Using a master and slave approach for GPGPU computing to achieve optimal scaling in a 3D real-time simulation. - Gregory Gutmann; Daisuke Inoue; Akira Kakugo; Akihiko Konagaya (NEMS, 2016)

Real-time 3D microtubule gliding simulation accelerated by GPU computing. - Gregory Gutmann; Daisuke Inoue; Akira Kakugo; Akihiko Konagaya (Int. J. Autom. Comput., 2016)

Parallel Interaction Detection Algorithms for a Particle-based Live Controlled Real-time Microtubule Gliding Simulation System Accelerated by GPGPU. - Gregory Gutmann; Daisuke Inoue; Akira Kakugo; Akihiko Konagaya (New Gener. Comput., 2017)

Deep Learning by Doing: The NVIDIA Deep Learning Institute and University Ambassador Program. - Xi Chen; Gregory S. Gutmann; Joe Bungo (CoRR, 2018)

A high-performance haptic rendering system for virtual reality molecular modeling. - Arif Pramudwiatmoko; Satoru Tsutoh; Gregory Gutmann; Yutaka Ueno; Akihiko Konagaya (Artif. Life Robotics, 2019)

Irregular Convolutional Auto-Encoder on Point Clouds. - Yuhui Zhang; Greg Gutmann; Akihiko Konagaya (CoRR, 2019)

Predictive Simulation: Using Regression and Artificial Neural Networks to Negate Latency in Networked Interactive Virtual Reality. - Gregory Gutmann; Akihiko Konagaya (CoRR, 2019)

Co-creation environment with cloud virtual reality and real-time artificial intelligence toward the design of molecular robots. - Akihiko Konagaya; Gregory Gutmann; Yuhui Zhang (J. Integr. Bioinform., 2023)