Point-based Rendering of Trees. - Guillaume Gilet; Alexandre Meyer; Fabrice Neyret (NPH, 2005)

From Volume Splatting to Raycasting - A Smooth Transition. - Guillaume Gilet; Jean-Michel Dischler; Luc Soler (GRAPP, 2008)

A Framework for Interactive Hypertexture Modelling. - Guillaume Gilet; Jean-Michel Dischler (Comput. Graph. Forum, 2009)

Procedural Descriptions of Anisotropic Noisy Textures by Example. - Guillaume Gilet; Jean-Michel Dischler; Luc Soler (Eurographics (Short Papers), 2010)

Procedural texture particles. - Guillaume Gilet; Jean-Michel Dischler (SI3D, 2010)

An Image-Based Approach for Stochastic Volumetric and Procedural Details. - Guillaume Gilet; Jean-Michel Dischler (Comput. Graph. Forum, 2010)

Multi-scale Assemblage for Procedural Texturing. - Guillaume Gilet; Jean-Michel Dischler; Djamchid Ghazanfarpour (Comput. Graph. Forum, 2012)

Multiple kernels noise for improved procedural texturing. - Guillaume Gilet; Jean-Michel Dischler; Djamchid Ghazanfarpour (Vis. Comput., 2012)

Local random-phase noise for procedural texturing. - Guillaume Gilet; Basile Sauvage; Kenneth Vanhoey; Jean-Michel Dischler; Djamchid Ghazanfarpour (ACM Trans. Graph., 2014)

A multiscale model for rain rendering in real-time. - Yoann Weber; Vincent Jolivet; Guillaume Gilet; Djamchid Ghazanfarpour (Comput. Graph., 2015)

Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis. - Nicolas Pavie; Guillaume Gilet; Jean-Michel Dischler; Eric Galin; Djamchid Ghazanfarpour (CGVC, 2016)

A phenomenological model for throughfall rendering in real-time. - Yoann Weber; Vincent Jolivet; Guillaume Gilet; Kazuki Nanko; Djamchid Ghazanfarpour (Comput. Graph. Forum, 2016)

Local spot noise for procedural surface details synthesis. - Arthur Cavalier; Guillaume Gilet; Djamchid Ghazanfarpour (Comput. Graph., 2019)

Accelerating Geometry-Based Spherical Harmonics Glyphs Rendering for dMRI Using Modern OpenGL. - Charles Poirier; Maxime Descoteaux; Guillaume Gilet (CDMRI@MICCAI, 2021)

Screen space indirect lighting with visibility bitmask. - Olivier Therrien; Yannick Levesque; Guillaume Gilet (Vis. Comput., 2023)

Fast orientable aperiodic ocean synthesis using tiling and blending. - Nicolas Lutz; Arnaud Schoentgen; Guillaume Gilet (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Real-time procedural resurfacing using GPU mesh shader. - Josué Raad; Arthur Delon; Mickaël Ribardière; Daniel Menevaux; Guillaume Gilet (Comput. Graph. Forum, 2025)

Multi-Dimensional Procedural Wave Noise. - Pascal Guehl; Rémi Allègre; Guillaume Gilet; Basile Sauvage; Marie-Paule Cani; Jean-Michel Dischler (ACM Trans. Graph., 2025)