HOMIE: an artificial companion for elderly people. - Simone Kriglstein; Günter Wallner (CHI Extended Abstracts, 2005)

GPU Radiosity for Triangular Meshes with Support of Normal Mapping and Arbitrary Light Distributions. - Günter Wallner (J. WSCG, 2008)

An extended GPU radiosity solver. - Günter Wallner (Vis. Comput., 2009)

Knoocks - A Visualization Approach for OWL Lite Ontologies. - Simone Kriglstein; Günter Wallner (CISIS, 2010)

An Empirical Evaluation of a GPU Radiosity Solver. - Guenter Wallner (GRAPP, 2010)

Design and evaluation of the educational game DOGeometry: a case study. - Günter Wallner; Simone Kriglstein (Advances in Computer Entertainment Technology, 2011)

Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study. - Simone Kriglstein; Günter Wallner (IMAGAPP/IVAPP, 2011)

A spatiotemporal visualization approach for the analysis of gameplay data. - Günter Wallner; Simone Kriglstein (CHI, 2012)

DOGeometry: teaching geometry through play. - Günter Wallner; Simone Kriglstein (Fun and Games, 2012)

A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. - Simone Kriglstein; Günter Wallner; Stefanie Rinderle-Ma (BPM, 2013)

Play-Graph: A methodology and visualization approach for the analysis of gameplay data. - Günter Wallner (FDG, 2013)

A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. - Simone Kriglstein; Günter Wallner (MindTrek, 2013)

Visualization-based analysis of gameplay data - A review of literature. - Günter Wallner; Simone Kriglstein (Entertain. Comput., 2013)

Game user telemetry in practice: a case study. - Günter Wallner; Simone Kriglstein; Florian Gnadlinger; Michael Heiml; Jochen Kranzer (Advances in Computer Entertainment, 2014)

A user study of different gameplay visualizations. - Simone Kriglstein; Günter Wallner; Margit Pohl (CHI, 2014)

Unified visualization of quantitative and qualitative playtesting data. - Pejman Mirza-Babaei; Guenter Wallner; Graham McAllister; Lennart E. Nacke (CHI Extended Abstracts, 2014)

A Case Study of a Learning Game about the Internet. - Fares Kayali; Günter Wallner; Simone Kriglstein; Gerhild Bauer; Daniel Martinek; Helmut Hlavacs; Peter Purgathofer; Rebecca Wölfle (GameDays, 2014)

Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. - Simone Kriglstein; Ross Brown 001; Günter Wallner (ICEC, 2014)

PLATO: A visual analytics system for gameplay data. - Günter Wallner; Simone Kriglstein (Comput. Graph., 2014)

Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. - Manuel Gall; Günter Wallner; Simone Kriglstein; Stefanie Rinderle-Ma (BPM (Demos), 2015)

Tool Design Jam: Designing tools for Games User Research. - Chek Tien Tan; Pejman Mirza-Babaei; Veronica Zammitto; Alessandro Canossa; Genevieve Conley; Guenter Wallner (CHI PLAY, 2015)

Sequential Analysis of Player Behavior. - Guenter Wallner (CHI PLAY, 2015)

A Study of Different Visualizations for Visualizing Differences in Process Models. - Manuel Gall; Günter Wallner; Simone Kriglstein; Stefanie Rinderle-Ma (ER Workshops, 2015)

Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. - Guenter Wallner; Simone Kriglstein (CHI PLAY, 2016)

Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. - Simone Kriglstein; Johanna Haider; Günter Wallner; Margit Pohl (Diagrams, 2016)

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. - André Rattinger; Günter Wallner; Anders Drachen; Johanna Pirker; Rafet Sifa (ICEC, 2016)

Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. - Günter Wallner; Lauri Galbreath; Simone Kriglstein (ICEC, 2016)

Using lag-sequential analysis for understanding interaction sequences in visualizations. - Margit Pohl; Günter Wallner; Simone Kriglstein (Int. J. Hum. Comput. Stud., 2016)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Kathrin Gerling; Guenter Wallner; Pejman Mirza-Babaei; John Shearer; Conor Linehan; Kieran Hicks (CHI PLAY (Companion), 2017)

Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". - Mike Schaekermann; Giovanni Ribeiro; Guenter Wallner; Simone Kriglstein; Daniel M. Johnson 001; Anders Drachen; Rafet Sifa; Lennart E. Nacke (CHI PLAY, 2017)

Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors. - Kathrin Ballweg; Margit Pohl; Günter Wallner; Tatiana von Landesberger (GD, 2017)

Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges. - Tatiana von Landesberger; Margit Pohl; Günter Wallner; Martin Distler; Kathrin Ballweg (VISIGRAPP (3: IVAPP), 2017)

What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. - Christian Drescher; Guenter Wallner; Simone Kriglstein; Rafet Sifa; Anders Drachen; Margit Pohl (CHI, 2018)

Introducing PlaNet: a tool for visualizing player communities. - Günter Wallner; Simone Kriglstein (FDG, 2018)

Lost my way: an educational geometry game for young children. - Günter Wallner; Simone Kriglstein; Sonja Gabriel; Christian S. Loh; Yanyan Sheng; I-Hung Li (FDG, 2018)

Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. - Ryan Perry; Anders Drachen; Allison Kearney; Simone Kriglstein; Lennart E. Nacke; Rafet Sifa; Guenter Wallner; Daniel M. Johnson 001 (Comput. Hum. Behav., 2018)

Preface to the Special Issue of Best Papers from ICEC 2016. - Günter Wallner; Simone Kriglstein; Rainer Malaka (Entertain. Comput., 2018)

Automatic generation of battle maps from replay data. - Guenter Wallner (Inf. Vis., 2018)

Introduction to the special issue on visual game analytics. - Günter Wallner; Alessandro Canossa; Magy Seif El-Nasr (Inf. Vis., 2018)

Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors and Similarity Judgment Strategies. - Kathrin Ballweg; Margit Pohl; Günter Wallner; Tatiana von Landesberger (J. Graph Algorithms Appl., 2018)

Visualisation of trip chaining behaviour and mode choice using household travel survey data. - Günter Wallner; Simone Kriglstein; Edward Chung 001; Syeed Anta Kashfi (Public Transp., 2018)

Aggregated Visualization of Playtesting Data. - Günter Wallner; Nour Halabi; Pejman Mirza-Babaei (CHI, 2019)

Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. - Wesley van den Broek; Günter Wallner; Regina Bernhaupt (CHI PLAY (Companion), 2019)

Diagram Safari: A Visualization Literacy Game for Young Children. - Johannes Gäbler; Christoph Winkler; Nóra Lengyel; Wolfgang Aigner; Christina Stoiber; Günter Wallner; Simone Kriglstein (CHI PLAY (Companion), 2019)

Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization. - Nour Halabi; Günter Wallner; Pejman Mirza-Babaei (CHI PLAY, 2019)

User Guided Movement Analysis in Games using Semantic Trajectories. - Ruben Schertler; Simone Kriglstein; Günter Wallner (CHI PLAY, 2019)

Enhancing Battle Maps through Flow Graphs. - Günter Wallner (CoG, 2019)

Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. - Günter Wallner; Simone Kriglstein; Anders Drachen (CoG, 2019)

Perception of Differences in Directed Acyclic Graphs: Influence Factors & Cognitive Strategies. - Guenter Wallner; Margit Pohl; Tatiana von Landesberger; Kathrin Ballweg (ECCE, 2019)

Beyond the individual: Understanding social structures of an online player matchmaking website. - Günter Wallner; Christopher Schinnerl; Michael Helfried Schiller; Alexander Monte Calvo; Johanna Pirker; Rafet Sifa; Anders Drachen (Entertain. Comput., 2019)

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. - Michael Helfried Schiller; Günter Wallner; Christopher Schinnerl; Alexander Monte Calvo; Johanna Pirker; Rafet Sifa; Anders Drachen (IEEE Trans. Games, 2019)

See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. - Daniel Kepplinger; Günter Wallner; Simone Kriglstein; Michael Lankes (CHI, 2020)

Be Part Of It: Spectator Experience in Gaming and Esports. - Simone Kriglstein; Günter Wallner; Sven Charleer; Kathrin Gerling; Pejman Mirza-Babaei; Steven Schirra; Manfred Tscheligi (CHI Extended Abstracts, 2020)

