Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. - Guilherme Gonçalves; Érica Mourão; Leonardo Torok; Daniela Trevisan 001; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2017)

Evaluation of different body tracking configurations in the sense of presence and embodiment. - Fábio Correia; Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; Miguel Melo; Maximino Bessa (ICGI, 2019)

Correlation between Game Experience and Presence in immersive virtual reality games. - Guilherme Gonçalves; Hugo Coelho; Pedro Monteiro; Miguel Melo; Maximino Bessa (ICGI, 2019)

Developing Training Applications for Hydrogen Emergency Response Training. - Darque Pinto; Bruno Peixoto; Guilherme Gonçalves; Miguel Melo; Vasco Amorim; Maximino Bessa (ICGI, 2019)

The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments. - Guilherme Gonçalves; Miguel Melo; José Martins; José Vasconcelos-Raposo; Maximino Bessa (WorldCIST (2), 2019)

Comparison of Radial and Panel Menus in Virtual Reality. - Pedro Monteiro; Hugo Coelho; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2019)

A Comparative Study Between Wired and Wireless Virtual Reality Setups. - Guilherme Gonçalves; Pedro Monteiro; Miguel Melo; José Vasconcelos-Raposo; Maximino Bessa (IEEE Access, 2020)

A novel method to enhance the touristic 360∘ promotional video experience. - Guilherme Gonçalves; Miguel Melo; José Vasconcelos-Raposo; Maximino Bessa (Multim. Tools Appl., 2020)

Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments. - Guilherme Gonçalves; Miguel Melo; José Vasconcelos-Raposo; Maximino Bessa (IEEE Trans. Vis. Comput. Graph., 2020)

Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups. - Miguel Melo; Guilherme Gonçalves; David Narciso; Maximino Bessa (ICGI, 2021)

Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities. - Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; Miguel Melo; Maximino Bessa (IEEE Access, 2021)

Design of a Transmitter for Inductively-Coupled High-Bitrate Communication in Stacked Chips. - Guilherme Gonçalves; Fabián Leonardo Cabrera (IEEE Trans. Circuits Syst. II Express Briefs, 2021)

Hands-free interaction in immersive virtual reality: A systematic review. - Pedro Monteiro; Guilherme Gonçalves; Hugo Coelho; Miguel Melo; Maximino Bessa (IEEE Trans. Vis. Comput. Graph., 2021)

Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products. - Guilherme Gonçalves; Galvão Meirinhos; Vítor Filipe; Miguel Melo; Maximino Bessa (IEEE Access, 2022)

Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction. - Galvão Meirinhos; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2022)

A higher order portfolio optimization model incorporating information entropy. - Guilherme Gonçalves; Peter Fernandes Wanke; Yong Tan (Intell. Syst. Appl., 2022)

Immersive multisensory virtual reality technologies for virtual tourism. - Miguel Melo; Hugo Coelho; Guilherme Gonçalves; Nieves Losada; Filipa Jorge; Mário Sérgio Teixeira; Maximino Bessa (Multim. Syst., 2022)

Authoring tools for virtual reality experiences: a systematic review. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (Multim. Tools Appl., 2022)

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review. - Miguel Melo; Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; José Vasconcelos-Raposo; Maximino Bessa (IEEE Trans. Vis. Comput. Graph., 2022)

Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR. - Guilherme Gonçalves; Miguel Melo; Luís Barbosa; José Vasconcelos-Raposo; Maximino Bessa (Virtual Real., 2022)

Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction. - Guilherme Gonçalves; Cláudio Gonçalves; Paulo Rodrigues; Luís Barbosa; Vítor Filipe; Miguel Melo; Maximino Bessa (ICGI, 2023)

Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization. - Guilherme Gonçalves; Miguel Melo; Bruno Peixoto; Luís Barbosa; Maximino Bessa (ICGI, 2023)

How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score. - Miguel Melo; Guilherme Gonçalves; José Vasconcelos-Raposo; Maximino Bessa (IEEE Access, 2023)

Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness. - Pedro Monteiro; Guilherme Gonçalves; Bruno Peixoto; Miguel Melo; Maximino Bessa (IEEE Access, 2023)

Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method. - Bruno Peixoto; Luciana Cabral P. Bessa; Guilherme Gonçalves; Maximino Bessa; Miguel Melo (IEEE Access, 2023)

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences. - Guilherme Gonçalves; Hugo Coelho; Pedro Monteiro; Miguel Melo; Maximino Bessa (ACM Comput. Surv., 2023)

The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality. - Guilherme Gonçalves; Miguel Melo; Pedro Monteiro; Hugo Coelho; Maximino Bessa (Comput. Graph., 2023)

Exploring the user experience of hands-free VR interaction methods during a Fitts' task. - Pedro Monteiro; Hugo Coelho; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (Comput. Graph., 2023)

Impact of Different UI on Foreign Language Learning Using iVR. - Bruno Peixoto; Guilherme Gonçalves; Maximino Bessa; Luciana Cabral Pereira Bessa; Miguel Melo (ICGI, 2024)

Learning a Foreign Language: Traditional Listening vs Interactive Immersive Virtual Reality. - Bruno Peixoto; Guilherme Gonçalves; Maximino Bessa; Luciana Cabral Pereira Bessa; Miguel Melo (ICGI, 2024)

Immersive Creation of Virtual Reality Training Experiences. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2024)

Evaluation of Task Presentation Methodologies in Immersive Virtual Training Environments. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2024)

Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure. - Guilherme Gonçalves; Miguel Melo; Carlos Serôdio; Rui Silva; Maximino Bessa (IEEE Access, 2024)

Blemish Detection Algorithms for Image Sensor Improvement and Qualification During Camera Production. - André Fernandes; Pedro Cruz; Guilherme Gonçalves; Tsonyo Slavov; Petia Georgieva (MECO, 2025)

Unified concepts: a review and proposal for virtual reality terminology. - Guilherme Gonçalves; Bruno Peixoto; Miguel Melo; Maximino Bessa (Virtual Real., 2025)