New likelihood test methods for change detection in image sequences. - Y. Z. Hsu; Hans-Hellmut Nagel; Gudrun Rekers (Comput. Vis. Graph. Image Process., 1984)

Color Image Analysis With An Intrinsic Reflection Model. - Gudrun Klinker; Steven A. Shafer; Takeo Kanade (ICCV, 1988)

Implementation and performance of a complex vision system on a systolic array machine. - Ed Clune; Jill D. Crisman; Gudrun Klinker; Jon A. Webb (Future Gener. Comput. Syst., 1988)

The measurement of highlights in color images. - Gudrun Klinker; Steven A. Shafer; Takeo Kanade (Int. J. Comput. Vis., 1988)

A physical approach to color image understanding. - Gudrun Klinker; Steven A. Shafer; Takeo Kanade (Int. J. Comput. Vis., 1990)

Modeling and Analysis of Empirical Data in Collaborative Environments. - Ingrid Carlbom; William M. Hsu; Gudrun Klinker; Richard Szeliski; Keith Waters; Michael Doyle; Jim Gettys; Kristen M. Harris; Thoms M. Levergood; Ricky S. Palmer; Lawrence G. Palmer; Marc Picart; et al. (Commun. ACM, 1992)

A physical approach to color image understanding. - Gudrun Klinker (A K Peters, 1993)

An Environment for Telecollaborative Data Exploration. - Gudrun Klinker (IEEE Visualization, 1993)

Biomedical Data Exploration Meets Telecollaboration. - Gudrun Klinker; Ingrid Carlbom; William M. Hsu; Demetri Terzopoulos (CVRMed, 1995)

Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications. - Dieter Koller; Gudrun Klinker; Eric Rose; David E. Breen; Ross T. Whitaker; Mihran Tuceryan (CAIP, 1997)

Real-time vision-based camera tracking for augmented reality applications. - Dieter Koller; Gudrun Klinker; Eric Rose; David E. Breen; Ross T. Whitaker; Mihran Tuceryan (VRST, 1997)

Confluence of Computer Vision and Interactrive Graphics for Augmented Reality. - Gudrun Klinker; Klaus H. Ahlers; David E. Breen; Pierre-Yves Chevalier; Chris Crampton; Douglas S. Greer; Dieter Koller; André Kramer; Eric Rose; Mihran Tuceryan; Ross T. Whitaker (Presence Teleoperators Virtual Environ., 1997)

The Use of Reality Models in Augmented Reality Applications. - Gudrun Klinker; Didier Stricker; Dirk Reiners (SMILE, 1998)

An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World. - Gudrun Klinker; Didier Stricker; Dirk Reiners (EGVE, 1999)

Mixed reality: where real and virtual worlds meet. - Steven Feiner; Henry Fuchs; Takeo Kanade; Gudrun Klinker; Paul Milgram; Hideyuki Tamura (SIGGRAPH Abstracts and Applications, 1999)

Optically based direct manipulation for augmented reality. - Gudrun Klinker; Didier Stricker; Dirk Reiners (Comput. Graph., 1999)

Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions. - Gudrun Klinker (Confluence of Computer Vision and Computer Graphics, 2000)

Distributed user tracking concepts for augmented reality applications. - Gudrun Klinker; Thomas Reicher; Bernd Brügge (ISAR, 2000)

Architectural Issues in Mobile Augmented Reality Systems: A Prototyping Case Study. - Allen H. Dutoit; Oliver Creighton; Gudrun Klinker; Rafael Kobylinski; Christoph Vilsmeier; Bernd Brügge (APSEC, 2001)

Design of a Component-Based Augmented Reality Framework. - Martin Bauer 002; Bernd Brügge; Gudrun Klinker; Asa MacWilliams; Thomas Reicher; Stefan Riß; Christian Sandor; Martin Wagner 002 (ISAR, 2001)

Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System. - Gudrun Klinker; Oliver Creighton; Allen H. Dutoit; Rafael Kobylinski; Christoph Vilsmeier; Bernd Brügge (ISAR, 2001)

An Architecture Concept for Ubiquitous Computing Aware Wearable Computers. - Martin Bauer 002; Bernd Brügge; Gudrun Klinker; Asa MacWilliams; Thomas Reicher; Christian Sandor; Martin Wagner 002 (ICDCS Workshops, 2002)

Fata Morgana - A Presentation System for Product Design. - Gudrun Klinker; Allen H. Dutoit; Martin Bauer 002; Johannes Bayer; Vinko Novak; Dietmar Matzke (ISMAR, 2002)

Herding Sheep: Live System Development for Distributed Augmented Reality. - Asa MacWilliams; Christian Sandor; Martin Wagner 002; Martin Bauer 002; Gudrun Klinker; Bernd Brügge (ISMAR, 2003)

Model-Based Tracking with Stereovision for AR. - Hesam Najafi; Gudrun Klinker (ISMAR, 2003)

Results of a Study on Software Architectures for Augmented Reality Systems. - Thomas Reicher; Asa MacWilliams; Bernd Brügge; Gudrun Klinker (ISMAR, 2003)

Augmented reality for port placement and navigation in robotically assisted minimally invasive cardiovascular surgery. - Jörg Traub; Marco Feuerstein; Martin Bauer 002; Eva U. Schirmbeck; Hesam Najafi; Robert Bauernschmitt; Gudrun Klinker (CARS, 2004)

Automated Initialization for Marker-Less Tracking: A Sensor Fusion Approach. - Hesam Najafi; Nassir Navab; Gudrun Klinker (ISMAR, 2004)

Ubiquitous Tracking for Augmented Reality. - Joseph Newman; Martin Wagner 002; Martin Bauer 002; Asa MacWilliams; Thomas Pintaric; Dagmar Beyer; Daniel Pustka; Franz Strasser; Dieter Schmalstieg; Gudrun Klinker (ISMAR, 2004)

