Future design of accessibility in games: A design vocabulary. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes (Int. J. Hum. Comput. Stud., 2019)

Enabled Players: The Value of Accessible Digital Games. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes; Craig Kaufman; Jen Beeston (Games Cult., 2021)

Validation and Prioritization of Design Options for Accessible Player Experiences. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Gregory Haynes; Jen Beeston; Triskal Dehaven (Interact. Comput., 2021)