Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students. - Guillermo M. Chans; May Portuguez Castro (Comput., 2021)

DiplomaTec: An experimental and gamified tool that contributes to vocational guidance and career decision-making for high school students. - Ricardo Ipiña-Sifuentes; Guillermo Manuel Chans (ICEMT, 2023)

Engaging Engineering Education Through Multi-Sensory Virtual Decision-Making Centers: A Gamified Approach. - Jose Daniel Azofeifa; Valentina Rueda-Castro; Luis Jose Gonzalez-Gomez; Guillermo M. Chans; Patricia Caratozzolo; Julieta Noguez 001 (EDUCON, 2024)

Assessing TEC21 Educational Model's Impact on Transversal Competencies among Undergraduates in Internship Programs. - Guillermo Manuel Chans; Santa Tejeda; Maritza Peña-Becerril; Claudia Camacho-Zuñiga (EDUCON, 2024)

Integrating Generative AI Into Design Thinking: Assessing Impact on Creativity and Innovation in STEM Education. - Guillermo M. Chans; César Merino-Soto; Santiago Santillán Chávez; Jaime A. García Castro; Genaro Zavala; Elvia Sánchez-Rodriguez (EDUCON, 2025)

AI-Supported Learning: Integrating ChatGPT to Enhance Cognitive Skills in STEM Education. - Elvia Sánchez-Rodriguez; César Merino-Soto; Meiting Huan Chen; Genaro Zavala; Guillermo M. Chans (EDUCON, 2025)