An AR Workbench for Experimenting with Attentive User Interfaces. - Vinko Novak; Christian Sandor; Gudrun Klinker (ISMAR, 2004)

Easing the Transition Between Multiple Trackers. - Martin Wagner 002; Sven Hennauer; Gudrun Klinker (ISMAR, 2004)

FixIt: An Approach towards Assisting Workers in Diagnosing Machine Malfunctions. - Gudrun Klinker; Hesam Najafi; Tobias Sielhorst; Fabian Sturm; Florian Echtler; Mustafa Isik; Wolfgang Wein; Christian Trübswetter (MIXER, 2004)

Towards a Development Methodology for Augmented Reality User Interfaces. - Christian Kulas; Christian Sandor; Gudrun Klinker (MIXER, 2004)

Design Patterns for Augmented Reality Systems. - Asa MacWilliams; Thomas Reicher; Gudrun Klinker; Bernd Brügge (MIXER, 2004)

A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality. - Christian Sandor; Gudrun Klinker (Pers. Ubiquitous Comput., 2005)

A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers. - Marcus Tönnis; Verena Broy; Gudrun Klinker (3DUI, 2006)

iFlip: a metaphor for in-vehicle information systems. - Verena Broy; Frank Althoff; Gudrun Klinker (AVI, 2006)

Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications. - Björn Schwerdtfeger; Troels Frimor; Daniel Pustka; Gudrun Klinker (ICAT, 2006)

Predicting and estimating the accuracy of n-occular optical tracking systems. - Martin Bauer 002; Michael Schlegel; Daniel Pustka; Nassir Navab; Gudrun Klinker (ISMAR, 2006)

Workshop - Industrial augmented reality. - Gudrun Klinker; Stefan Nölle; Toshikazu Ohshima; Marcus Tönnis (ISMAR, 2006)

Augmented reality as a comparison tool in automotive industry. - Stefan Nölle; Gudrun Klinker (ISMAR, 2006)

Spatial relationship patterns: elements of reusable tracking and calibration systems. - Daniel Pustka; Martin Huber 001; Manuel Bauer; Gudrun Klinker (ISMAR, 2006)

Effective control of a car driver's attention for visual and acoustic guidance towards the direction of imminent dangers. - Marcus Tönnis; Gudrun Klinker (ISMAR, 2006)

Interactive prototyping for ubiquitous augmented reality user interfaces. - Otmar Hilliges; Christian Sandor; Gudrun Klinker (IUI, 2006)

Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display. - Björn Schwerdtfeger; Gudrun Klinker (EGVE (Short Papers & Posters), 2007)

A System Architecture for Ubiquitous Tracking Environments. - Manuel J. Huber; Daniel Pustka; Peter Keitler; Florian Echtler; Gudrun Klinker (ISMAR, 2007)

Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars. - Marcus Tönnis; Christian Lange 003; Gudrun Klinker (ISMAR, 2007)

Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems. - Marcus Tönnis; Rudi Lindl; Leonhard F. Walchshäusl; Gudrun Klinker (ISMAR, 2007)

Online Estimation of the Target Registration Error for n -Ocular Optical Tracking Systems. - Tobias Sielhorst; Martin Bauer 002; Oliver Wenisch; Gudrun Klinker; Nassir Navab (MICCAI (2), 2007)

Ontology-Based Pervasive Spatial Knowledge for Car Driver Assistance. - Marcus Tönnis; Gudrun Klinker; Jan-Gregor Fischer (PerCom Workshops, 2007)

Editorial. - Katsushi Ikeuchi; Gudrun Klinker; Yuichi Ohta; Richard Szeliski (Int. J. Comput. Vis., 2007)

Shadow tracking on multi-touch tables. - Florian Echtler; Manuel J. Huber; Gudrun Klinker (AVI, 2008)

Tracking Mobile Phones on Interactive Tabletops. - Florian Echtler; Gudrun Klinker (GI Jahrestagung (1), 2008)

Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality. - Florian Echtler; Manuel J. Huber; Daniel Pustka; Peter Keitler; Gudrun Klinker (GRAPP, 2008)

Dynamic gyroscope fusion in Ubiquitous Tracking environments. - Daniel Pustka; Gudrun Klinker (ISMAR, 2008)

Supporting order picking with Augmented Reality. - Björn Schwerdtfeger; Gudrun Klinker (ISMAR, 2008)

Perception thresholds for augmented reality navigation schemes in large distances. - Marcus Tönnis; Leslie Klein; Gudrun Klinker (ISMAR, 2008)

Indirect Tracking to Reduce Occlusion Problems. - Peter Keitler; Michael Schlegel; Gudrun Klinker (ISVC (2), 2008)

SudokuVis How to Explore Relationships of Mutual Exclusion. - Gudrun Klinker (ISVC (2), 2008)

A multitouch software architecture. - Florian Echtler; Gudrun Klinker (NordiCHI, 2008)

Utilizing RFIDs for Location Aware Computing. - Benjamin Becker; Manuel J. Huber; Gudrun Klinker (UIC, 2008)

Integrating Gyroscopes into Ubiquitous Tracking Environments. - Daniel Pustka; Manuel J. Huber; Gudrun Klinker (VR, 2008)

Using laser projectors for augmented reality. - Björn Schwerdtfeger; Daniel Pustka; Andreas Hofhauser; Gudrun Klinker (VRST, 2008)

From Sensors to Assisted Driving - Bridging the Gap. - Marcus Tönnis; Jan-Gregor Fischer; Gudrun Klinker (J. Softw., 2008)

