1. Properties of Minimal-Energy Splines. - Guido Brunnett (Curve and Surface Design, 1992)

Geometric Design with Trimmed Surfaces. - Guido Brunnett (Geometric Modelling, 1993)

Elastic curves on the sphere. - Guido Brunnett; Peter E. Crouch (Adv. Comput. Math., 1994)

Interpolation with minimal-energy splines. - Guido Brunnett; Johannes Kiefer (Comput. Aided Des., 1994)

Optimal Degree Reduction of Free Form Curves . - Guido Brunnett; Thomas Schreiber (Geometric Modelling, 1996)

The geometry of optimal degree reduction of Bézier curves. - Guido Brunnett; Thomas Schreiber; Jörg Braun (Comput. Aided Geom. Des., 1996)

A univariate method for plane elastic curves. - Guido Brunnett; Jörg Wendt (Comput. Aided Geom. Des., 1997)

Polyhedral approximation and First Order Segmentation of Unstructured Point Sets. - Frank Isselhard; Guido Brunnett; Thomas Schreiber (Computer Graphics International, 1998)

A Hashing Strategy for Efficient k-Nearest Neighbors Computation. - Marek Vanco; Guido Brunnett; Thomas Schreiber (Computer Graphics International, 1999)

Geometric Modeling of Parallel Curves on Surfaces. - Guido Brunnett (Geometric Modelling, 1999)

Towards Automatic Segmentation in Reverse Engineering. - Guido Brunnett; Frank Isselhard; Thomas Schreiber (CAD, 2000)

Segmentation of Unstructured Point Sets Based on triangular Surface Approximations. - Frank Isselhard; Guido Brunnett; Thomas Schreiber (Int. J. Shape Model., 2000)

Consistent Orientation of Segmented Models Recovered from Digitized Data. - Marek Vanco; Guido Brunnett (WSCG, 2001)

Direct Segmentation for Reverse Engineering. - Marek Vanco; Guido Brunnett (CW, 2002)

Visualization of cross sectional data for morphogenetic studies. - Guido Brunnett; Marek Vanco; Christine Haller; S. Washausen; H.-J. Kuhn; Wolfgang Knabe (GI Jahrestagung (1), 2003)

Generating Well Behaved Meshes for Parameterized Surfaces. - H. Maharavo Randrianarivony; Guido Brunnett (GMAG, 2003)

A Hybrid LOD Based Rendering Approach for Dynamic Scenes. - Karsten Hilbert; Guido Brunnett (Computer Graphics International, 2004)

Direct Segmentation of Algebraic Models for Reverse Engineering. - Marek Vanco; Guido Brunnett (Computing, 2004)

05221 Report of the Dagstuhl seminar on - Geometric Modelling. - Stefanie Hahmann; Guido Brunnett; Gerald E. Farin; Ron Goldman 002 (Geometric Modeling, 2005)

An extended concept of voxel neighborhoods for correct thinning in mesh segmentation. - David Brunner; Guido Brunnett (SCCG, 2005)

Real time tracking of high speed movements in the context of a table tennis application. - Stephan Rusdorf; Guido Brunnett (VRST, 2005)

Optimized Visualization for Tiled Displays. - Mario Lorenz 003; Guido Brunnett (EGPGV@EuroVis/EGVE, 2006)

Speeding up snakes. - Enrico Kienel; Marek Vanco; Guido Brunnett (VISAPP (1), 2006)

V-Pong: An Immersive Table Tennis Simulation. - Guido Brunnett; Stephan Rusdorf; Mario Lorenz 003 (IEEE Computer Graphics and Applications, 2006)

Rendering on Tiled Displays using Advanced Stream Caching. - Mario Lorenz 003; Guido Brunnett; Marcel Heinz (EGVE (Short Papers & Posters), 2007)

Editorial: Special issue on Geometric Modeling (Dagstuhl 2005). - Stefanie Hahmann; Guido Brunnett; Gerald E. Farin; Ron Goldman 002 (Computing, 2007)

Geometric preprocessing of noisy point sets: an experimental study. - Marek Vanco; Guido Brunnett (Computing, 2007)

Driving tiled displays with an extended chromium system based on stream cached multicast communication. - Mario Lorenz 003; Guido Brunnett; Marcel Heinz (Parallel Comput., 2007)

Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation. - Stephan Rusdorf; Guido Brunnett; Mario Lorenz 003; Tobias Winkler 001 (IEEE Trans. Vis. Comput. Graph., 2007)

