Aesthetic and Rhetorical Aspects of Linking Video in Hypermedia. - Gunnar Liestol (ECHT, 1994)

Multipublication and the Design of Hypermedia Documents. - Gunnar Liestol (ICHIM, Multimedia Computing and Museums, 1995)

Video on the Web: Principles of Continuity Linking and Narrative Flow. - Gunnar Liestol (WebNet, 1999)

The Art of Intro - Developing Digital Genres for Learning. - Gunnar Liestøl (ICCE, 2002)

Combinary Competence Reflections on Multidisicplinary Approaches to Digital Media and Learning. - Gunnar Liestøl (ICCE, 2005)

Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone. - Gunnar Liestøl (Int. J. Interact. Mob. Technol., 2009)

Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space. - Gunnar Liestøl (Handbook of Augmented Reality, 2011)

Mobile innovation: designing and evaluating situated simulations. - Gunnar Liestøl; Terje Rasmussen; Tomas Stenarson (Digit. Creativity, 2011)

Solving the Centre-Periphery Problem in Cultural Heritage by Means of Situated Simulations. - Gunnar Liestøl (EuroMed, 2012)

Sensory Media: Multidisciplinary Approaches in Designing a Situated & Mobile Learning Environment for Past Topics. - Gunnar Liestøl; Anne Doksrød; Sarunas Ledas; Terje Rasmussen (Int. J. Interact. Mob. Technol., 2012)

Jerusalem's holy mount: On palimpsestic places in situated and sensory media. - Gunnar Liestøl; Larry Friedlander (Digital Heritage (1), 2013)

Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality. - Gunnar Liestøl (EuroMed, 2014)

Situated & sensory media between centre & periphery in museum mediation. - Gunnar Liestøl (VSMM, 2014)

Visualization of climate change in situ. - Gunnar Liestøl; Andrew Morrison; Tomas Stenarson (VSMM, 2014)

Sequence & access, storytelling & archive in mobile augmented reality. - Gunnar Liestol (VSMM, 2017)

The Photo Positioning Puzzle : Creating Engaging Applications for Historical Photographs by Combining Mobile Augmented Reality and Gamification. - Gunnar Liestøl (DigitalHERITAGE/VSMM, 2018)

Augmented Reality Storytelling - Narrative Design and Reconstruction of a Historical Event in situ. - Gunnar Liestøl (Int. J. Interact. Mob. Technol., 2019)