Pick-by-Vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment. - Rupert Reif; Willibald A. Günthner; Björn Schwerdtfeger; Gudrun Klinker (Afrigraph, 2009)

Mobile computing in mass casualty incidents (MCIs). - Simon Nestler; Gudrun Klinker (GI Jahrestagung, 2009)

Common Interaction Schemes for In-Vehicle User-Interfaces. - Simon Nestler; Marcus Tönnis; Gudrun Klinker (HCI (3), 2009)

Mobile augmented reality based 3D snapshots. - Peter Keitler; Frieder Pankratz; Björn Schwerdtfeger; Daniel Pustka; Wolf Rödiger; Gudrun Klinker; Christian Rauch 005; Anup Chathoth; John P. Collomosse; Yi-Zhe Song (ISMAR, 2009)

Pick-by-Vision: A first stress test. - Björn Schwerdtfeger; Rupert Reif; Willibald A. Günthner; Gudrun Klinker; Daniel Hamacher; Lutz Schega; Irina Böckelmann; Fabian Doil; Johannes Tümler (ISMAR, 2009)

Vision based people tracking for ubiquitous Augmented Reality applications. - Christian A. L. Waechter; Daniel Pustka; Gudrun Klinker (ISMAR, 2009)

Inverted FTIR: easy multitouch sensing for flatscreens. - Florian Echtler; Andreas Dippon; Marcus Tönnis; Gudrun Klinker (ITS, 2009)

A short guide to modulated light. - Florian Echtler; Tobias Sielhorst; Manuel J. Huber; Gudrun Klinker (TEI, 2009)

Supporting casual interactions between board games on public tabletop displays and mobile devices. - Florian Echtler; Simon Nestler; Andreas Dippon; Gudrun Klinker (Pers. Ubiquitous Comput., 2009)

What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules. - Patrick Maier 002; Marcus Tönnis; Gudrun Klinker; Alexander Raith; Markus Drees; Fritz Kuhn (3DUI, 2010)

BioTISCH: the interactive molecular biology lab bench. - Florian Echtler; Maximilian Häußler; Gudrun Klinker (CHI Extended Abstracts, 2010)

Is it Possible to Interact with a Handheld Device While Holding it in Both Hands? - Tayfur Coskun; Eva Artinger; Simon Nestler; Amal Benzina; Gudrun Klinker (GI Jahrestagung (2), 2010)

Indirect Tracking of Patients in Mass Casualty Incidents. - Simon Nestler; Tayfur Coskun; Eva Artinger; Peter Pichlmaier; Gudrun Klinker (GI Jahrestagung (2), 2010)

Towards a unified gesture description language. - Florian Echtler; Gudrun Klinker; Andreas Butz (Humans and Computers, 2010)

The City of Sights: Design, construction, and measurement of an Augmented Reality stage set. - Lukas Gruber; Steffen Gauglitz; Jonathan Ventura; Stefanie Zollmann; Manuel J. Huber; Michael Schlegel; Gudrun Klinker; Dieter Schmalstieg; Tobias Höllerer (ISMAR, 2010)

Management of tracking for industrial AR setups. - Peter Keitler; Benjamin Becker; Gudrun Klinker (ISMAR, 2010)

Designing and comparing two-handed gestures to confirm links between user controlled objects. - Patrick Maier 002; Marcus Tönnis; Gudrun Klinker (ISMAR, 2010)

Determining the point of minimum error for 6DOF pose uncertainty representation. - Daniel Pustka; Jochen Willneff; Oliver Wenisch; Peter Lukewille; Kurt Achatz; Peter Keitler; Gudrun Klinker (ISMAR, 2010)

A multi-sensor platform for wide-area tracking. - Christian A. L. Waechter; Manuel J. Huber; Peter Keitler; Michael Schlegel; Gudrun Klinker; Daniel Pustka (ISMAR, 2010)

Creating Passion for Augmented Reality Applications - A Teaching Concept for a Lab Course. - Christian A. L. Waechter; Eva Artinger; Markus Duschl; Gudrun Klinker (ISVC (2), 2010)

Fusion of clothoid segments for a more accurate and updated prediction of the road geometry. - Christina Gackstatter; Patrick Heinemann; Sven Thomas 003; Bodo Rosenhahn; Gudrun Klinker (ITSC, 2010)

An LED-based multitouch sensor for LCD screens. - Florian Echtler; Thomas Pototschnig; Gudrun Klinker (TEI, 2010)

Stereo Vision based Vehicle Detection. - Benjamin Kormann; Antje Neve; Gudrun Klinker; Walter Stechele (VISAPP (2), 2010)

Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions. - Rupert Reif; Willibald A. Günthner; Björn Schwerdtfeger; Gudrun Klinker (Comput. Graph. Forum, 2010)

Location aware computing using RFID infrastructure. - Manuel J. Huber; Benjamin Becker; Gudrun Klinker (Int. J. Auton. Adapt. Commun. Syst., 2010)

Management of Tracking for Mixed and Augmented Reality Systems. - Peter Keitler; Daniel Pustka; Manuel J. Huber; Florian Echtler; Gudrun Klinker (The Engineering of Mixed Reality Systems, 2010)

Phone-based motion control in VR: analysis of degrees of freedom. - Amal Benzina; Marcus Tönnis; Gudrun Klinker; Mohamed Ashry (CHI Extended Abstracts, 2011)

Exploring multi-touch gestures for map interaction in mass casualty incidents. - Eva Artinger; Tayfur Coskun; Martin Schanzenbach; Florian Echtler; Simon Nestler; Gudrun Klinker (GI-Jahrestagung, 2011)

Multi-touch Table as Conventional Input Device. - Andreas Dippon; Florian Echtler; Gudrun Klinker (HCI (23), 2011)

KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system. - Andreas Dippon; Gudrun Klinker (ITS, 2011)

Special Section on Mobile Augmented Reality. - Ronald T. Azuma; Mark Billinghurst; Gudrun Klinker (Comput. Graph., 2011)

Automatic Configuration of Pervasive Sensor Networks for Augmented Reality. - Daniel Pustka; Manuel J. Huber; Christian A. L. Waechter; Florian Echtler; Peter Keitler; Joseph Newman; Dieter Schmalstieg; Gudrun Klinker (IEEE Pervasive Comput., 2011)

Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR). - Kiyoshi Kiyokawa; Gudrun Klinker; Benjamin Lok (IEEE Trans. Vis. Comput. Graph., 2011)

Guest Editors' Introduction: Special Section on the IEEE International Symposium on Mixed and Augmented Reality (ISMAR). - Gudrun Klinker; Tobias Höllerer; Hideo Saito 001; Oliver Bimber (IEEE Trans. Vis. Comput. Graph., 2011)

Pick-by-vision: there is something to pick at the end of the augmented tunnel. - Björn Schwerdtfeger; Rupert Reif; Willibald A. Günthner; Gudrun Klinker (Virtual Real., 2011)

Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors. - Amal Benzina; Arindam Dey 001; Marcus Tönnis; Gudrun Klinker (APCHI, 2012)

An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration. - Patrick Maier 002; Arindam Dey 001; Christian A. L. Waechter; Christian Sandor; Marcus Tönnis; Gudrun Klinker (ICAT/EGVE/EuroVR, 2012)

How-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device. - Tayfur Coskun; Claudia Grill; Amal Benzina; Eva Artinger; Gudrun Klinker (GI-Jahrestagung, 2012)

User-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs. - Gel Han; Tayfur Coskun; Eva Artinger; Amal Benzina; Gudrun Klinker (GI-Jahrestagung, 2012)

User-centered development of UI elements for selecting items on a digital map designed for heavy rugged tablet PCs in mass casualty incidents. - Tayfur Coskun; Amal Benzina; Eva Artinger; Clemens Binder; Gudrun Klinker (IHI, 2012)

Workshop 2: Classifying the AR presentation space. - Steven Feiner; Kiyoshi Kiyokawa; Gudrun Klinker; Marcus Dennis; Charles Woodward (ISMAR, 2012)

Optical outside-in tracking using unmodified mobile phones. - Daniel Pustka; Jan-Patrick Hülß; Jochen Willneff; Frieder Pankratz; Manuel J. Huber; Gudrun Klinker (ISMAR, 2012)

Creating a common operation picture in realtime with user-centered interfaces for mass casualty incidents. - Eva Artinger; Patrick Maier 002; Tayfur Coskun; Simon Nestler; Mareike Mähler; Yeliz Yildirim-Krannig; Fabian Wucholt; Florian Echtler; Gudrun Klinker (PervasiveHealth, 2012)

Seamless integration of mobile devices into interactive surface environments. - Andreas Dippon; Norbert Wiedermann; Gudrun Klinker (ITS, 2012)

Temporal Calibration in Multisensor Tracking Setups. - Manuel J. Huber; Michael Schlegel; Gudrun Klinker (VR/AR, 2012)

Identification of Inaccurate Effort Estimates in Agile Software Development. - Florian Raith; Ingo Richter; Robert Lindermeier; Gudrun Klinker (APSEC (2), 2013)

Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry. - Patrick Maier 002; Gudrun Klinker (CSEDU, 2013)

Augmented chemical reactions: An augmented reality tool to support chemistry teaching. - Patrick Maier 002; Gudrun Klinker (exp.at, 2013)

Fog of Triage: Usage of the Fog of War concept for the Triage in a Mass Casualty Incident (MCI). - Sebastian Klingenbeck; Tayfur Coskun; Teodora Velikova; Johannes Roith; Gudrun Klinker (Informatiktage, 2013)

Gestairboard: A gesture-based touch typing keyboard using the Kinect camera. - Johannes Roith; Teodora Velikova; Sebastian Klingenbeck; Tayfur Coskun; Gudrun Klinker (Informatiktage, 2013)

Animation-based requirements analysis of a map application user interface to support critical MCI situations. - Teodora Velikova; Tayfur Coskun; Sebastian Klingenbeck; Johannes Roith; Eva Artinger; Gudrun Klinker (Informatiktage, 2013)

An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization. - Daniel Kurz; Peter Georg Meier; Alexander Plopski; Gudrun Klinker (ISMAR, 2013)

User awareness of tracking uncertainties in AR navigation scenarios. - Frieder Pankratz; Andreas Dippon; Tayfur Coskun; Gudrun Klinker (ISMAR, 2013)

A multi lane Car Following Model for cooperative ADAS. - Florian Laquai; Claudio Gusmini; Marcus Tönnis; Gerhard Rigoll; Gudrun Klinker (ITSC, 2013)

Real-time monocular people tracking by sequential Monte-Carlo filtering. - Christian A. L. Waechter; Daniel Pustka; Gudrun Klinker (MIRAGE, 2013)

Gestyboard BackTouch 1.0: Two-Handed Backside Blind-Typing on Mobile Touch-Sensitive Surfaces. - Tayfur Coskun; Christoph Bruns; Amal Benzina; Manuel J. Huber; Patrick Maier 002; Marcus Tönnis; Gudrun Klinker (MobiQuitous, 2013)

Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens. - Tayfur Coskun; Christian A. Wiesner; Eva Artinger; Amal Benzina; Patrick Maier 002; Manuel J. Huber; Claudia Grill; Philip Schmitt; Gudrun Klinker (SouthCHI, 2013)

