LOD Terrain Rendering by Local Parallel Processing on GPU. - Alexandre Valdetaro; Gustavo N. Nunes; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (SBGames, 2010)

Analysis and Implementation of Local Subdivision Algorithms in the GPU. - Gustavo N. Nunes; Rodrigo Braga 002; Alexandre Valdetaro; Alberto Raposo 001; Bruno Feijó (SBGames, 2011)

Rendering Tubes from Discrete Curves Using Hardware Tessellation. - Gustavo N. Nunes; Alexandre Valdetaro; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (J. Graph. Tools, 2012)