Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. - Benjamin Poussard; Guillaume Loup; Olivier Christmann; Rémy Eynard; Marc Pallot; Simon Richir; Franck Hernoux; Emilie Loup-Escande (VRIC, 2014)

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations. - Guillaume Loup; Audrey Serna; Sébastien Iksal; Sébastien George (EC-TEL, 2016)

Toward a Play Management System for Play-Based Learning. - Eric Sanchez; Claudine Piau-Toffolon; Lahcen Oubahssi; Audrey Serna; Iza Marfisi-Schottman; Guillaume Loup; Sébastien George (EC-TEL, 2016)

Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games). - Guillaume Loup (2017)

ADDEGames: An Assistance Design Tool for Digital Epistemic Games. - Lahcen Oubahssi; Guillaume Loup; Claudine Piau-Toffolon; Oussema Mahdi (ICALT, 2018)

Towards a Model of User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Guillaume Loup; Simon Richir (Adv. Hum. Comput. Interact., 2018)

A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. - Guillaume Loup; Sébastien George; Iza Marfisi; Audrey Serna (Int. J. Virtual Real., 2018)

Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting. - Guillaume Loup; Emilie Loup-Escande (Int. J. Hum. Comput. Interact., 2019)

From Design to Management of JENs (in the JEN.Lab Project). - Lahcen Oubahssi; Claudine Piau-Toffolon; Guillaume Loup; Eric Sanchez (Int. J. Serious Games, 2020)

Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept. - Jonathan Degand; Guillaume Loup; Jean-Yves Didier (GALA, 2021)

Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project. - Florian Maronnat; Guillaume Loup; Jonathan Degand; Frédéric Davesne; Samir Otmane (ICSOFT, 2024)

Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study. - Kelly Minotti; Guillaume Loup; Thibault Harquin; Samir Otmane (VRST, 2024)

Virtual Reality Learning Optimization: Immersive Debriefing with Review and Redo for Effective, Targeted Training. - Kelly Minotti; Guillaume Loup; Amine Chellali; Marie-Hélène Ferrer; Samir Otmane (VR Workshops, 2025)

The Impact of Visual and Haptic Feedback on Keyboard Typing in Immersive Virtual Environments. - Amine Chellali; Lucas Herfort; Guillaume Loup; Marie-Hélène Ferrer (IEEE Trans. Vis. Comput. Graph., 2025)

Usability Evaluation of Integrated and Separated Interfaces in an Immersive Authoring Tool based on Panoramic Videos. - Daniel Xuan Hien Mai; Guillaume Loup; Jean-Yves Didier (IEEE Trans. Vis. Comput. Graph., 2025)