Natural interaction for card games on multiple devices. - Andreas Dippon; Gudrun Klinker (ITS, 2013)

Representing information - Classifying the Augmented Reality presentation space. - Marcus Tönnis; David A. Plecher; Gudrun Klinker (Comput. Graph., 2013)

Augmented Chemical Reactions: 3D Interaction Methods for Chemistry. - Patrick Maier 002; Gudrun Klinker (Int. J. Online Biomed. Eng., 2013)

Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization. - Yuta Itoh 001; Gudrun Klinker (3DUI, 2014)

Boundary conditions for information visualization with respect to the user's gaze. - Marcus Tönnis; Gudrun Klinker (AH, 2014)

Entwicklung und Evaluation eines automatischen Prüfverfahrens zur Kalibrierung und Optimierung eines Lokalisierungssystems mittels optischem Tracking. - Gel Han; Tilman Noelle; Susanne Meindl; Erich Wintermantel; Gudrun Klinker (CURAC, 2014)

Comprehensive workspace calibration for visuo-haptic augmented reality. - Ulrich Eck; Frieder Pankratz; Christian Sandor; Gudrun Klinker; Hamid Laga (ISMAR, 2014)

Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Gudrun Klinker (ISMAR, 2014)

INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization. - Yuta Itoh 001; Gudrun Klinker (ISMAR, 2014)

Sticky projections - A new approach to interactive shader lamp tracking. - Christoph Resch; Peter Keitler; Gudrun Klinker (ISMAR, 2014)

On-site augmented collaborative architecture visualization. - David Schattel; Marcus Tönnis; Gudrun Klinker; Gerhard Schubert; Frank Petzold (ISMAR, 2014)

Placing information near to the gaze of the user. - Marcus Tönnis; Gudrun Klinker (ISMAR, 2014)

The posture angle threshold between airplane and window frame metaphors. - Marcus Tönnis; Sandro Weber; Gudrun Klinker (ISMAR, 2014)

Ubiquitous, Dynamic Inclusion and Fusion of Tracking Data from Various Sources for Mobile AR Applications in "AR-ready Environments". - Gudrun Klinker (VISAPP (1), 2014)

Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization - Overcoming Visual Repetitiveness in Urban Environments. - Daniel Kurz; Peter Georg Meier; Alexander Plopski; Gudrun Klinker (VISAPP (2), 2014)

Application of Time-Delay Estimation to Mixed Reality Multisensor Tracking. - Manuel J. Huber; Michael Schlegel; Gudrun Klinker (J. Virtual Real. Broadcast., 2014)

Vision enhancement: defocus correction via optical see-through head-mounted displays. - Yuta Itoh 001; Gudrun Klinker (AH, 2015)

Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design. - Gerhard Schubert; David Schattel; Marcus Tönnis; Gudrun Klinker; Frank Petzold (CAAD Futures, 2015)

Evaluation von Lokalisierungstechnologien für den Einsatz im Operationssaal. - Gel Han; Susanne Meindl; Sonja Vogl; Gudrun Klinker (CURAC, 2015)

An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures. - Marios Bikos; Yuta Itoh 001; Gudrun Klinker; Konstantinos Moustakas (CW, 2015)

Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR. - Gel Han; Gudrun Klinker; Daniel Ostler; Armin Schneider (HealthCom, 2015)

A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation. - Lorenzo Vannucci; Alessandro Ambrosano; Nino Cauli; Ugo Albanese; Egidio Falotico; Stefan Ulbrich; Lars Pfotzer; Georg Hinkel; Oliver Denninger; Daniel Peppicelli; Luc Guyot; Axel von Arnim; et al. (Humanoids, 2015)

Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Gudrun Klinker (ISMAR, 2015)

AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup. - Frieder Pankratz; Gudrun Klinker (ISMAR, 2015)

Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data. - Marc Ericson C. Santos; Takafumi Taketomi; Goshiro Yamamoto; Gudrun Klinker; Christian Sandor; Hirokazu Kato 001 (ISMAR, 2015)

Dynamic threshold adjustment in a proximity-based location tracking system using reference modules. - Gel Han; Gudrun Klinker (IWCMC, 2015)

Capture The Flag: Engaging In A Multi-Device Augmented Reality Game. - Suzanne Mueller; Andreas Dippon; Gudrun Klinker (ITS, 2015)

Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game. - Suzanne Mueller; Andreas Dippon; Gudrun Klinker (ITS, 2015)

Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry. - Christoph Resch; Peter Keitler; Christoffer Menk; Gudrun Klinker (VR, 2015)

Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality. - Ulrich Eck; Frieder Pankratz; Christian Sandor; Gudrun Klinker; Hamid Laga (IEEE Trans. Vis. Comput. Graph., 2015)

Editor's Note. - Takeo Igarashi; Gudrun Klinker; Bruce H. Thomas (IEEE Trans. Vis. Comput. Graph., 2015)

Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Maksym Dzitsiuk; Toshiyuki Amano; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2015)

Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2015)

Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique. - Kenneth R. Moser; Yuta Itoh 001; Kohei Oshima; J. Edward Swan II; Gudrun Klinker; Christian Sandor (IEEE Trans. Vis. Comput. Graph., 2015)

Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays. - Alexander Plopski; Yuta Itoh 001; Christian Nitschke; Kiyoshi Kiyokawa; Gudrun Klinker; Haruo Takemura (IEEE Trans. Vis. Comput. Graph., 2015)

On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry. - Christoph Resch; Hemal Naik; Peter Keitler; Steven Benkhardt; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2015)

Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Jason Orlosky; Kiyoshi Kiyokawa; Gudrun Klinker (AH, 2016)

