On the automatic configuration of application-oriented operating systems. - Gustavo Fortes Tondello; Antônio Augusto Fröhlich (AICCSA, 2005)

The QoS-MO ontology for semantic QoS modeling. - Gustavo Fortes Tondello; Frank Siqueira (SAC, 2008)

Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço. - Gustavo Fortes Tondello; Frank Siqueira (SBCARS, 2008)

CHI PLAYGUE: A Networking Game of Emergent Sociality. - Gustavo Fortes Tondello; Rina R. Wehbe; Samantha N. Stahlke; Amanda Leo; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Understanding Player Attitudes Towards Digital Game Objects. - Gustavo Fortes Tondello; Rina R. Wehbe; Phoebe O. Toups Dugas; Lennart E. Nacke; Nicole K. Crenshaw (CHI PLAY, 2015)

CLEVER: Gamification and Enterprise Knowledge Learning. - Dominic Elm; Dennis L. Kappen; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY (Companion), 2016)

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. - Dominic Elm; Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Melissa Stocco; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Heuristic Evaluation for Gameful Design. - Gustavo Fortes Tondello; Dennis L. Kappen; Elisa D. Mekler; Marim Ganaba; Lennart E. Nacke (CHI PLAY (Companion), 2016)

Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. - Gustavo Fortes Tondello; Lennart E. Nacke (FGE@CHI PLAY, 2016)

The Gamification User Types Hexad Scale. - Gustavo Fortes Tondello; Rina R. Wehbe; Lisa Diamond; Marc Busch; Andrzej Marczewski; Lennart E. Nacke (CHI PLAY, 2016)

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. - Phoebe O. Toups Dugas; Nicole K. Crenshaw; Rina R. Wehbe; Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2016)

ABOVE WATER: An Educational Game for Anxiety. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Marim Ganaba; Melissa Stocco; Alvin Lee; Lennart E. Nacke (CHI PLAY (Companion), 2016)

CHI PLAYGUE: A Mobile Conference Networking Game. - Gustavo Fortes Tondello; Rina R. Wehbe; Lennart E. Nacke (ISS, 2016)

ABOVE WATER: Extending the Play Space for Health. - Rina R. Wehbe; Diane K. Watson; Gustavo Fortes Tondello; Lennart E. Nacke (ISS, 2016)

An introduction to gamification in human-computer interaction. - Gustavo Fortes Tondello (XRDS, 2016)

Defining Gamification Video. - Melissa Stocco; Marim Ganaba; Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2017)

Applying Gameful Design Heuristics. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2017)

Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. - Ekaterina Pogrebtsova; Gustavo Fortes Tondello; Hardy Premsukh; Lennart E. Nacke (PGW@CHI PLAY, 2017)

Elements of Gameful Design Emerging from User Preferences. - Gustavo Fortes Tondello; Alberto Mora; Lennart E. Nacke (CHI PLAY, 2017)

Positive Gaming: Workshop on Gamification and Games for Wellbeing. - Gustavo Fortes Tondello; Rita Orji; Kellie Vella; Daniel Johnson 001; Marierose M. M. van Dooren; Lennart E. Nacke (CHI PLAY (Companion), 2017)

A Framework and Taxonomy of Videogame Playing Preferences. - Gustavo Fortes Tondello; Rina R. Wehbe; Rita Orji; Giovanni Ribeiro; Lennart E. Nacke (CHI PLAY, 2017)

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. - Elke E. Mattheiss; Marc Busch; Rita Orji; Gustavo Fortes Tondello; Andrzej Marczewski; Wolfgang Hochleitner; Michael Lankes; Manfred Tscheligi (UMAP (Adjunct Publication), 2017)

A Comparison of System-Controlled and User-Controlled Personalization Approaches. - Rita Orji; Kiemute Oyibo; Gustavo Fortes Tondello (UMAP (Adjunct Publication), 2017)

Recommender Systems for Personalized Gamification. - Gustavo Fortes Tondello; Rita Orji; Lennart E. Nacke (UMAP (Adjunct Publication), 2017)

Incentives and gamification. - Yannai A. Gonczarowski; Gustavo Fortes Tondello (XRDS, 2017)

Positive computing: a novel research field to promote human well-being. - Gustavo Fortes Tondello (XRDS, 2017)

Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. - Rita Orji; Gustavo Fortes Tondello; Lennart E. Nacke (CHI, 2018)

Gamification: Tools and Techniques for Motivating Users. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI Extended Abstracts, 2018)

Effect of personalized gameful design on student engagement. - Alberto Mora; Gustavo Fortes Tondello; Lennart E. Nacke; Joan Arnedo-Moreno (EDUCON, 2018)

A Theory of Gamification Principles Through Goal-Setting Theory. - Gustavo Fortes Tondello; Hardy Premsukh; Lennart E. Nacke (HICSS, 2018)

Towards Customizing Gameful Systems by Gameful Design Elements. - Gustavo Fortes Tondello; Lennart E. Nacke (PPT@PERSUASIVE, 2018)

How to publish research results for academic and non-academic audiences. - Gustavo Fortes Tondello (XRDS, 2018)

Towards a Trait Model of Video Game Preferences. - Gustavo Fortes Tondello; Deltcho Valtchanov; Adrian Reetz; Rina R. Wehbe; Rita Orji; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2018)

Player Characteristics and Video Game Preferences. - Gustavo Fortes Tondello; Lennart E. Nacke (CHI PLAY, 2019)

A Pilot Study of a Digital Skill Tree in Gameful Education. - Gustavo Fortes Tondello; Lennart E. Nacke (GamiLearn, 2019)

Gameful Design Heuristics: A Gamification Inspection Tool. - Gustavo Fortes Tondello; Dennis L. Kappen; Marim Ganaba; Lennart E. Nacke (HCI (1), 2019)

The quest for a better tailoring of gameful design: An analysis of player type preferences. - Alberto Mora; Gustavo Fortes Tondello; Laura Calvet; Carina Soledad González; Joan Arnedo-Moreno; Lennart E. Nacke (Interacción, 2019)

"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. - Gustavo Fortes Tondello; Karina Arrambide; Giovanni Ribeiro; Andrew Jian-lan Cen; Lennart E. Nacke (INTERACT (2), 2019)

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. - Richard N. Landers; Gustavo Fortes Tondello; Dennis L. Kappen; Andrew B. Collmus; Elisa D. Mekler; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

Empirical validation of the Gamification User Types Hexad scale in English and Spanish. - Gustavo Fortes Tondello; Alberto Mora; Andrzej Marczewski; Lennart E. Nacke (Int. J. Hum. Comput. Stud., 2019)

HexArcade: Predicting Hexad User Types By Using Gameful Applications. - Maximilian Altmeyer; Gustavo Fortes Tondello; Antonio Krüger; Lennart E. Nacke (CHI PLAY, 2020)

Validation of User Preferences and Effects of Personalized Gamification on Task Performance. - Gustavo Fortes Tondello; Lennart E. Nacke (Frontiers Comput. Sci., 2020)

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. - Jeanine Krath; Maximilian Altmeyer; Gustavo Fortes Tondello; Lennart E. Nacke (CHI, 2023)