Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual Environments. - Guido Heumer; Malte Schilling; Marc Erich Latoschik (VR, 2005)

An Animation System for Imitation of Object Grasping in Virtual Reality. - Matthias Weber 004; Guido Heumer; Heni Ben Amor; Bernhard Jung 001 (ICAT, 2006)

From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. - Bernhard Jung 001; Heni Ben Amor; Guido Heumer; Matthias Weber 004 (VRST, 2006)

Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans. - Heni Ben Amor; Matthias Weber 004; Guido Heumer; Bernhard Jung 001 (EGVE (Short Papers & Posters), 2007)

Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. - Guido Heumer; Heni Ben Amor; Matthias Weber 004; Bernhard Jung 001 (VR, 2007)

Action Capture: A VR-Based Method for Character Animation. - Bernhard Jung 001; Heni Ben Amor; Guido Heumer; Arnd Vitzthum (Virtual Realities, 2008)

Grasp synthesis from low-dimensional probabilistic grasp models. - Heni Ben Amor; Guido Heumer; Bernhard Jung 001; Arnd Vitzthum (Comput. Animat. Virtual Worlds, 2008)

Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach. - Guido Heumer; Heni Ben Amor; Bernhard Jung 001 (Presence Teleoperators Virtual Environ., 2008)

Simulation of Standard Control Actuators in Dynamic Virtual Environments. - Frank Gommlich; Guido Heumer; Arnd Vitzthum; Bernhard Jung 001 (VR, 2009)

Simulation, Erfassung und Analyse direkter Objektmanipulationen in virtuellen Umgebungen. - Guido Heumer (2010)

XSAMPL3D: An Action Description Language for the Animation of Virtual Characters. - Arnd Vitzthum; Heni Ben Amor; Guido Heumer; Bernhard Jung 001 (J. Virtual Real. Broadcast., 2012)