The Neurorobotics Platform of the Human Brain Project. - Florian Röhrbein; Marc-Oliver Gewaltig; Cecilia Laschi; Gudrun Klinker; Paul Levi; Alois C. Knoll (CogSci, 2016)

AR4AR Based on ARVIDA Reference Architecture: Application Demonstration. - Frieder Pankratz; Gudrun Klinker (ISMAR Adjunct, 2016)

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras. - Alexander Plopski; Jason Orlosky; Yuta Itoh 001; Christian Nitschke; Kiyoshi Kiyokawa; Gudrun Klinker (ISMAR, 2016)

Visualisation of the Electronic Horizon in Head-Up-Displays. - Christian A. Wiesner; Mike Ruf; Demet Sirim; Gudrun Klinker (ISMAR Adjunct, 2016)

Distributed smart space orchestration. - Marc-Oliver Pahl; Georg Carle; Gudrun Klinker (NOMS, 2016)

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. - Yuta Itoh 001; Yuichi Hiroi; Jiu Otsuka; Maki Sugimoto; Jason Orlosky; Kiyoshi Kiyokawa; Gudrun Klinker (SIGGRAPH Emerging Technologies, 2016)

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. - Yuta Itoh 001; Jason Orlosky; Manuel J. Huber; Kiyoshi Kiyokawa; Gudrun Klinker (VR, 2016)

Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays. - Yuta Itoh 001; Toshiyuki Amano; Daisuke Iwai; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2016)

Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking. - Christoph Resch; Peter Keitler; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2016)

Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications. - David A. Plecher; Axel Lehmann 001; Marko A. Hofmann; Gudrun Klinker (50 Jahre Universitäts-Informatik in München, 2017)

Overcoming Location Inaccuracies in Augmented Reality Navigation. - Christian A. Wiesner; Gudrun Klinker (AVR (1), 2017)

Recommendations for Building Gamified Calibration Technologies for BCI Applications. - Chloe Eghtebas; Christian Haupt; Gudrun Klinker (CHI PLAY (Companion), 2017)

NUDGE - NUtritional, Digital Games in Enable. - Hanna Schäfer; David A. Plecher; Sophie L. Holzmann; Georg Groh; Gudrun Klinker; Christina Holzapfel; Hans Hauner (PGW@CHI PLAY, 2017)

Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach. - Stefan Feldmann; Florian Hauer 002; Dorothea Pantförder 001; Frieder Pankratz; Gudrun Klinker; Birgit Vogel-Heuser (HCI (3), 2017)

Automated Evaluation and Configuration of Object Tracking for Augmented Reality. - Kevin Kennard Thiel; Eduard Jundt; Gudrun Klinker (ISMAR Adjunct, 2017)

3D-FRC: Depiction of the future road course in the Head-Up-Display. - Christian A. Wiesner; Mike Ruf; Demet Sirim; Gudrun Klinker (ISMAR, 2017)

Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality. - Nicholas Katzakis; Jonathan Tong; Oscar Ariza; Lihan Chen; Gudrun Klinker; Brigitte Röder; Frank Steinicke (SUI, 2017)

Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform. - Egidio Falotico; Lorenzo Vannucci; Alessandro Ambrosano; Ugo Albanese; Stefan Ulbrich; Juan Camilo Vasquez Tieck; Georg Hinkel; Jacques Kaiser; Igor Peric; Oliver Denninger; Nino Cauli; Murat Kirtay; et al. (Frontiers Neurorobotics, 2017)

Dragon Tale - A Serious Game for Learning Japanese Kanji. - David A. Plecher; Christian Eichhorn 002; Janosch Kindl; Stefan Kreisig; Monika Wintergerst; Gudrun Klinker (CHI PLAY (Companion), 2018)

Innovative Game Concepts for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Gudrun Klinker; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama (HCI (27), 2018)

Gamifying Stereo Camera Registration for Augmented Reality. - Andreas Langbein; David A. Plecher; Frieder Pankratz; Chloe Eghtebas; Fabrizio Palmas; Gudrun Klinker (ISMAR Adjunct, 2018)

Augmenting Mixed Reality Applications with the Vibro Motors Wearable. - Dariusz Ruminski; Gudrun Klinker (ISMAR Adjunct, 2018)

Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR. - Chloe Eghtebas; Sandro Weber; Gudrun Klinker (UIST (Adjunct Volume), 2018)

Persuasive Mobile Game Mechanics For User Retention. - Lukas Legner; Chloe Eghtebas; Gudrun Klinker (CHI PLAY (Companion), 2019)

Oppidum - A Serious-AR-Game About Celtic Life and History. - David A. Plecher; Christian Eichhorn 002; Annette Köhler; Gudrun Klinker (GALA, 2019)

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2019)

Interactive Drinking Gadget for the Elderly and Alzheimer Patients. - David A. Plecher; Christian Eichhorn 002; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Gudrun Klinker (HCI (28), 2019)

Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking. - Adnane Jadid; Linda Rudolph; Frieder Pankratz; Gudrun Klinker (ISMAR Adjunct, 2019)

Acceptance and Effectiveness of a Virtual Reality Public Speaking Training. - Fabrizio Palmas; Jakub Cichor; David A. Plecher; Gudrun Klinker (ISMAR, 2019)

VR Re-Embodiment in the Neurorobotics Platform. - Sandro Weber; Gudrun Klinker (MuC (Workshopband), 2019)

Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context. - Marla Narazani; Chloe Eghtebas; Gudrun Klinker; Sarah L. Jenney; Michael Mühlhaus; Frank Petzold (UIST (Adjunct Volume), 2019)

Physical Objects in AR Games - Offering a Tangible Experience. - Christian Eichhorn 002; David A. Plecher; Masahiko Inami; Gudrun Klinker (VR, 2019)