A Framework for the Visualization of Cross Sectional Data in Biomedical Research. - Enrico Kienel; Marek Vanco; Guido Brunnett; Thomas Kowalski; Roland Clauß; Wolfgang Knabe (Visualization in Medicine and Life Sciences, 2008)

Molecular Surface Decomposition Using Graphical Modeling. - H. Maharavo Randrianarivony; Guido Brunnett (Bildverarbeitung für die Medizin, 2008)

08231 Abstracts Collection - Virtual Realities. - Guido Brunnett; Sabine Coquillart; Greg Welch (Virtual Realities, 2008)

Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects. - David Brunner; Guido Brunnett (Comput. Graph. Forum, 2008)

Surface Reconstruction from Unorganized Point Data with Quadrics. - Marek Vanco; Bernd Hamann; Guido Brunnett (Comput. Graph. Forum, 2008)

Tile-based Image Forces for Active Contours on GPU. - Enrico Kienel; Guido Brunnett (Eurographics (Short Papers), 2009)

Real-time Stereo-Image Stitching using GPU-based Belief Propagation. - Michael Adam; Christoph Jung; Stefan Roth 001; Guido Brunnett (VMV, 2009)

Data-Driven On-Line Generation of Interactive Gait Motion. - Liang Zhang; Stephan Rusdorf; Guido Brunnett (AMDO, 2010)

Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts. - Christian Hörr; Guido Brunnett; Christian Vix (CAe, 2010)

Divergence Analysis of Discrete 2-d Shapes. - David Brunner; Guido Brunnett (J. WSCG, 2010)

Virtual Prototyping of Shoes. - Tom Kühnert; Stephan Rusdorf; Guido Brunnett (IEEE Computer Graphics and Applications, 2011)

Real-time Human Motion Capture with Simple Marker Sets and Monocular Video. - Liang Zhang; Guido Brunnett; Stephan Rusdorf (J. Virtual Real. Broadcast., 2011)

Anatomically Correct Adaption of Kinematic Skeletons to Virtual Humans. - Christian Rau; Guido Brunnett (GRAPP/IVAPP, 2012)

Representation of Motion Spaces Using Spline Functions and Fourier Series. - Thomas Kronfeld; Jens Fankhänel; Guido Brunnett (MMCS, 2012)

Verbesserung des Kollisionsverhaltens des Position-Based-Dynamics-Verfahrens bei Kleidungssimulation über Animationsconstraints. - Vincent Küszter; Stephan Rusdorf; Guido Brunnett (VR/AR, 2012)

Fur Shading and Modification based on Cone Step Mapping. - Tom Kühnert; Guido Brunnett (Comput. Graph. Forum, 2012)

Hierarchical Method for Segmentation by Classification of Motion Capture Data. - Samer Salamah; Liang Zhang; Guido Brunnett (Virtual Realities, 2013)

GPU-accelerated Real-time Markerless Human Motion Capture. - Christian Rau; Guido Brunnett (GRAPP/IVAPP, 2013)

Virtual Realities (Dagstuhl Seminar 13241). - Guido Brunnett; Sabine Coquillart; Robert van Liere; Gregory F. Welch (Dagstuhl Reports, 2013)

Exploiting Connectivity to Improve the Tangential Part of Geometry Prediction. - Libor Vása; Guido Brunnett (IEEE Trans. Vis. Comput. Graph., 2013)

Multi-level hermite variational interpolation and quasi-interpolation. - Shengjun Liu; Guido Brunnett; Jun Wang 039 (Vis. Comput., 2013)

Exploring Stereoscopic Multi-user Interaction with Individual Views. - Vincent Küszter; Guido Brunnett; Daniel Pietschmann (CW, 2014)

Rate-distortion optimized compression of motion capture data. - Libor Vása; Guido Brunnett (Comput. Graph. Forum, 2014)

Efficient encoding of texture coordinates guided by mesh geometry. - Libor Vása; Guido Brunnett (Comput. Graph. Forum, 2014)

Compressing dynamic meshes with geometric laplacians. - Libor Vása; Stefano Marras; Kai Hormann; Guido Brunnett (Comput. Graph. Forum, 2014)

Machine learning based typology development in archaeology. - Christian Hörr; Elisabeth Lindinger; Guido Brunnett (ACM Journal on Computing and Cultural Heritage, 2014)

