A real-time generation algorithm for progressive meshes in dynamic environments. - Guangzheng Fei; Enhua Wu (VRST, 1999)

Real Time Generation of Progressive Meshes for Changing Environments. - Enhua Wu; Guangzheng Fei (Int. J. Virtual Real., 2000)

Detail calibration for out-of-core model simplification through interlaced sampling. - Guangzheng Fei; Nadia Magnenat-Thalmann; Kangying Cai; Enhua Wu (SIGGRAPH Abstracts and Applications, 2002)

An Adaptive Sampling Scheme for Out-of-Core Simplification. - Guangzheng Fei; Kangying Cai; Baining Guo; Enhua Wu (Comput. Graph. Forum, 2002)

Visualization of Woven Cloth. - Neeharika Adabala; Nadia Magnenat-Thalmann; Guangzheng Fei (Rendering Techniques, 2003)

Real-time rendering of woven clothes. - Neeharika Adabala; Nadia Magnenat-Thalmann; Guangzheng Fei (VRST, 2003)

A Single-pass Approach to Adaptive Simplification of Out-of-core Models. - Kangying Cai; Wencheng Wang 001; Guangzheng Fei; Enhua Wu (Int. J. Image Graph., 2003)

A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow. - Minghao Yang; Guangzheng Fei; Minyong Shi; Yongsong Zhan (ICAT, 2006)

An adaptable sketch-based modeling system. - Guangzheng Fei; Xin Li (CAD/Graphics, 2007)

ISMAS: An Interactive Sketch Modeling and Animation System. - Xin Li; Guangzheng Fei; Yongfeng Zhu (Edutainment, 2007)

3D Freehand Canvas. - Miao Wang; Guangzheng Fei; Zijun Xin; Yi Zheng; Xin Li (Edutainment, 2008)

3D animation creation using space canvases for free-hand drawing. - Guangzheng Fei; Won-Sook Lee; Chris Joslin; Zijun Xin (VRCAI, 2008)

Game Balance Principles in MMORPG with Pet System. - Linlin Shui; Guangzheng Fei; Guoyu Sun; Chi Wa Leong (Edutainment, 2009)

PASCAL: physics augmented space canvases for animating locomotion. - Guangzheng Fei; Won-Sook Lee; Zijun Xin; Huikai Dong; Chris Joslin (Comput. Animat. Virtual Worlds, 2010)

Advantages of web3D educational games and development proposals. - Kai Xu; Linlin Shui; Guangzheng Fei (VRCAI, 2011)

AVATAR: autonomous visual authoring of tangible augmented reality. - Guangzheng Fei; Xin Li; Rui Fei (VRCAI, 2012)

A Quick and Unambiguous Approach for Sketch-Based Game Manipulation. - Kai Kuai; Guangzheng Fei (BigMM, 2015)

A novel simulation framework based on information asymmetry to evaluate evacuation plan. - Xiaodong Che; Yu Niu; Bin Shui; Jianbo Fu; Guangzheng Fei; Prashant Goswami; Yanci Zhang (Vis. Comput., 2015)

Remote Rendering for Mobile Devices Literature Overview. - Chanchan Xu; Guangzheng Fei; Honglei Han (Edutainment, 2016)

ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning. - Chanchan Xu; Guangzheng Fei; Honglei Han (Edutainment, 2016)

3D architecture facade optimization based on genetic algorithm and neural network. - Yan Zhang 076; Guangzheng Fei; Wenqian Shang (ICIS, 2017)

Player Experience Information Evaluation in 3D Virtual Environments. - Honglei Han; Kai Kuai; Guangzheng Fei (CASA, 2018)

CamBridge: a bridge of camera aesthetic between virtual environment designers and players. - Chanchan Xu; Guangzheng Fei; Honglei Han (VRCAI, 2018)

coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration. - Zanzhen Huang; Yaxin Zhu; Xiaofei Mao; Tianxin Su; Xinyi Fu; Guangzheng Fei (DSA, 2019)

Simulation of Textile Stains. - Yi Zheng; Yanyun Chen; Guangzheng Fei; Julie Dorsey; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2019)

Overview of 3D Scene Viewpoints evaluation method. - Yan Zhang 076; Guangzheng Fei (Virtual Real. Intell. Hardw., 2019)

Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm. - Darui Cheng; Honglei Han; Guangzheng Fei (ICEC, 2020)

PTPG: A Poisson Triangular Pattern Generator for Tokens on Tangible Surfaces. - Zanzhen Huang; Minyong Shi; Guangzheng Fei; Yaxin Zhu (IEEE Access, 2020)

3D Viewpoint Estimation Based on Aesthetics. - Yan Zhang 076; Guangzheng Fei; Gang Yang 007 (IEEE Access, 2020)

Simulation of multi-solvent stains on textile. - Yi Zheng; Lei Ma 008; Yanyun Chen; Guangzheng Fei; Bin Sheng 001; Enhua Wu (Vis. Comput., 2020)

Two-phase real-time rendering method for realistic water refraction. - Hongli Liu 002; Honglei Han; Guangzheng Fei (Virtual Real. Intell. Hardw., 2020)

TAPE: Tangible Augmented Previz Environment for Filmmaking. - Guangzheng Fei; Dake Liu (CCHI, 2023)

FLOW: Filtering and LSTM-based Optimization for Web Browser Interactions. - Dongyijie Pan; Zhengnan Li; Long Ling; Guangzheng Fei (CCHI, 2023)