Computerized adaptive testing in industrial and organizational psychology. - Guido Makransky (2012)

Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach. - Guido Makransky; Lau Lilleholt; Anders Aaby (Comput. Hum. Behav., 2017)

Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson. - Niels Koch Andreasen; Sarune Baceviciute; Prajakt Pande; Guido Makransky (VR, 2019)

Investigating the process of learning with desktop virtual reality: A structural equation modeling approach. - Guido Makransky; Gustav Bøg Petersen (Comput. Educ., 2019)

Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. - Oliver A. Meyer; Magnus K. Omdahl; Guido Makransky (Comput. Educ., 2019)

Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence. - Thomas Terkildsen; Guido Makransky (Int. J. Hum. Comput. Stud., 2019)

Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. - Guido Makransky; Stefan Borre-Gude; Richard E. Mayer (J. Comput. Assist. Learn., 2019)

A gender matching effect in learning with pedagogical agents in an immersive virtual reality science simulation. - Guido Makransky; Philip Wismer; Richard E. Mayer (J. Comput. Assist. Learn., 2019)

Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG. - Sarune Baceviciute; Aske Mottelson; Thomas Terkildsen; Guido Makransky (CHI, 2020)

Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment. - Sara Klingenberg; Maria L. M. Jørgensen; Gert Dandanell; Karen Skriver; Aske Mottelson; Guido Makransky (Br. J. Educ. Technol., 2020)

Can an immersive virtual reality simulation increase students' interest and career aspirations in science? - Guido Makransky; Gustav Bøg Petersen; Sara Klingenberg (Br. J. Educ. Technol., 2020)

The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education. - Gustav Bøg Petersen; Sara Klingenberg; Richard E. Mayer; Guido Makransky (Br. J. Educ. Technol., 2020)

Pedagogical Agents in Educational VR: An in the Wild Study. - Gustav Bøg Petersen; Aske Mottelson; Guido Makransky (CHI, 2021)

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. - Sarune Baceviciute; Thomas Terkildsen; Guido Makransky (Comput. Educ., 2021)

Conducting Unsupervised Virtual Reality User Studies Online. - Aske Mottelson; Gustav Bøg Petersen; Klemen Lilija; Guido Makransky (Frontiers Virtual Real., 2021)

The validation and further development of a multidimensional cognitive load scale for virtual environments. - Martin S. Andersen 002; Guido Makransky (J. Comput. Assist. Learn., 2021)

Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants. - Tiffany Luong; Adéla Plechatá; Max Möbus; Michael Atchapero; Robert Böhm; Guido Makransky; Christian Holz 001 (ISMAR, 2022)

A study of how immersion and interactivity drive VR learning. - Gustav Bøg Petersen; Giorgos Petkakis; Guido Makransky (Comput. Educ., 2022)

Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry. - Sarune Baceviciute; Ainara Lopez Cordoba; Philip Wismer; Tine Vitved Jensen; Mikkel Klausen; Guido Makransky (J. Comput. Assist. Learn., 2022)

Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study. - Sarune Baceviciute; Gordon Lucas; Thomas Terkildsen; Guido Makransky (J. Comput. Assist. Learn., 2022)

Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample. - Guido Makransky; Sara Klingenberg (J. Comput. Assist. Learn., 2022)

Can extended reality in the metaverse revolutionise health communication? - Adéla Plechatá; Guido Makransky; Robert Böhm (npj Digit. Medicine, 2022)

Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study. - Adéla Plechatá; Clara Vandeweerdt; Michael Atchapero; Tiffany Luong; Christian Holz 001; Cornelia Betsch; Bonnie Dietermann; Yori Schultka; Robert Böhm; Guido Makransky (Comput. Hum. Behav., 2023)

Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none? - Sara Klingenberg; Rachel Fischer; Ingo Zettler; Guido Makransky (J. Comput. Assist. Learn., 2023)

Fostering science interests through head-mounted displays. - Martin S. Andersen 002; Sara Klingenberg; Gustav Bøg Petersen; Peter A. Creed; Guido Makransky (J. Comput. Assist. Learn., 2023)

Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior. - Valdemar Aksel Stenberdt; Guido Makransky (Comput. Educ., 2023)

The Promise and Pitfalls of Learning in Immersive Virtual Reality. - Richard E. Mayer; Guido Makransky; Jocelyn Parong (Int. J. Hum. Comput. Interact., 2023)

Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds. - Xining Wang; Gareth W. Young; Adéla Plechatá; Conor Mc Guckin; Guido Makransky (Comput. Educ., 2023)

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality. - Aske Mottelson; Andreea Muresan; Kasper Hornbæk; Guido Makransky (ACM Trans. Comput. Hum. Interact., 2023)

Collaborative generative learning activities in immersive virtual reality increase learning. - Gustav Bøg Petersen; Valdemar Aksel Stenberdt; Richard E. Mayer; Guido Makransky (Comput. Educ., 2023)

"I finally felt I had the tools to control these urges": Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop. - Ulrik Lyngs; Kai Lukoff; Petr Slovák; Michael Inzlicht; Maureen Freed; Hannah Andrews; Claudine Tinsman; Laura Csuka; Lize Alberts; Victória Oldemburgo de Mello; Guido Makransky; Kasper Hornbæk; et al. (CHI, 2024)

A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use. - Adéla Plechatá; Guido Makransky; Robert Böhm (npj Digit. Medicine, 2024)

VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming. - Lasse F. Lui; Vittoria Frau; Guido Makransky; Konstantinos Koumaditis; Germán Leiva (VR Workshops, 2025)

Embodied Learning Using Virtual Reality and Mirrors Can Enhance Letter-Sound Knowledge in 6-7-Year-Old Children. - Anne Husted Henriksen; Marta Katarzyna Topor; Gustav Bøg Petersen; Rasmus Ahmt Rohde; Linn Damsgaard; Anne-Mette Veber Nielsen; Andreas Wulff-Abramsson; Guido Makransky; Jacob Wienecke (J. Comput. Assist. Learn., 2025)