Real time muscle texture morphing. - Gregory S. Penninck (Comput. Games J., 2013)

Modularity for Next Gen Games Designers. - Gregory S. Penninck (Comput. Games J., 2015)

VROARRR, Audio Based VR Weapon Design. - Gregory S. Penninck; Stuart Butler; Michael Beardwood; D. Nash; Thomas Whaley; Michael Woods (JCSG, 2017)