Modeling virtual object behavior within virtual environment. - Gun A. Lee; Gerard Jounghyun Kim; Chan-Mo Park (VRST, 2002)

Immersive Authoring of Tangible Augmented Reality Applications. - Gun A. Lee; Claudia Nelles; Mark Billinghurst; Gerard Jounghyun Kim (ISMAR, 2004)

Occlusion based interaction methods for tangible augmented reality environments. - Gun A. Lee; Mark Billinghurst; Gerard Jounghyun Kim (VRCAI, 2004)

Multi-projection based hemispherical display. - Gun A. Lee; Hyun Kang; Dongsik Jo; Wookho Son (ICAT, 2005)

Immersive authoring: What You eXperience Is What You Get (WYXIWYG). - Gun A. Lee; Gerard Jounghyun Kim; Mark Billinghurst (Commun. ACM, 2005)

Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments. - Seonhyung Shin; Gun A. Lee; Ungyeon Yang; Wookho Son (Eurographics (Short Presentations), 2006)

Layered Multiple Displays for Immersive and Interactive Digital Contents. - Gun A. Lee; Ungyeon Yang; Wookho Son (ICEC, 2006)

Xphere: A PC Cluster based Hemispherical Display System. - Dongsik Jo; Hyun Kang; Gun A. Lee; Wookho Son (VR, 2006)

Virtual Reality based Paint Spray Training System. - Ungyeon Yang; Gun A. Lee; Seonhyung Shin; Sunyu Hwang; Wookho Son (VR, 2007)

MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications. - Gun A. Lee; Hyun Kang; Wookho Son (VR, 2008)

Efficient multi-pass welding training with haptic guide. - Yongwan Kim; Ungyeon Yang; Dongsik Jo; Gun A. Lee; Jinseong Choi; Jinah Park (SIGGRAPH ASIA Posters, 2009)

Visualization of virtual weld beads. - Dongsik Jo; Yongwan Kim; Ungyeon Yang; Gun A. Lee; Jin Sung Choi (VRST, 2009)

Freeze-Set-Go interaction method for handheld mobile augmented reality environments. - Gun A. Lee; Ungyeon Yang; Yongwan Kim; Dongsik Jo; Ki-Hong Kim; Jae Ha Kim; Jin Sung Choi (VRST, 2009)

Immersive authoring of Tangible Augmented Reality content: A user study. - Gun A. Lee; Gerard Jounghyun Kim (J. Vis. Lang. Comput., 2009)

Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction. - Ungyeon Yang; Gun A. Lee; Yongwan Kim; Dongsik Jo; Jin Sung Choi; Ki-Hong Kim (CW, 2010)

A user study on the Snap-To-Feature interaction method. - Gun A. Lee; Mark Billinghurst (ISMAR, 2011)

Welding representation for training under VR environments. - Dongsik Jo; Yongwan Kim; Ungyeon Yang; Jin Sung Choi; Ki-Hong Kim; Gun A. Lee; Yeong-Do Park; Young Whan Park (VRCAI, 2011)

Interaction methods for mobile augmented reality. - Huidong Bai; Gun A. Lee (CHINZ, 2012)

CityViewAR outdoor AR visualization. - Gun A. Lee; Mark Billinghurst (CHINZ, 2012)

GeoBoids: mobile AR for exergaming. - Robert W. Lindeman; Gun A. Lee (CHINZ, 2012)

Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces. - Huidong Bai; Gun A. Lee; Mark Billinghurst (IVCNZ, 2012)

Assistive techniques for precise touch interaction in handheld augmented reality environments. - Gun A. Lee; Mark Billinghurst (VRCAI, 2012)

Automatic zooming interface for tangible augmented reality applications. - Gun A. Lee; Huidong Bai; Mark Billinghurst (VRCAI, 2012)

Development of Smartphone Blood Culture Application Using Barcode and Hospital Information System: A University Hospital Experience. - Jae Ho Lee; YongPil Chong; SungSoo Jang; Mina Kim; Gun A. Lee; Jeong-Hoon Kim; TaeWan Kwon; Woo-Sung Kim (AMIA, 2013)

Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization. - Hyungon Kim; Gun A. Lee; Mark Billinghurst (CHINZ, 2013)

Ego- and Exocentric interaction for mobile AR conferencing. - Timo Bleeker; Gun A. Lee; Mark Billinghurst (ISMAR, 2013)

Interaction techniques for HMD-HHD hybrid AR systems. - Rahul Budhiraja; Gun A. Lee; Mark Billinghurst (ISMAR, 2013)

Using a HHD with a HMD for mobile AR interaction. - Rahul Budhiraja; Gun A. Lee; Mark Billinghurst (ISMAR, 2013)

Comparing pointing and drawing for remote collaboration. - Seungwon Kim; Gun A. Lee; Nobuchika Sakata (ISMAR, 2013)

Study of augmented gesture communication cues and view sharing in remote collaboration. - Seungwon Kim; Gun A. Lee; Nobuchika Sakata; Andreas Dünser; Elina Vartiainen; Mark Billinghurst (ISMAR, 2013)

Weighted integral rotation and translation for touch interaction. - Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Posters, 2013)

A component based framework for mobile outdoor AR applications. - Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Building mobile AR applications using the outdoor AR library. - Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Towards understanding balancing in exertion games. - David Altimira; Florian 'Floyd' Mueller; Gun A. Lee; Jenny Clarke; Mark Billinghurst (Advances in Computer Entertainment, 2014)

Using 3D hand gestures and touch input for wearable AR interaction. - Huidong Bai; Gun A. Lee; Mark Billinghurst (CHI Extended Abstracts, 2014)

Improving co-presence with augmented visual communication cues for sharing experience through video conference. - Seungwon Kim; Gun A. Lee; Nobuchika Sakata; Mark Billinghurst (ISMAR, 2014)

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. - Thammathip Piumsomboon; David Altimira; Hyungon Kim; Adrian J. Clark; Gun A. Lee; Mark Billinghurst (ISMAR, 2014)

3D gesture interaction for handheld augmented reality. - Huidong Bai; Gun A. Lee; Ramakrishnan Mukundan; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Automatically Freezing Live Video for Annotation during Remote Collaboration. - Seungwon Kim; Gun A. Lee; Sangtae Ha; Nobuchika Sakata; Mark Billinghurst (CHI Extended Abstracts, 2015)

User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study. - Gun A. Lee; Jonathan Wong; Hye Sun Park; Jin Sung Choi; Chang-Joon Park; Mark Billinghurst (CHI Extended Abstracts, 2015)

Free-hand Gesture Interfaces for an Augmented Exhibition Podium. - Huidong Bai; Gun A. Lee; Mark Billinghurst (OZCHI, 2015)

A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments. - Hyungon Kim; Gun A. Lee; Mark Billinghurst (OZCHI, 2015)

An augmented exhibition podium with free-hand gesture interfaces. - Huidong Bai; Gun A. Lee; Mark Billinghurst (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Tag it!: AR annotation using wearable sensors. - Alaeddin Nassani; Huidong Bai; Gun A. Lee; Mark Billinghurst (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Extending HMD by chest-worn 3D camera for AR annotation. - Alaeddin Nassani; Huidong Bai; Gun A. Lee; Mark Billinghurst (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

A Survey of Augmented Reality. - Mark Billinghurst; Adrian J. Clark; Gun A. Lee (Found. Trends Hum. Comput. Interact., 2015)

Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration. - Mark Billinghurst; Kunal Gupta; Masai Katsutoshi; Youngho Lee; Gun A. Lee; Kai Kunze; Maki Sugimoto (Collaboration Meets Interactive Spaces, 2016)

Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. - David Altimira; Florian 'Floyd' Mueller; Jenny Clarke; Gun A. Lee; Mark Billinghurst; Christoph Bartneck (CHI, 2016)

Enhancing Immersive Cinematic Experience with Augmented Virtuality. - Gun A. Lee; Joshua Chen; Mark Billinghurst; Robert W. Lindeman (ISMAR Adjunct, 2016)

An Augmented Reality Guide for Assisting Forklift Operation. - Bhuvaneswari Sarupuri; Gun A. Lee; Mark Billinghurst (ISMAR Adjunct, 2016)