A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. - Pejman Mirza-Babaei; Samantha N. Stahlke; Günter Wallner; Atiya Nova (CHI, 2020)

Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device. - Rosanne Bloemraad; Noortje Boekenoogen; Joost van den Broek; Maxine Palmen; Günter Wallner; Regina Bernhaupt (CHI PLAY (Companion), 2020)

Exploring Severity of Gameplay Issues from Players' Perspective. - Nour Halabi; Pejman Mirza-Babaei; Lena Uszkoreit; Günter Wallner (CHI PLAY (Companion), 2020)

Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. - Simone Kriglstein; Fabian Hengstberger; Florian Fribert; Katharina Stiehl; Beate Schrank; Alexander Pfeiffer; Thomas Wernbacher; Günter Wallner (CHI PLAY (Companion), 2020)

Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization. - Bas A. Plijnaer; Daisy O'Neill; Eloisa Kompier; Günter Wallner; Regina Bernhaupt (CHI PLAY (Companion), 2020)

Masterclass on Information Visualization for Games Research. - Günter Wallner; Simone Kriglstein (CHI PLAY (Companion), 2020)

Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. - Günter Wallner; Simone Kriglstein (CHI PLAY, 2020)

Visualizing AI Playtesting Data of 2D Side-scrolling Games. - Shivam Agarwal; Christian Herrmann; Günter Wallner; Fabian Beck 001 (CoG, 2020)

Influence of Shape, Density, and Edge Crossings on the Perception of Graph Differences - An Investigation Under Time Constraints. - Günter Wallner; Margit Pohl; Cynthia Graniczkowska; Kathrin Ballweg; Tatiana von Landesberger (Diagrams, 2020)

A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience. - Regina Bernhaupt; Célia Martinie; Philippe A. Palanque; Günter Wallner (HCSE, 2020)

A Web-Based Eye Tracking Data Visualization Tool. - Hristo Bakardzhiev; Marloes van der Burgt; Eduardo Martins; Bart van den Dool; Chyara Jansen; David van Scheppingen; Günter Wallner; Michael Burch (ICPR Workshops (3), 2020)

Procedural City Modeling for AR Applications. - Michael Burch; Günter Wallner; Sven T. T. Arends; Puneet Beri (IV, 2020)

Visual Analysis of FIFA World Cup Data. - Michael Burch; Günter Wallner; Sergiu Lazar Angelescu; Peter Lakatos (IV, 2020)

Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming. - Jesse Pepping; Sarah Scholte; Marnix van Wijland; Milan de Meij; Günter Wallner; Regina Bernhaupt (NordiCHI, 2020)

Serious Games for Learning: A Quantitative Review of Literature. - Manuel J. Ibarra; Vladimiro Ibañez; Ismar Frango Silveira; César A. Collazos 001; Günter Wallner; Matthias Rauterberg (JCSG, 2020)

Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game. - Shivam Agarwal; Günter Wallner; Fabian Beck 001 (Comput. Graph. Forum, 2020)

What Players Want: Information Needs of Players on Post-Game Visualizations. - Günter Wallner; Marnix van Wijland; Regina Bernhaupt; Simone Kriglstein (CHI, 2021)

The Power of Linked Eye Movement Data Visualizations. - Michael Burch; Günter Wallner; Nick Broeks; Lulof Piree; Nynke Boonstra; Paul Vlaswinkel; Silke Franken; Vince van Wijk (ETRA Full Papers, 2021)

FamSearch: Visual Analysis of Genealogical Data. - Michael Burch; Günter Wallner; Huub van de Wetering; Shahrukh Tufail; Linda Zandt-Sloot; Stasius Gladkis; Minji Hong; Carlo Lepelaars (ISVC (2), 2021)

Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey. - Aakash Johry; Günter Wallner; Regina Bernhaupt (ICEC, 2021)

Visual Analysis of Graph Algorithm Dynamics. - Michael Burch; Günter Wallner; Huub van de Wetering; Freek Rooks; Olof Morra (VINCI, 2021)

Spatio-temporal Analysis of Multi-agent Scheduling Behaviors on Fixed-track Networks. - Shivam Agarwal; Günter Wallner; Jeremy D. Watson; Fabian Beck 001 (PacificVis, 2022)

