox; Greg Wadley; Jorge Gonçalves 001; Vassilis Kostakos (Int. J. Hum. Comput. Stud., 2022)

Engaging with Nature through Technology: A Scoping Review of HCI Research. - Sarah Webber; Ryan M. Kelly 001; Greg Wadley; Wally Smith (CHI, 2023)

Why Parents Do Not Use Digital Health Interventions for Their Child's Mental Health? - Daniel Peyton; Greg Wadley; Naomi Hackworth; Harriet Hiscock (MedInfo, 2023)

"Instant Happiness": Smartphones as tools for everyday emotion regulation. - Yaoxi Shi; Peter Koval; Vassilis Kostakos; Jorge Gonçalves 001; Greg Wadley (Int. J. Hum. Comput. Stud., 2023)

Survey on Emotion Sensing Using Mobile Devices. - Kangning Yang; Benjamin Tag; Chaofan Wang; Yue Gu; Zhanna Sarsenbayeva; Tilman Dingler; Greg Wadley; Jorge Gonçalves 001 (IEEE Trans. Affect. Comput., 2023)

Behavioral and Physiological Signals-Based Deep Multimodal Approach for Mobile Emotion Recognition. - Kangning Yang; Chaofan Wang; Yue Gu; Zhanna Sarsenbayeva; Benjamin Tag; Tilman Dingler; Greg Wadley; Jorge Gonçalves 001 (IEEE Trans. Affect. Comput., 2023)

Studying Self-Care with Generative AI Tools: Lessons for Design. - Tara Capel; Bernd Ploderer; Filip Bircanin; Simon Hanmer; Jamie Paige Yates; Jiaxuan Wang; Kai Ling Khor; Tuck Wah Leong; Greg Wadley; Michelle Newcomb (Conference on Designing Interactive Systems, 2024)

Social Media Breaks: An Opportunity for Recovery and Procrastination. - Elahi Hossain; Greg Wadley; Nadia Berthouze; Anna L. Cox (Proc. ACM Hum. Comput. Interact., 2024)