Mixed Reality in Art Education. - Regina Bäck; David A. Plecher; Rainer Wenrich; Birgit Dorner; Gudrun Klinker (VR, 2019)

Mixed Reality for Cultural Heritage. - David A. Plecher; Maximilian Wandinger; Gudrun Klinker (VR, 2019)

A Bowl-Shaped Display for Controlling Remote Vehicles. - Shio Miyafuji; Florian Perteneder; Toshiki Sato; Hideki Koike; Gudrun Klinker (VRCAI, 2019)

Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task. - Fabrizio Palmas; David Labode; David A. Plecher; Gudrun Klinker (VS-GAMES, 2019)

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. - Wolfgang Höhl; Farzam Kharvari; Gudrun Klinker (CoG, 2020)

Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application. - David A. Plecher; Annalena Bloch; Tim Kaiser; Gudrun Klinker (ICAT-EGVE, 2020)

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2020)

TrackSugAR. - David A. Plecher; Christian Eichhorn 002; Conrad Steinmetz; Gudrun Klinker (HCI (18), 2020)

Defining Extended Reality Training: A Long-Term Definition for All Industries. - Fabrizio Palmas; Gudrun Klinker (ICALT, 2020)

A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis. - Fabrizio Palmas; Jakob Raith; Gudrun Klinker (ICALT, 2020)

Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. - Christian Eichhorn 002; Adnane Jadid; David A. Plecher; Sandro Weber; Gudrun Klinker; Yuta Itoh 001 (ISMAR Adjunct, 2020)

ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning. - David A. Plecher; Christian Eichhorn 002; Khaled M. Seyam; Gudrun Klinker (ISMAR Adjunct, 2020)

Ubi-Interact. - Sandro Weber; Daniel Dyrda; Marian Ludwig; Gudrun Klinker (MobiQuitous, 2020)

HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs. - David A. Plecher; Florian Herber; Christian Eichhorn 002; Alexander Pongratz; Gilles Tanson; Gudrun Klinker (ACM Journal on Computing and Cultural Heritage, 2020)

Ethical and Social Aspects of Neurorobotics. - Christine Aicardi; Simisola Akintoye; B. Tyr Fothergill; Manuel Guerrero; Gudrun Klinker; William Knight 001; Lars Klüver; Yannick Morel; Fabrice O. Morin; Bernd Carsten Stahl; Inga Ulnicane (Sci. Eng. Ethics, 2020)

Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. - Christian Eichhorn 002; David A. Plecher; Oleksandr Golovnya; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (26), 2021)

In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. - Fabrizio Palmas; Ramona Reinelt; Gudrun Klinker (HCI (28), 2021)

Ludus Magnus - A Serious Game for Learning the Latin Language. - David A. Plecher; Christian Eichhorn 002; Moritz Naser; Gudrun Klinker (HCI (29), 2021)

Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising. - Fabrizio Palmas; Gudrun Klinker (ICALT, 2021)

As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios. - Linda Rudolph; Gudrun Klinker (ISMAR Adjunct, 2021)

Detecting and Preventing Faked Mixed Reality. - Fabian Kilger; Alexandre Kabil; Volker Tippmann; Gudrun Klinker; Marc-Oliver Pahl (MIPR, 2021)

Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. - Christian Eichhorn 002; Martin Lurz; David A. Plecher; Sandro Weber; Monika Wintergerst; Birgit Kaiser; Sophie L. Holzmann; Christina Holzapfel; Hans Hauner; Kurt Gedrich; Georg Groh; Markus Böhm 001; et al. (VR Workshops, 2021)

Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. - Fabrizio Palmas; Ramona Reinelt; Jakub E. Cichor; David A. Plecher; Gudrun Klinker (VR, 2021)

EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications. - Giulia Marchesi; Christian Eichhorn 002; David A. Plecher; Yuta Itoh 001; Gudrun Klinker (ISPRS Int. J. Geo Inf., 2021)

Ubi-Interact: A modular approach to connecting systems. - Sandro Weber; Marian Ludwig; Gudrun Klinker (EAI Endorsed Trans. Mob. Commun. Appl., 2021)

A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences. - Despoina Salpisti; Matthias de Clerk; Sebastian Hinz; Frank Henkies; Gudrun Klinker (EuroXR, 2022)

GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. - Christian Eichhorn 002; David A. Plecher; Annabel Trilk; Atsushi Hiyama; Gudrun Klinker (HCI (40), 2022)

LegionARius - Beyond Limes. - David A. Plecher; Andreas Wohlschläger; Christian Eichhorn 002; Gudrun Klinker (HCI (33), 2022)

Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements. - Linda Rudolph; Dorothea Pantförder 001; Fabrizio Palmas; Manfred Fischer; Peter F. J. Niermann; Gudrun Klinker; Birgit Vogel-Heuser (IEEM, 2022)

Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study. - Alexander Büchner; Gioele Micheli; Julian Gottwald; Linda Rudolph; Dorothea Pantförder 001; Gudrun Klinker; Birgit Vogel-Heuser (ISMAR Adjunct, 2022)

Enabling Customizable Workflows for Industrial AR Applications. - Valeriya Lehrbaum; Asa MacWilliams; Joseph Newman; Nischita Sudharsan; Seongjin Bien; Konstantin Karas; Chloe Eghtebas; Sandro Weber; Gudrun Klinker (ISMAR, 2022)

Extended Reality Training for Business and Education: The New Generation of Learning Experiences. - Fabrizio Palmas; Peter F. J. Niermann; David A. Plecher; Gudrun Klinker (ISMAR Adjunct, 2022)

Cloud-Based Cross-Platform Collaborative AR in Flutter. - Lars Carius; Christian Eichhorn 002; David A. Plecher; Gudrun Klinker (VR Workshops, 2022)