A comparative study of simulated augmented reality displays for vehicle navigation. - Richie Jose; Gun A. Lee; Mark Billinghurst (OZCHI, 2016)

Using augmented reality to assist forklift operation. - Bhuvaneswari Sarupuri; Gun A. Lee; Mark Billinghurst (OZCHI, 2016)

An oriented point-cloud view for MR remote collaboration. - Lei Gao; Huidong Bai; Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2016)

Augmented reality annotation for social video sharing. - Alaeddin Nassani; Hyungon Kim; Gun A. Lee; Mark Billinghurst; Tobias Langlotz; Robert W. Lindeman (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2016)

A Study in Virtual Navigation Cues for Forklift Operators. - Alexandre Pereira; Gun A. Lee; Edson Almeida; Mark Billinghurst (SVR, 2016)

Informational components for mixed and augmented reality content. - Gerard J. Kim; Sangyong Lee; Gun A. Lee (Web3D, 2016)

Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration. - Kunal Gupta; Gun A. Lee; Mark Billinghurst (IEEE Trans. Vis. Comput. Graph., 2016)

Exploring natural eye-gaze-based interaction for immersive virtual reality. - Thammathip Piumsomboon; Gun A. Lee; Robert W. Lindeman; Mark Billinghurst (3DUI, 2017)

Sharing Gaze for Remote Instruction. - Sathya Barathan; Gun A. Lee; Mark Billinghurst; Robert W. Lindeman (ICAT-EGVE, 2017)

The Effect of User Embodiment in AV Cinematic Experience. - Joshua Chen; Gun A. Lee; Mark Billinghurst; Robert W. Lindeman; Christoph Bartneck (ICAT-EGVE, 2017)

Real-time Visual Representations for Mixed Reality Remote Collaboration. - Lei Gao; Huidong Bai; Thammathip Piumsomboon; Gun A. Lee; Robert W. Lindeman; Mark Billinghurst (ICAT-EGVE, 2017)

Social Dining Experience using Mixed Reality for Older Adults. - Jonathon Derek Hart; Gun A. Lee; Ashleigh E. Smith; Melissa Hull; Matthew T. Haren; Catherine Paquet; Julie-Ann Hill; Zack Lomax; Travis Ashworth; Ross T. Smith (ICAT-EGVE (Posters and Demos), 2017)

Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie. - Humayun Khan; Gun A. Lee; Simon Hoermann; Rory M. S. Clifford; Mark Billinghurst; Robert W. Lindeman (ICAT-EGVE, 2017)

Collaborative View Configurations for Multi-user Interaction with a Wall-size Display. - Hyungon Kim; Yeongmi Kim; Gun A. Lee; Mark Billinghurst; Christoph Bartneck (ICAT-EGVE, 2017)

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze. - Gun A. Lee; Seungwon Kim; Youngho Lee; Arindam Dey 001; Thammathip Piumsomboon; Mitchell Norman; Mark Billinghurst (ICAT-EGVE, 2017)

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. - Youngho Lee; Thammathip Piumsomboon; Barrett Ens; Gun A. Lee; Arindam Dey 001; Mark Billinghurst (ICAT-EGVE (Posters and Demos), 2017)

User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors. - Gun A. Lee; Omprakash Rudhru; Hye Sun Park; Ho Won Kim 002; Mark Billinghurst (ICAT-EGVE, 2017)

Mutually Shared Gaze in Augmented Video Conference. - Gun A. Lee; Seungwon Kim; Youngho Lee; Arindam Dey 001; Thammathip Piumsomboon; Mitchell Norman; Mark Billinghurst (ISMAR Adjunct, 2017)

The Social AR Continuum: Concept and User Study. - Alaeddin Nassani; Gun A. Lee; Mark Billinghurst; Tobias Langlotz; Simon Hoermann; Robert W. Lindeman (ISMAR Adjunct, 2017)

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. - Thammathip Piumsomboon; Arindam Dey 001; Barrett Ens; Gun A. Lee; Mark Billinghurst (ISMAR Adjunct, 2017)

