Neuronale Netze - Eine Einführung in die Grundlagen, Anwendungen und Datenauswertung - Günter Daniel Rey; Karl Friedrich Wender (Hans Huber Verlag, 2008)

Reading direction and signaling in a simple computer simulation. - Günter Daniel Rey (Comput. Hum. Behav., 2010)

Controlling Presentation Speed, Labels, and Tooltips in Interactive Animations. - Günter Daniel Rey; Stephan Diehl 001 (J. Media Psychol. Theor. Methods Appl., 2010)

Extracting adaptation strategies for e-learning programs with XCS. - Anke Endler; Martin V. Butz; Günter Daniel Rey (GECCO (Companion), 2011)

In situ understanding of performance bottlenecks through visually augmented code. - Fabian Beck 001; Oliver Moseler; Stephan Diehl 001; Günter Daniel Rey (ICPC, 2013)

The personalization effect in multimedia learning: The influence of dialect. - Günter Daniel Rey; Nadine Steib (Comput. Hum. Behav., 2013)

Seductive details and attention distraction - An eye tracker experiment. - Günter Daniel Rey (Comput. Hum. Behav., 2014)

Introducing the familiarity mechanism: A unified explanatory approach for the personalization effect and the examination of youth slang in multimedia learning. - Sascha Schneider; Steve Nebel; Simon Pradel; Günter Daniel Rey (Comput. Hum. Behav., 2015)

Mind your Ps and Qs! How polite instructions affect learning with multimedia. - Sascha Schneider; Steve Nebel; Simon Pradel; Günter Daniel Rey (Comput. Hum. Behav., 2015)

Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task. - Alexander Skulmowski; Simon Pradel; Tom Kühnert; Guido Brunnett; Günter Daniel Rey (Comput. Educ., 2016)

One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research. - Maria Wirzberger; Maik Beege; Sascha Schneider; Steve Nebel; Günter Daniel Rey (Comput. Educ., 2016)

The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames. - Steve Nebel; Maik Beege; Sascha Schneider; Günter Daniel Rey (Comput. Hum. Behav., 2016)

From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. - Steve Nebel; Sascha Schneider; Günter Daniel Rey (Comput. Hum. Behav., 2016)

The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception. - Alexander Skulmowski; Yannik Augustin; Simon Pradel; Steve Nebel; Sascha Schneider; Günter Daniel Rey (Comput. Hum. Behav., 2016)

Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. - Steve Nebel; Sascha Schneider; Günter Daniel Rey (J. Educ. Technol. Soc., 2016)

Modeling cognitive load effects in an interrupted learning task: An ACT-R approach. - Maria Wirzberger; Günter Daniel Rey; Josef F. Krems (CogSci, 2017)

Lernförderliche Gestaltung computerbasierter Instruktionen zur Roboterkonstruktion. - Shirin Esmaeili Bijarsari; Maria Wirzberger; Günter Daniel Rey (GI-Jahrestagung, 2017)

Auswirkung systeminduzierter Delays auf die menschliche Gedächtnisleistung in einem virtuellen agentenbasierten Trainingssetting. - Maria Wirzberger; René Schmidt; Günter Daniel Rey; Wolfram Hardt (GI-Jahrestagung, 2017)

Leaderboards within educational videogames: The impact of difficulty, effort and gameplay. - Steve Nebel; Sascha Schneider; Maik Beege; Günter Daniel Rey (Comput. Educ., 2017)

Ageism - Age coherence within learning material fosters learning. - Maik Beege; Sascha Schneider; Steve Nebel; Jessica Mittangk; Günter Daniel Rey (Comput. Hum. Behav., 2017)

CoLoSS: Cognitive Load Corpus with Speech and Performance Data from a Symbol-Digit Dual-Task. - Robert Herms; Maria Wirzberger; Maximilian Eibl; Günter Daniel Rey (LREC, 2018)

Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos. - Maik Beege; Sascha Schneider; Steve Nebel; Alexandra Häßler; Günter Daniel Rey (Comput. Educ., 2018)

Realistic details in visualizations require color cues to foster retention. - Alexander Skulmowski; Günter Daniel Rey (Comput. Educ., 2018)

An ACT-R approach to investigating mechanisms of performance-related changes in an interrupted learning task. - Maria Wirzberger; Jelmer P. Borst; Josef F. Krems; Günter Daniel Rey (CogSci, 2019)

Social entities in educational videos: Combining the effects of addressing and professionalism. - Maik Beege; Steve Nebel; Sascha Schneider; Günter Daniel Rey (Comput. Hum. Behav., 2019)

Boundary conditions of the politeness effect in online mathematical learning. - Maria Mikheeva; Sascha Schneider; Maik Beege; Günter Daniel Rey (Comput. Hum. Behav., 2019)

Investigating the effects of beat and deictic gestures of a lecturer in educational videos. - Maik Beege; Manuel Ninaus; Sascha Schneider; Steve Nebel; Julia Schlemmel; Jasmin Weidenmüller; Korbinian Moeller; Günter Daniel Rey (Comput. Educ., 2020)

Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory? - Maik Beege; Sascha Schneider; Steve Nebel; Günter Daniel Rey (Comput. Hum. Behav., 2020)

The effect of signaling in dependence on the extraneous cognitive load in learning environments. - Maik Beege; Steve Nebel; Sascha Schneider; Günter Daniel Rey (Cogn. Process., 2021)

Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments. - Maik Beege; Steve Nebel; Sascha Schneider; Günter Daniel Rey (Cogn. Process., 2021)

Towards a Vowel Formant Based Quality Metric for Text-to-Speech Systems: Measuring Monophthong Naturalness. - Sven Albrecht; Rewa Tamboli; Stefan Taubert; Maximilian Eibl; Günter Daniel Rey; Josef Schmied (CIVEMSA, 2022)

The impact of video lecturers' nonverbal communication on learning - An experiment on gestures and facial expressions of pedagogical agents. - Sascha Schneider; Felix Krieglstein; Maik Beege; Günter Daniel Rey (Comput. Educ., 2022)

Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations. - Felix Krieglstein; Sascha Schneider; Jessica Gröninger; Maik Beege; Steve Nebel; Lukas Wesenberg; Markus Suren; Günter Daniel Rey (Comput. Educ., 2023)

BeeLife: a mobile application to foster environmental awareness in classroom settings. - Adrian Stock; Oliver Stock; Julia Mönch; Markus Suren; Nadine Nicole Koch; Günter Daniel Rey; Maria Wirzberger (Frontiers Comput. Sci., 2023)

How to insert visual information into a whiteboard animation with a human hand? Effects of different insertion styles on learning. - Felix Krieglstein; Felicia Meusel; Eva Rothenstein; Nadine Scheller; Lukas Wesenberg; Günter Daniel Rey (Smart Learn. Environ., 2023)

The influence of content-relevant background color as a retrieval cue on learning with multimedia. - Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider (Educ. Inf. Technol., 2024)

Influence of narrative settings on learning success in virtual reality games - a case study with "Bridge of Knowledge VR". - Katharina Jahn 002; Markus Suren; Christina Sanchez-Stockhammer; Günter Daniel Rey (Frontiers Virtual Real., 2025)

Effects of Human-Like Characteristics in Sampling-Based Motion Planning on the Legibility of Robot Arm Motions. - Carl Gaebert; Oliver Rehren; Sebastian Jansen; Katharina Jahn 002; Peter Ohler; Günter Daniel Rey; Ulrike Thomas (ACM Trans. Hum. Robot Interact., 2025)