Cloud-based cross-platform collaborative augmented reality in flutter. - Lars Carius; Christian Eichhorn 002; Linda Rudolph; David A. Plecher; Gudrun Klinker (Frontiers Virtual Real., 2022)

Exploring underwater archaeology findings with a diving simulator in virtual reality. - David A. Plecher; Leonard Keil; Guy Kost; Max Fiederling; Christian Eichhorn 002; Gudrun Klinker (Frontiers Virtual Real., 2022)

Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. - Sandro Weber; Linda Rudolph; Sven Liedtke; Christian Eichhorn 002; Daniel Dyrda; David A. Plecher; Gudrun Klinker (Frontiers Virtual Real., 2022)

VGTC Lifetime Achievement Award. - Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2022)

C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data. - Kevin Kennard Thiel; Florian Naumann; Eduard Jundt; Stephan Günnemann; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2022)

Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality. - Chloe Eghtebas; Gudrun Klinker; Susanne Boll; Marion Koelle (Conference on Designing Interactive Systems, 2023)

A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments. - Sven Liedtke; Michael Zintl; Florian Holzapfel; Gudrun Klinker (EuroXR, 2023)

Generating an Environment for Socializing Between Older Adults in a VR Supermarket. - Sebastian Walchshäusl; Christian Eichhorn 002; David A. Plecher; Tim Simecek; Gudrun Klinker; Atsushi Hiyama; Matsuko Inami (GI-Jahrestagung, 2023)

A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. - Christian Eichhorn 002; David A. Plecher; Daniel Bamberger; Fabian von Thun; Zong-Lin Yang; Mingyang Li; Atsushi Hiyama; Gudrun Klinker (HCI (32), 2023)

Orpheus' Journey. - David A. Plecher; Leonie Wargitsch; Christian Eichhorn 002; Gudrun Klinker (HCI (36), 2023)

An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication. - Chloe Eghtebas; Alexander Liebald; Maria Pospelova; Ashika Manjunath; Julian Geheeb; Norma Puspitasari; Jamie A. Ward; Gudrun Klinker (UbiComp/ISWC Adjunct, 2023)

Specifying Volumes of Interest for Industrial Use Cases. - Daniel Dyrda; Jack Klusmann; Linda Rudolph; Felix Stieglbauer; Maximilian Amougou; Dorothea Pantförder 001; Birgit Vogel-Heuser; Gudrun Klinker (ISMAR, 2023)

Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket. - Christian Eichhorn 002; David A. Plecher; Tobias Mesmer; Lucas Leder; Tim Simecek; Nassim Boukadida; Gudrun Klinker (ISMAR, 2023)

IEEE VR 2023 Steering Committee Message. - Mark Billinghurst; Jian Chen; Sabine Coquillart; Kiyoshi Kiyokawa; Gudrun Klinker; Anatole Lécuyer; Betty J. Mohler; Amela Sadagic; J. Edward Swan; Mary C. Whitton (VR, 2023)

IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop). - Christian Eichhorn 002; David A. Plecher; Gudrun Klinker (VR Workshops, 2023)

Multi-color LED Marker for Dynamic Target Tracking in Wide Area. - Yuri Mikawa; Christian Eichhorn 002; Gudrun Klinker (VR Workshops, 2023)

Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting. - Shyam Rangarajan; Christian Eichhorn 002; David A. Plecher; Gudrun Klinker (VR Workshops, 2023)

Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions. - Sarah L. Muehlhaus; Chloe Eghtebas; Nils Seifert; Gerhard Schubert; Frank Petzold; Gudrun Klinker (Int. J. Hum. Comput. Interact., 2023)

Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness. - Christian Eichhorn 002; Christian Schepers; David A. Plecher; Atsushi Hiyama; Andreas Butz; Gudrun Klinker (HCI (48), 2024)

Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). - Lukas Moersler; David A. Plecher; Christian Eichhorn 002; Gudrun Klinker (HCI (25), 2024)

IEEE VR 2024 Steering Committee Message. - Mark Billinghurst; Jian Chen; Sabine Coquillart; Kiyoshi Kiyokawa; Gudrun Klinker; Anatole Lécuyer; Betty J. Mohler; Amela Sadagic; J. Edward Swan; Mary C. Whitton (VR, 2024)

Foreign language learning using augmented reality environments: a systematic review. - Isabel Schorr; David A. Plecher; Christian Eichhorn 002; Gudrun Klinker (Frontiers Virtual Real., 2024)

Play × Discuss: A Digital Cooperative Discussion Game About Women in Science. - Chrysa Bika; Shobhana Narasimhan; Johannes V. Barth; Gudrun Klinker; Daniel Dyrda (CoG, 2025)

Toward a Game Design Engineering Process Centered on Player Experience. - Daniel Dyrda; Gudrun Klinker (CoG, 2025)

Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications. - Simon Stolz; Gudrun Klinker; Johanna Pirker; David A. Plecher; Christian Eichhorn 002 (CoG, 2025)

Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed Reality. - Wenzhe Zhuge; Elisabetta Gazzerro; David A. Plecher; Gudrun Klinker; Johanna Pirker; Christian Eichhorn 002 (CoG, 2025)

Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic. - Bjorn Kuehne; Christian Eichhorn 002; Gudrun Klinker; David A. Plecher (HCI (51), 2025)

MRUnion: Asymmetric Task-Aware 3D Mutual Scene Generation of Dissimilar Spaces for Mixed Reality Telepresence. - Michael Pabst; Linda Rudolph; Nikolas Brasch; Verena Biener; Chloe Eghtebas; Ulrich Eck; Dieter Schmalstieg; Gudrun Klinker (IEEE Trans. Vis. Comput. Graph., 2025)