Estimating Gaze Depth Using Multi-Layer Perceptron. - Youngho Lee; Choonsung Shin; Alexander Plopski; Yuta Itoh 001; Thammathip Piumsomboon; Arindam Dey 001; Gun A. Lee; Seungwon Kim; Mark Billinghurst (ISUVR, 2017)

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See. - Thammathip Piumsomboon; Youngho Lee; Gun A. Lee; Arindam Dey 001; Mark Billinghurst (ISUVR, 2017)

Automated enabling of head mounted display using gaze-depth estimation. - Youngho Lee; Choonsung Shin; Thammathip Piumsomboon; Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Mixed reality collaboration through sharing a live panorama. - Gun A. Lee; Theophilus Teo; Seungwon Kim; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Sharedsphere: MR collaboration through shared live panorama. - Gun A. Lee; Theophilus Teo; Seungwon Kim; Mark Billinghurst (SIGGRAPH ASIA Emerging Technologies, 2017)

AR social continuum: representing social contacts. - Alaeddin Nassani; Gun A. Lee; Mark Billinghurst; Tobias Langlotz; Robert W. Lindeman (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Using visual and spatial cues to represent social contacts in AR. - Alaeddin Nassani; Gun A. Lee; Mark Billinghurst; Tobias Langlotz; Robert W. Lindeman (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

Exploring enhancements for remote mixed reality collaboration. - Thammathip Piumsomboon; Arindam Dey 001; Barrett Ens; Youngho Lee; Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

CoVAR: a collaborative virtual and augmented reality system for remote collaboration. - Thammathip Piumsomboon; Youngho Lee; Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Emerging Technologies, 2017)

Enhancing player engagement through game balancing in digitally augmented physical games. - David Altimira; Florian 'Floyd' Mueller; Jenny Clarke; Gun A. Lee; Mark Billinghurst; Christoph Bartneck (Int. J. Hum. Comput. Stud., 2017)

Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality. - Mikko Kytö; Barrett Ens; Thammathip Piumsomboon; Gun A. Lee; Mark Billinghurst (CHI, 2018)

Filtering Shared Social Data in AR. - Alaeddin Nassani; Huidong Bai; Gun A. Lee; Mark Billinghurst; Tobias Langlotz; Robert W. Lindeman (CHI Extended Abstracts, 2018)

Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration. - Thammathip Piumsomboon; Gun A. Lee; Mark Billinghurst (CHI Extended Abstracts, 2018)

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration. - Thammathip Piumsomboon; Gun A. Lee; Jonathon D. Hart; Barrett Ens; Robert W. Lindeman; Bruce H. Thomas; Mark Billinghurst (CHI, 2018)

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. - Jonathon D. Hart; Thammathip Piumsomboon; Louise M. Lawrence; Gun A. Lee; Ross T. Smith; Mark Billinghurst (CHI PLAY (Companion), 2018)

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games. - Jonathon D. Hart; Thammathip Piumsomboon; Louise M. Lawrence; Gun A. Lee; Ross T. Smith; Mark Billinghurst (CHI PLAY (Companion), 2018)

Sharing and Augmenting Emotion in Collaborative Mixed Reality. - Jonathon D. Hart; Thammathip Piumsomboon; Gun A. Lee; Mark Billinghurst (ISMAR Adjunct, 2018)

A User Study on MR Remote Collaboration Using Live 360 Video. - Gun A. Lee; Theophilus Teo; Seungwon Kim; Mark Billinghurst (ISMAR, 2018)

Filtering 3D Shared Surrounding Environments by Social Proximity in AR. - Alaeddin Nassani; Huidong Bai; Gun A. Lee; Tobias Langlotz; Mark Billinghurst; Robert W. Lindeman (ISMAR Adjunct, 2018)

User virtual costume visualisation in an augmented virtuality immersive cinematic environment. - Wenjing Tang; Gun A. Lee; Mark Billinghurst; Robert W. Lindeman (OZCHI, 2018)

Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (OZCHI, 2018)

The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration. - Seungwon Kim; Mark Billinghurst; Gun A. Lee (Comput. Support. Cooperative Work., 2018)

Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration. - Seungwon Kim; Mark Billinghurst; Chilwoo Lee; Gun A. Lee (KSII Trans. Internet Inf. Syst., 2018)

Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface. - Thammathip Piumsomboon; Gun A. Lee; Barrett Ens; Bruce H. Thomas; Mark Billinghurst (IEEE Trans. Vis. Comput. Graph., 2018)

Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. - Seungwon Kim; Gun A. Lee; Weidong Huang 001; Hayun Kim; Woontack Woo; Mark Billinghurst (CHI, 2019)

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction. - Thammathip Piumsomboon; Gun A. Lee; Andrew Irlitti; Barrett Ens; Bruce H. Thomas; Mark Billinghurst (CHI, 2019)

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction. - Theophilus Teo; Louise M. Lawrence; Gun A. Lee; Mark Billinghurst; Matt Adcock (CHI, 2019)

AR Tips: Augmented First-Person View Task Instruction Videos. - Gun A. Lee; Seungjun Ahn; William A. Hoff; Mark Billinghurst (ISMAR Adjunct, 2019)

Filtering Mechanisms of Shared Social Surrounding Environments in AR. - Alaeddin Nassani; Gun A. Lee; Mark Billinghurst; Robert W. Lindeman (ISMAR Adjunct, 2019)

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (ISMAR Adjunct, 2019)

Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System. - Seungwon Kim; Mark Billinghurst; Gun A. Lee; Mitchell Norman; Weidong Huang 001; Jian He (IV (2), 2019)

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (SIGGRAPH ASIA Emerging Technologies, 2019)

A Mixed Presence Collaborative Mixed Reality System. - Mitchell Norman; Gun A. Lee; Ross T. Smith; Mark Billinghurst (VR, 2019)

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (VR, 2019)

The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration. - Boram Yoon; Hyung-il Kim; Gun A. Lee; Mark Billinghurst; Woontack Woo (VR, 2019)

The Impact of Remote User's Role in a Mixed Reality Mixed Presence System. - Mitchell Norman; Gun A. Lee; Ross T. Smith; Mark Billinghurst (VRCAI, 2019)

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (VRCAI, 2019)

Optical-Reflection Type 3D Augmented Reality Mirrors. - Gun A. Lee; Hye Sun Park; Mark Billinghurst (VRST, 2019)

A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes. - Theophilus Teo; Ashkan F. Hayati; Gun A. Lee; Mark Billinghurst; Matt Adcock (VRST, 2019)

The Effects of Sharing Awareness Cues in Collaborative Mixed Reality. - Thammathip Piumsomboon; Arindam Dey 001; Barrett Ens; Gun A. Lee; Mark Billinghurst (Frontiers Robotics AI, 2019)

Revisiting collaboration through mixed reality: The evolution of groupware. - Barrett Ens; Joel Lanir; Anthony Tang 001; Scott Bateman; Gun A. Lee; Thammathip Piumsomboon; Mark Billinghurst (Int. J. Hum. Comput. Stud., 2019)

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. - Zhengqing Li; Theophilus Teo; Liwei Chan 001; Gun A. Lee; Matt Adcock; Mark Billinghurst; Hideki Koike (Conference on Designing Interactive Systems, 2020)

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception. - Theophilus Teo; Fumihiko Nakamura; Maki Sugimoto; Adrien Verhulst; Gun A. Lee; Mark Billinghurst; Matt Adcock (ICAT-EGVE, 2020)

Exploring the Value of Shared Experience in Augmented Reality Games. - Hye Sun Park; Byung-Kuk Seo; Gun A. Lee; Mark Billinghurst (HCI (38), 2020)

Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. - Gun A. Lee; Seungjun Ahn; William A. Hoff; Mark Billinghurst (ISMAR, 2020)

Improving User Experience in Augmented Reality Mirrors with 3D Displays. - Gun A. Lee; Hye Sun Park; Seungwon Kim; Mark Billinghurst (ISVC (1), 2020)

A User Study of a Gaze Window User Interface. - Seungwon Kim; Mark Billinghurst; Gun A. Lee; Weidong Huang 001 (IV, 2020)

