Supervision of Task-Oriented Multimodal Rendering for VR Applications. - Guillaume Bouyer; Patrick Bourdot; Mehdi Ammi (IPT/EGVE, 2007)

Rendu multimodal en Réalité Virtuelle : Supervision des interactions au service de la tâche. (Multimodal rendering in Virtual Reality: Task-Oriented supervision of interactions). - Guillaume Bouyer (2007)

User needs analysis to design a 3D multimodal protein-docking interface. - Nicolas Férey; Guillaume Bouyer; Christine Martin; Patrick Bourdot; Julien Nelson; Jean-Marie Burkhardt (3DUI, 2008)

Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking. - Guillaume Bouyer; Patrick Bourdot (IPT/EGVE, 2008)

Docking de protéines en réalité virtuelle Une approche hybride et multimodale. - Nicolas Férey; Guillaume Bouyer; Christine Martin; Abdelhamid Drif; Patrick Bourdot; Mehdi Ammi; Julien Nelson; Jean-Marie Burkhardt; Ludovic Autin (Tech. Sci. Informatiques, 2009)

Multisensory VR interaction for protein-docking in the CoRSAIRe project. - Nicolas Férey; Julien Nelson; Christine Martin; Lorenzo Picinali; Guillaume Bouyer; Alex Tek; Patrick Bourdot; Jean-Marie Burkhardt; Brian F. G. Katz; Mehdi Ammi; Catherine Etchebest; Ludovic Autin (Virtual Real., 2009)

3D Interaction Assistance through Context-awareness - A Semantic Reasoning Engine for Classic Virtual Environment. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (GRAPP/IVAPP, 2012)

3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-Awareness. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (ICCASA, 2012)

A discrete Hidden Markov models recognition module for temporal series: Application to real-time 3D hand gestures. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (IPTA, 2012)

3D Interaction assistance through context-awareness. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (VR, 2012)

A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interests. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (VRST, 2012)

Analyse des systèmes de visualisation et d'interaction 3D pour la biologie moléculaire. - Mouna Essabbah; Samir Otmane; Guillaume Bouyer; Joan Hérisson; Malik Mallem (Tech. Sci. Informatiques, 2012)

3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-awareness - From Interests and Objectives Detection to Adaptations. - Yannick Dennemont; Guillaume Bouyer; Samir Otmane; Malik Mallem (GRAPP/IVAPP, 2013)

A framework to design 3D interaction assistance in constraints-based virtual environments. - Mouna Essabbah; Guillaume Bouyer; Samir Otmane; Malik Mallem (Virtual Real., 2014)

Un moteur de raisonnement sémantique pour des interactions 3D sensibles au contexte. - Yannick Dennemont; Guillaume Bouyer (Rev. d'Intelligence Artif., 2015)

Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. - Guillaume Bouyer; Amine Chellali; Anatole Lécuyer (VR, 2017)

Towards an upper limb self-rehabilitation assistance system after stroke. - Ludovic David; Guillaume Bouyer; Samir Otmane (VRIC, 2017)

Towards a low-cost interactive system for motor self-rehabilitation after stroke. - Ludovic David; Guillaume Bouyer; Samir Otmane (Int. J. Virtual Real., 2017)

Towards an AR game for walking rehabilitation: Preliminary study of the impact of augmented feedback modalities on walking speed. - Anne-Laure Guinet; Guillaume Bouyer; Samir Otmane; Eric Desailly (ISMAR Adjunct, 2020)

Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy. - Anne-Laure Guinet; Guillaume Bouyer; Samir Otmane; Eric Desailly (Sensors, 2021)

Influence of hand representation on a grasping task in augmented reality. - Louis Lafuma; Guillaume Bouyer; Olivier Goguel; Jean-Yves Pascal Didier (ICMI, 2023)