Graphische Ausgabe für Werkzeuge zur Entwicklung interaktiver Benutzerschnittstellen. - Gregor Lux (1991)

THESEUS++: A high level user interface toolkit for graphical applications. - Dennis Dingeldein; Gregor Lux (Comput. Graph., 1993)

A Basic Architecture for the Development of a Distributed Interactive Simulator. - M. Deegener; Werner John; B. Kühnapfel; Michael Löhr; Gregor Lux; Hanno Wirth (EUROSIM, 1995)

Das DFG-Forschungprojekt MuSE - Multimediale Systementwicklung. - Gregor Lux (Inform. Forsch. Entwickl., 1995)

A design methodology to maintain consistency between functional behavior and multimedia presentation. - Gregor Lux (MMSD, 1996)

Zur Validität interaktiver graphischer Simulationsdarstellungen. - Gregor Lux (SimVis, 1998)

Gemeinsam erfolgreich: Wissensmanagement und Mitarbeiterportal. - Andreas Goepfert; Nils F. Wittig; Bernhard Rawein; Gregor Lux (GI-Jahrestagung, 2011)

An approach for the automated self-calibration of robot-based inspection systems. - Gregor Lux; Gunther Reinhart (RAM/CIS, 2015)

Analysis of non-geometric accuracy effects of articulated robots. - Gregor Lux; Marco Ulrich; Thomas Baker 002; Martin Hutterer; Gunther Reinhart (Ind. Robot, 2017)

Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall. - Florian Borsum; Max Pascher; Jonas Auda; Stefan Schneegass; Gregor Lux; Jens Gerken (MuC, 2021)

HoloBoard: A gamified balance board experience. - Robin Frölke; Benjamin Butz; Gregor Lux; Jens Gerken (MuC, 2023)

HoloBoard: Visual Augmentation and Gamification of Balance Exercises. - Robin Frölke; Benjamin Butz; Gregor Lux; Jens Gerken (MuC, 2023)

Embedded 3D reconstruction of dynamic objects in real time for maritime situational awareness pictures. - Felix Sattler; Borja Carrillo-Perez; Sarah Barnes; Karsten Stebner; Maurice Stephan; Gregor Lux (Vis. Comput., 2024)