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. - Theophilus Teo; Fumihiko Nakamura; Maki Sugimoto; Adrien Verhulst; Gun A. Lee; Mark Billinghurst; Matt Adcock (SIGGRAPH Emerging Technologies, 2020)

Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration. - Seungwon Kim; Allison Jing; Hanhoon Park; Gun A. Lee; Weidong Huang 001; Mark Billinghurst (IEEE Access, 2020)

A Review of Hyperscanning and Its Use in Virtual Environments. - Amit Barde; Ihshan Gumilar; Ashkan F. Hayati; Arindam Dey 001; Gun A. Lee; Mark Billinghurst (Informatics, 2020)

The combination of visual communication cues in mixed reality remote collaboration. - Seungwon Kim; Gun A. Lee; Mark Billinghurst; Weidong Huang 001 (J. Multimodal User Interfaces, 2020)

Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration. - Theophilus Teo; Mitchell Norman; Gun A. Lee; Mark Billinghurst; Matt Adcock (J. Multimodal User Interfaces, 2020)

Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR. - Ihshan Gumilar; Amit Barde; Ashkan F. Hayati; Mark Billinghurst; Gun A. Lee; Abdul Momin; Charles Averill; Arindam Dey 001 (CHI Extended Abstracts, 2021)

eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators. - Allison Jing; Kieran William May; Mahnoor Naeem; Gun A. Lee; Mark Billinghurst (CHI Extended Abstracts, 2021)

eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration. - Allison Jing; Kieran William May; Mahnoor Naeem; Gun A. Lee; Mark Billinghurst (CHI Extended Abstracts, 2021)

eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. - Allison Jing; Brandon J. Matthews; Kieran May; Thomas Clarke; Gun A. Lee; Mark Billinghurst (SIGGRAPH ASIA Posters, 2021)

Tool-based Asymmetric Interaction for Selection in VR. - Qianyuan Zou; Huidong Bai; Yuewei Zhang 001; Gun A. Lee; Allan Fowler; Mark Billinghurst (SIGGRAPH Asia Technical Communications, 2021)

Force-Based Foot Gesture Navigation in Virtual Reality. - Siyi Liu; Gun A. Lee; Yi Li 058; Thammathip Piumsomboon; Barrett Ens (VRST, 2021)

A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning. - Ihshan Gumilar; Ekansh Sareen; Reed Bell; Augustus Stone; Ashkan F. Hayati; Jingwen Mao; Amit Barde; Anubha Gupta; Arindam Dey 001; Gun A. Lee; Mark Billinghurst (Comput. Graph., 2021)

Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration. - Allison Jing; Kieran May; Gun A. Lee; Mark Billinghurst (Frontiers Virtual Real., 2021)

User experience design for a smart-mirror-based personalized training system. - Hye Sun Park; Gun A. Lee; Byung-Kuk Seo; Mark Billinghurst (Multim. Tools Appl., 2021)

Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR. - Ihshan Gumilar; Amit Barde; Prasanth Sasikumar; Mark Billinghurst; Ashkan F. Hayati; Gun A. Lee; Yuda Munarko; Sanjit Singh; Abdul Momin (CHI Extended Abstracts, 2022)

Portal Rendering and Creation Interactions in Virtual Reality. - Daniel Ablett; Andrew Cunningham; Gun A. Lee; Bruce H. Thomas (ISMAR, 2022)

Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration. - Allison Jing; Kunal Gupta; Jeremy McDade; Gun A. Lee; Mark Billinghurst (ISMAR, 2022)

From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site. - Hayun Kim; Gun A. Lee; Mark Billinghurst; Woontack Woo (ISMAR Adjunct, 2022)

Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. - Allison Jing; Kunal Gupta; Jeremy McDade; Gun A. Lee; Mark Billinghurst (SIGGRAPH Posters, 2022)

Virtual Triplets: Human-Agent Shared Control of Virtual Avatars. - Jingjing Zhang; Gun A. Lee; Simon Hoermann; Wendy Zhang; Thammathip Piumsomboon (SUI, 2022)

Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration. - Allison Jing; Gun A. Lee; Mark Billinghurst (VR, 2022)

3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures. - Louise M. Lawrence; Gun A. Lee; Mark Billinghurst; Damien Rompapas (VR Workshops, 2022)

A Tangible Augmented Reality Programming Learning Environment for Textual Languages. - Dmitry Resnyansky; Mark Billinghurst; Gun A. Lee (VR Workshops, 2022)

The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality. - Allison Jing; Kieran May; Brandon J. Matthews; Gun A. Lee; Mark Billinghurst (Proc. ACM Hum. Comput. Interact., 2022)

Point & Portal: A New Action at a Distance Technique For Virtual Reality. - Daniel Ablett; Andrew Cunningham; Gun A. Lee; Bruce H. Thomas (ISMAR, 2023)

Hybrid Cross-Reality Collaborative System. - Hyunwoo Cho; Eunhee Chang; Zhuang Chang; Jiashuo Cao; Bowen Yuan; Jonathon Derek Hart; Gun A. Lee; Thammathip Piumsomboon; Mark Billinghurst (ISMAR-Adjunct, 2023)

An Asynchronous Hybrid Cross Reality Collaborative System. - Hyunwoo Cho; Bowen Yuan; Jonathon Derek Hart; Eunhee Chang; Zhuang Chang; Jiashuo Cao; Gun A. Lee; Thammathip Piumsomboon; Mark Billinghurst (ISMAR-Adjunct, 2023)

NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks. - Theophilus Teo; Maki Sugimoto; Gun A. Lee; Mark Billinghurst (SIGGRAPH Asia XR, 2023)

The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments. - Bowen Yuan; Zirui Xiao; Tamil Selvan Gunasekaran; Qianyuan Zou; Zhuang Chang; Misha Mirza; Gun A. Lee; Mark Billinghurst (SIGGRAPH Asia XR, 2023)

GazeHand: A Gaze-Driven Virtual Hand Interface. - Jaejoon Jeong; Soo-Hyung Kim; Hyung-Jeong Yang; Gun A. Lee; Seungwon Kim (IEEE Access, 2023)

Effect of Auto-Erased Sketch Cue in Multiuser Surgical Planning Virtual Reality Collaboration System. - Suyeon Park 002; Gayun Suh; Soo-Hyung Kim; Hyung-Jeong Yang; Gun A. Lee; Seungwon Kim (IEEE Access, 2023)

Using Virtual Replicas to Improve Mixed Reality Remote Collaboration. - Huayuan Tian; Gun A. Lee; Huidong Bai; Mark Billinghurst (IEEE Trans. Vis. Comput. Graph., 2023)

Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research. - Tobias Loetscher; Nadia Siena Jurkovic; Stefan Carlo Michalski; Mark Billinghurst; Gun A. Lee (Multimodal Technol. Interact., 2023)

Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors. - Michele Fiorentino 001; Joseph L. Gabbard; Gun Lee 001; Maud Marchal; Guillaume Moreau (IEEE Trans. Vis. Comput. Graph., 2023)

Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention. - Stefan Carlo Michalski; Nicholas Charles Gallomarino; Ancrêt Szpak; Kieran William May; Gun A. Lee; Caroline Ellison; Tobias Loetscher (Virtual Real., 2023)

Evaluations of Parallel Views for Sequential VR Search Tasks. - Theophilus Teo; Kuniharu Sakurada; Maki Sugimoto; Gun A. Lee; Mark Billinghurst (AHs, 2024)

The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray. - Sei Kang; Jaejoon Jeong; Gun A. Lee; Soo-Hyung Kim; Hyung-Jeong Yang; Seungwon Kim (CHI, 2024)

Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality. - Jingjing Zhang; Binyang Han; Ze Dong; Ruoyu Wen; Gun A. Lee; Simon Hoermann; Wendy Zhang; Thammathip Piumsomboon (CHI Extended Abstracts, 2024)

Studying Behavioral Metrics to Design Automatic Intervention Systems in Virtual Environments. - Sungjin Hong; Heesook Shin; Youn-Hee Gil; Gun A. Lee (ICTC, 2024)

Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals. - Daniel Ablett; Andrew Cunningham; Gun A. Lee; Bruce H. Thomas (ISMAR, 2024)

Superpowering Emotion Through Multimodal Cues in Collaborative VR. - Allison Jing; Theophilus Teo; Jeremy McDade; Chenkai Zhang; Yi Wang; Andrei Mitrofan; Rushil Thareja; Heesook Shin; Yongho Lee; Youn-Hee Gil; Mark Billinghurst; Gun A. Lee (ISMAR, 2024)

Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. - Mitchell Norman; Gun A. Lee; Ross T. Smith; Mark Billinghurst (ISMAR-Adjunct, 2024)

ExpressiveWorld: Detachable Expressions for VR Collaboration. - Theophilus Teo; Allison Jing; Xuan Tien Pham; Gun A. Lee (SIGGRAPH Asia XR, 2024)

Exploring Superpower Design Through Wi-Fi Twinge. - Siyi Liu; Nathan Arthur Semertzidis; Gun A. Lee; Florian 'Floyd' Mueller; Barrett Ens (TEI, 2024)

Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments. - Bowen Yuan; Hyunwoo Cho; Gun A. Lee; Mark Billinghurst (VRCAI, 2024)

Effect of the Hand and Gaze Pointers in Remote Collaboration. - Jihye Shin; Gayun Suh; Soo-Hyung Kim; Hyung-Jeong Yang; Ji-Eun Shin; Gun Lee 001; Seungwon Kim (IEEE Access, 2024)

'Being there together for health': A Systematic Review on the Feasibility, Effectiveness and Design Considerations of Immersive Collaborative Virtual Environments in Health Applications. - Tohid Zarei; Michelle Emery; Dimitrios Saredakis; Gun A. Lee; Ben Stubbs; Ancrêt Szpak; Tobias Loetscher (CoRR, 2024)

Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality. - Qianyuan Zou; Huidong Bai; Lei Gao; Gun A. Lee; Allan Fowler; Mark Billinghurst (Int. J. Hum. Comput. Interact., 2024)

"My Happiness Makes You Smile": Beginning to Understand Telepathic Superpower Design Via Brain-Muscle Interfaces. - Siyi Liu; Barrett Ens; Nathan Arthur Semertzidis; Gun A. Lee; Florian 'Floyd' Mueller; Don Samitha Elvitigala (Conference on Designing Interactive Systems, 2025)

"My Happiness Makes You Smile": Towards Understanding Telepathic Superpower Design via Brain-Muscle Interfaces. - Siyi Liu; Barrett Ens; Nathan Arthur Semertzidis; Gun A. Lee; Florian 'Floyd' Mueller; Don Samitha Elvitigala (CHI Extended Abstracts, 2025)

Flytrap Hand: Towards Understanding Dark Patterns of Physical Augmentation via Electrical Muscle Stimulation. - Siyi Liu; Barrett Ens; Nathan Arthur Semertzidis; Gun A. Lee; Florian 'Floyd' Mueller; Don Samitha Elvitigala (CHI Extended Abstracts, 2025)

Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration. - Theophilus Teo; Allison Jing; Chenkai Zhang; Michael Frederick; Heesook Shin; Yongho Lee; Youn-Hee Gil; Mark Billinghurst; Gun A. Lee (CHI Extended Abstracts, 2025)

Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality. - Jaejoon Jeong; Hwaryung Lee; Ji-Eun Shin; Daeun Kim; Sei Kang; Gun A. Lee; Soo-Hyung Kim; Hyung-Jeong Yang; Seungwon Kim (VR Workshops, 2025)

Inter-brain synchrony in real-world and virtual reality search tasks using EEG hyperscanning. - Ashkan F. Hayati; Amit Barde; Ihshan Gumilar; Abdul Momin; Gun Lee 001; Alex Chatburn; Mark Billinghurst (Frontiers Virtual Real., 2025)

HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion. - Kaining Zhang; Catarina Moreira; Pedro Belchior; Gun Lee 001; Mark Billinghurst; Joaquim Jorge 001 (CoRR, 2025)