Dense sampling of 3D color transfer functions using HDR photography. - Marcel Heinz; Guido Brunnett (CVPR Workshops, 2015)

Fast Edge-based Geodesic Poisson Disk Remeshing. - Tom Uhlmann; Libor Vása; Guido Brunnett (Eurographics (Short Papers), 2015)

Cooperation in virtual environments with individual views. - Vincent Küszter; Guido Brunnett; Daniel Pietschmann (VR, 2015)

Perception-driven adaptive compression of static triangle meshes. - Stefano Marras; Libor Vása; Guido Brunnett; Kai Hormann (Comput. Aided Des., 2015)

A Closed-Form Formulation of HRBF-Based Surface Reconstruction. - Shengjun Liu; Charlie C. L. Wang; Guido Brunnett; Jun Wang 039 (CoRR, 2015)

A closed-form formulation of HRBF-based surface reconstruction by approximate solution. - Shengjun Liu; Charlie C. L. Wang; Guido Brunnett; Jun Wang 039 (Comput. Aided Des., 2016)

Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task. - Alexander Skulmowski; Simon Pradel; Tom Kühnert; Guido Brunnett; Günter Daniel Rey (Comput. Educ., 2016)

Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation. - Liang Zhang; Guido Brunnett (Comput. Animat. Virtual Worlds, 2016)

Advanced luminance control and black offset correction for multi-projector display systems. - Timon Zietlow; Marcel Heinz; Guido Brunnett (J. Virtual Real. Broadcast., 2016)

Fast and accurate creation of annotated head pose image test beds as prerequisite for training neural networks. - Danny Kowerko; Robert Manthey; Marcel Heinz; Thomas Kronfeld; Guido Brunnett (GI-Jahrestagung, 2017)

Evaluation of CNN-based algorithms for human pose analysis of persons in red carpet scenarios. - Danny Kowerko; Daniel Richter; Manuel Heinzig; Stefan Kahl; Stefan Helmert; Guido Brunnett (GI-Jahrestagung, 2017)

Multi-Forest Classification and Layered Exhaustive Search using a Fully Hierarchical Hand Posture/Gesture Database. - S. Amin Dadgar; Guido Brunnett (VISIGRAPP (4: VISAPP), 2018)

KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. - Liang Zhang; Guido Brunnett; Katharina Petri; Marco Danneberg; Steffen Masik; Nicole Bandow; Kerstin Witte (Comput. Graph., 2018)

Towards Point-based Facial Movement Simulation. - Tom Uhlmann; Guido Brunnett (Eurographics (Posters), 2019)

Topolet: From Atomic Hand Posture Structures to a Comprehensive Gesture Set. - S. Amin Dadgar; Guido Brunnett (VISIGRAPP (5: VISAPP), 2019)

Optimized GPU-based post-processing for stereoscopic multi-projector display systems. - Marcel Heinz; Guido Brunnett (Virtual Real., 2019)

Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis. - Daniel Rösner; Guido Brunnett; Steffen Israel; Gerd Kaden; Marko Kehr; Thomas Kronfeld (ICAT-EGVE, 2021)

Dual-IMU-WIP: An easy-to-build Walk-in-Place System based on Inertial Measurement Units. - Tom Uhlmann; Guido Brunnett (CIVEMSA, 2022)

Efficient Parallel Thinning of 3d Objects on the Body-centered Cubic Lattice. - David Brunner; Guido Brunnett; Thomas Kronfeld; Robin Strand (Comput. Aided Des., 2022)

Using a 1D Pose-Descriptor on the Finger-Level to Reduce the Dimensions in Hand Posture Estimation. - S. Amin Dadgar; Guido Brunnett (ICPRAM, 2023)

Hand Segmentation with Mask-RCNN Using Mainly Synthetic Images as Training Sets and Repetitive Training Strategy. - S. Amin Dadgar; Guido Brunnett (VISIGRAPP (4: VISAPP), 2023)

A Novel Inexpensive Camera-Based Photoelectric Barrier System for Accurate Flying Sprint Time Measurement. - Tom Uhlmann; Sabrina Bräuer; Falk Zaumseil; Guido Brunnett (Sensors, 2023)

TechnoSapiens: merging humans with technology in augmented reality. - Carsten Rudolph; Guido Brunnett; Maximilian Bretschneider; Bertolt Meyer; Frank Asbrock (Vis. Comput., 2024)