Ethermal - Lightweight Thermal Feedback for VR Games. - Bas A. Plijnaer; Günter Wallner; Regina Bernhaupt (CoG, 2022)

Linked and Coordinated Visual Analysis of Eye Movement Data. - Michael Burch; Günter Wallner; Veerle Fürst; Teodor-Cristian Lungu; Daan Boelhouwers; Dhiksha Rajasekaran; Richard Farla; Sander van Heesch (ETRA, 2022)

The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players. - Stan J. P. van Kempen; Erik D. Van der Spek; Günter Wallner (ICEC, 2022)

Towards a Community-Based Ranking System of Overwatch Players. - David Staat; Günter Wallner; Regina Bernhaupt (ICEC, 2022)

Live Feedback for Training Through Real-Time Data Visualizations: A Study with League of Legends. - Frans Rijnders; Günter Wallner; Regina Bernhaupt (Proc. ACM Hum. Comput. Interact., 2022)

Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2023)

The Ludic Potentials of Player Data. - Günter Wallner; Michael Lankes (CHI PLAY (Companion), 2023)

A Classification of Video Game Cartographic Maps. - Claire Dormann; Corina Pötscher; Guenter Wallner (DiGRA, 2023)

Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. - Michael Artner; Guenter Wallner; Robert Wille (FDG, 2023)

Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. - Pavel Mrázek; Pejman Mirza-Babaei; Günter Wallner; Simone Kriglstein (INTERACT (4), 2023)

Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. - Adam Sufliarsky; Günter Wallner; Simone Kriglstein (INTERACT (2), 2023)

Beyond the Game: Charting the Future of Game Data Science. - Günter Wallner; Anders Drachen (Games Res. Pract., 2023)

Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. - Günter Wallner; Letian Wang; Claire Dormann (Proc. ACM Hum. Comput. Interact., 2023)

Exploring the dynamics of graph algorithms. - Michael Burch; Huub van de Wetering; Günter Wallner; Freek Rooks; Olof Morra (J. Vis., 2023)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

HKViz: Map-Based Analytics for Hollow Knight. - Oliver Gstöttenbauer; Claire Dormann; Günter Wallner (FDG, 2024)

Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. - Jonas Peché; Aliaksei Tsishurou; Günter Wallner (FDG, 2024)

Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. - Guenter Wallner; Anders Drachen (FDG, 2024)

A Feature Comparison Study of Live Companion Tools for Esports Games. - Letian Wang; Claire Dormann; Günter Wallner (FDG, 2024)

Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging. - Jonas Carl Christian Kamps; Max V. Birk; Chantal Vriens; Günter Wallner; Regina Bernhaupt (MuC, 2024)

An Investigation of the Test-Retest Reliability of the miniPXI. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2024)

Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths. - Michael Lankes; Günter Wallner; Martin Kocur (CHI, 2025)

A Multimodal Architecture for Endpoint Position Prediction in Team-Based Multiplayer Games. - Jonas Peché; Aliaksei Tsishurou; Alexander Zap; Günter Wallner (CoG, 2025)

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games. - Jonas Peché; Aliaksei Tsishurou; Alexander Zap; Günter Wallner (CoG, 2025)

Player Perception Matters: Insights into the Use of Esports Live Companion Tools. - Letian Wang; Claire Dormann; Guenter Wallner (FDG, 2025)

Play, watch, analyze, repeat: How do players develop competitive gaming skills? - Günter Wallner; Aakash Johry; Marnix van Wijland; Regina Bernhaupt; Simone Kriglstein (Entertain. Comput., 2025)

Player-Centric Data Visualization for Metroidvania Games: Insights and Use Cases: The Case of Hollow Knight. - Oliver Gstöttenbauer; Claire Dormann; Günter Wallner (Proc. ACM Hum. Comput. Interact., 2025)

In the Blink of an Eye: Instant Game Map Editing using a Generative-AI Smart Brush. - Vitaly Gnatyuk; Valeriia Koriukina; Ilya Levoshevich; Pavel Nurminskiy; Guenter Wallner (CoRR, 2025)

A Conversation around Best Practices, Challenges, Career Advice, and Trends in Games Users Research. - Simone Kriglstein; Joshua Flitcroft; Jak Marshall; Francis Leo Tabios; Emma Varjo; Guenter Wallner (Games Res. Pract., 2025)