Hardware/Software Coevolution of Genome Programs and Cellular Processors. - Gianluca Tempesti; Pierre-André Mudry; Guillaume Zufferey (AHS, 2006)

An Hybrid Genetic Algorithm for Constrained Hardware-Software Partitioning. - Pierre-André Mudry; Guillaume Zufferey; Gianluca Tempesti (DDECS, 2006)

A dynamically constrained genetic algorithm for hardware-software partitioning. - Pierre-André Mudry; Guillaume Zufferey; Gianluca Tempesti (GECCO, 2006)

Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems. - Patrick Jermann; Guillaume Zufferey; Pierre Dillenbourg (EC-TEL, 2008)

Using augmentations as bridges from concrete to abstract representations. - Guillaume Zufferey; Patrick Jermann; Son Do-Lenh; Pierre Dillenbourg (BCS HCI, 2009)

Physical space and division of labor around a tabletop tangible simulation. - Patrick Jermann; Guillaume Zufferey; Bertrand Schneider; Aurélien Lucchi; Simon Lépine; Pierre Dillenbourg (CSCL (1), 2009)

TinkerSheets: using paper forms to control and visualize tangible simulations. - Guillaume Zufferey; Patrick Jermann; Aurélien Lucchi; Pierre Dillenbourg (TEI, 2009)

SensorTune: a mobile auditory interface for DIY wireless sensor networks. - Enrico Costanza; Jacques Panchard; Guillaume Zufferey; Julien Nembrini; Julien Freudiger; Jeffrey Huang; Jean-Pierre Hubaux (CHI, 2010)

Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom. - Son Do-Lenh; Patrick Jermann; Sébastien Cuendet; Guillaume Zufferey; Pierre Dillenbourg (EC-TEL, 2010)

An empirical evaluation of touch and tangible interfaces for tabletop displays. - Aurélien Lucchi; Patrick Jermann; Guillaume Zufferey; Pierre Dillenbourg (TEI, 2010)

The Complementarity of Tangible and Paper Interfaces in Tabletop Environments for Collaborative Learning. - Guillaume Zufferey (2010)

Classroom orchestration: The third circle of usability. - Pierre Dillenbourg; Guillaume Zufferey; Hamed Alavi; Patrick Jermann; Son Do-Lenh; Quentin Bonnard; Sébastien Cuendet; Frédéric Kaplan (CSCL, 2011)

Benefits of a Tangible Interface for Collaborative Learning and Interaction. - Bertrand Schneider; Patrick Jermann; Guillaume Zufferey; Pierre Dillenbourg (IEEE Trans. Learn. Technol., 2011)

TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom. - Son Do-Lenh; Patrick Jermann; Amanda Legge; Guillaume Zufferey; Pierre Dillenbourg (EC-TEL, 2012)

3D Tangibles Facilitate Joint Visual Attention in Dyads. - Bertrand Schneider; Kshitij Sharma; Sébastien Cuendet; Guillaume Zufferey; Pierre Dillenbourg; Roy D. Pea (CSCL, 2015)

Detecting Collaborative Dynamics Using Mobile Eye-Trackers. - Bertrand Schneider; Kshitij Sharma; Sébastien Cuendet; Guillaume Zufferey; Pierre Dillenbourg; Roy Pea (ICLS, 2016)

Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning. - Bertrand Schneider; Kshitij Sharma; Sébastien Cuendet; Guillaume Zufferey; Pierre Dillenbourg; Roy Pea (ACM Trans. Comput. Hum. Interact., 2016)

Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups. - Bertrand Schneider; Kshitij Sharma; Sébastien Cuendet; Guillaume Zufferey; Pierre Dillenbourg; Roy Pea (Int. J. Comput. Support. Collab. Learn., 2018)