Jump flooding in GPU with applications to Voronoi diagram and distance transform. - Guodong Rong 001; Tiow Seng Tan (SI3D, 2006)

Utilizing jump flooding in image-based soft shadows. - Guodong Rong 001; Tiow Seng Tan (VRST, 2006)

Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. - Guodong Rong 001; Tiow Seng Tan (ISVD, 2007)

Computing two-dimensional Delaunay triangulation using graphics hardware. - Guodong Rong 001; Tiow Seng Tan; Thanh-Tung Cao; Stephanus (SI3D, 2008)

Spectral mesh deformation. - Guodong Rong 001; Yan Cao; Xiaohu Guo (Vis. Comput., 2008)

Spectral simulation of hybrid bodies with deformable and rigid materials. - Yin Yang 002; Guodong Rong 001; Luis G. Torres; Xiaohu Guo (SI3D, 2010)

Hyperbolic centroidal Voronoi tessellation. - Guodong Rong 001; Miao Jin; Xiaohu Guo (Symposium on Solid and Physical Modeling, 2010)

Streaming 3D shape deformations in collaborative virtual environment. - Ziying Tang; Guodong Rong 001; Xiaohu Guo; B. Prabhakaran 001 (VR, 2010)

Real-time hybrid solid simulation: spectral unification of deformable and rigid materials. - Yin Yang 002; Guodong Rong 001; Luis G. Torres; Xiaohu Guo (Comput. Animat. Virtual Worlds, 2010)

Generalized Voronoi Diagram Computation on GPU. - Zhan Yuan; Guodong Rong 001; Xiaohu Guo; Wenping Wang 001 (ISVD, 2011)

Centroidal Voronoi tessellation in universal covering space of manifold surfaces. - Guodong Rong 001; Miao Jin; Liang Shuai; Xiaohu Guo (Comput. Aided Geom. Des., 2011)

GPU-Assisted Computation of Centroidal Voronoi Tessellation. - Guodong Rong 001; Yang Liu 014; Wenping Wang 001; Xiaotian Yin; Xianfeng David Gu; Xiaohu Guo (IEEE Trans. Vis. Comput. Graph., 2011)

Optimal surface deployment problem in wireless sensor networks. - Miao Jin; Guodong Rong 001; Hongyi Wu; Liang Shuai; Xiaohu Guo (INFOCOM, 2012)

Parallel L-BFGS-B algorithm on GPU. - Yun Fei; Guodong Rong 001; Bin Wang 021; Wenping Wang 001 (Comput. Graph., 2014)

WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications. - Robert (Bo) Li; Tasneem G. Brutch; Guodong Rong 001; Yi Shen; Chang Shu (ISVC (2), 2015)

LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving. - Guodong Rong 001; Byung Hyun Shin; Hadi Tabatabaee; Qiang Lu 004; Steve Lemke; Martins Mozeiko; Eric Boise; Geehoon Uhm; Mark Gerow; Shalin Mehta; Eugene Agafonov; Tae Hyung Kim; et al. (ITSC, 2020)

Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation. - Jun Miao; Alex Shin; Jeanne Vu; Takanori Miki; Guodong Rong 001; Joshua Davis; Zilong Li; Wenbin Wang 003; Jinglun Gao; Jiangtao Kuang (SIGGRAPH Asia Posters, 2024)

Single Distance Clipping in Vertex Shader for VR Portal. - Guodong Rong 001; Yichao Wang 005; Steven Lansel (VRST, 2024)